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rooomba's Avatar rooomba
Level 19 : Journeyman Miner
2
Attach both ends of a lead to fences! Why, you may ask? Because!


Step 1: Use a lead near the center of a fence post to start a connection. Repeat for multiple connections to a post.
Step 2: Right click away from the center of a different fence post to attach all pending connections. Or, do so on the same post for just the knot.


v1.2 released

-Scrubbed even more death smoke away
-Fixed lead duplication


(It's likely obvious that this is my fist attempt at uploading a datapack, so if any installation issues are encountered, please comment them.)
CompatibilityMinecraft 1.18
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1
09/02/2022 6:08 pm
Level 1 : New Miner
evanplayz0
evanplayz0's Avatar
Really hope this gets ported to 1.19!
1
06/14/2022 2:56 pm
Level 16 : Journeyman Miner
Captain Pyro
Captain Pyro's Avatar
1.19?
3
04/30/2022 9:47 am
Level 62 : High Grandmaster Lemon
kekkman
kekkman's Avatar
has been made several times before but still cool
1
05/02/2022 6:19 pm
Level 19 : Journeyman Miner
rooomba
rooomba's Avatar
I figured, but it was fun to make at least :)
3
04/30/2022 4:45 am
Level 4 : Apprentice Miner
Korowko
Korowko's Avatar
hm -interesting I tested your package a little, the idea is interesting, in particular for building ships, for example - you can add rope railings on board as an option.
But unfortunately the implementation for this version is lame.
1-Your package was added to the archive not quite correctly, you must first extract the folders from the archive and then install the necessary folder in the packages that is in another folder, because of this, the datapack does not work if you put the entire archive into the game.
Further on the screen you can see how some threads look like two, the image of the animal on the column (pigs) also often flickers, so the threads can only be hung with 1 piece in the slot, otherwise they are tied to you, just as often the threads themselves are connected to others (perhaps this is due to the fact that, in order to remove the thread, you need to 1-remove the thread 2 kill the pig (invisible) and some other action I didn’t quite understand which one).

These are the problems I've noticed. (If of course you are interested in feedback, you can take note)
1
05/02/2022 6:18 pm
Level 19 : Journeyman Miner
rooomba
rooomba's Avatar
Thanks for your help! I believe I fixed the file issue, if not please let me know.

Unfortunately, I don't think I can fix the pig flickering when it is summoned. As far as I know, it's impossible to give an entity an effect on the same tick it spawns. Even if set through NBT in the summon command itself, it still takes 1 tick for the game to register invisibility. I could in theory spawn the pig elsewhere, and then teleport it into place once the effect is active, but that could lead to entity mix-ups without proper UUID tracking (which I have no experience in.)

Also, I believe that leads visually doubling or briefly appearing to connect where they shouldn't is purely an issue with the game's rendering engine. The pack never modifies lead connections itself; all it does is spawn the pigs for the player to click on. Any apparent connections that you don't make are the result of some error in the graphic engine's handling of lead coordinates, and fixing that is outside the scope of a mere datapack.

On the plus side, I managed to be rid of that pesky death smoke! (Which I know you didn't mention, but there's no way you didn't notice.) Again, thanks for the feedback, and if you do know how to fix the pair of "unfixable" issues, please let me know! :)
2
04/29/2022 11:48 am
Level 1 : New Miner
Idiot008
Idiot008's Avatar
I like the Name
3
04/29/2022 11:21 am
Level 39 : Artisan Artist
Drumdero
Drumdero's Avatar
Great Idea!
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