- check_circle Functions
- check_circle Loot Tables
Published Nov 2nd, 2020, 11/2/20 4:15 pm
- 3,721 views, 2 today
- 107 downloads, 0 today
0
Are you annoyed that players avoid traps by mining through the walls?
Do you hate TNT?
Do you want better options for defending your minecraft base?
Then my first datapack, Survival Base Defense, is for you. This datapack adds two defensive structures you can build that will automatically defend your base.
The first is the TNT Eater. It safely eliminates all lit TNT within 25 blocks. You can obtain it by renaming a diamond in an anvil to "TNT Eater", then you drop it on the ground to obtain the spawn egg.
The second structure is the Witherer. You obtain it by renaming a wither skull to "Witherer" in a anvil, and then placing it on a armor stand. The Witherer gives all players in 50 blocks a high level of mining fatigue.
This is my first pack, so it may not be pretty or balanced.
Do you hate TNT?
Do you want better options for defending your minecraft base?
Then my first datapack, Survival Base Defense, is for you. This datapack adds two defensive structures you can build that will automatically defend your base.
The first is the TNT Eater. It safely eliminates all lit TNT within 25 blocks. You can obtain it by renaming a diamond in an anvil to "TNT Eater", then you drop it on the ground to obtain the spawn egg.
The second structure is the Witherer. You obtain it by renaming a wither skull to "Witherer" in a anvil, and then placing it on a armor stand. The Witherer gives all players in 50 blocks a high level of mining fatigue.
This is my first pack, so it may not be pretty or balanced.
Compatibility | Minecraft 1.16 |
to | Minecraft 1.17 |
Tags |
tools/tracking
4821925
119
survival-base-defense
Create an account or sign in to comment.
And maybe a form for "punish" or "imprision" a from the survival, without tp commands or bedrock from creative, maybe just a commando for give hierarchies, with which just some players could craft "handcuffs" that just remove the hability to mine for other player and lead or chain for "retain other players", just preventing them from leaving a specific area.
Meanwhile your current datapack could works for me.