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I'm looking for someone to make a plugin, data pack or script (preferably script) that adds The Sims video game-like needs to Minecraft 1.14+ server using boss bars.
- Comfort
- If a player has been standing up for too long, its comfort bar will decrease.
- Can be increased by listening jukebox/note block, reading book or having a player sit/lie down.
- If a player has been standing up for too long, its comfort bar will decrease.
- Social
- If a player has been alone for too long, its social bar will decrease.
- Can be increased by walking or talking near other players.
- If a player has been alone for too long, its social bar will decrease.
- Hygiene
- If a player has not been in water for a long time, its hygiene bar will decrease.
- Decreases if a player swim in swamp biome.
- Decreases if a player walk on dirt, coarse dirt, farmland, netherrack, soul sand, coal block, or magma block without boots.
- If 25% or lower, a player will get nausea status effect.
- Can be increased by standing in rain ️or swimming in water.
- If a player has not been in water for a long time, its hygiene bar will decrease.
- Environment
- If a player has numerous dropped items (trash) nearby, its environment bar will decrease.
- Can be increased by having no dropped item around a player and/or having plants near a player.
- If a player has numerous dropped items (trash) nearby, its environment bar will decrease.
- Energy
- Energy bar slowly decreases while a player is awake.
- Decreases if a player swim, sprint or jump.
- If a player hits other players too much, the attacker will get weakness status effect.
- If a player gets hit by other player or mob, the victim will get weakness status effect.
- If 80% or higher, a player can't sleep and gets speed status effect.
- If 75% or higher, a player will get haste status effect.
- If 50% or lower, a player will get mining fatigue status effect.
- If 25% or lower, a player can't swim, sprint nor jump and gets slowness status effect.
- If 5% or lower, a player gets nausea status effect and may fall a spleep on the ground.
- If 0%, a player will fall asleep on the ground. It also resets the energy bar.
- Can be increased by sleeping ️or sitting.
- Energy bar slowly decreases while a player is awake.
- Bladder
- Bladder bar gradually decreases throughout the day, but decreases faster when eating or drinking.
- If 25% or lower, an accident can occur.
- If 0%, an accident occurs decreasing significantly the hygiene bar. It also resets the bladder bar.
- Can be increased by using a toilet (right click on a quartz stairs).
- Bladder bar gradually decreases throughout the day, but decreases faster when eating or drinking.
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Try it out!
The full log is in update.txt
After you're satisfied I'm gonna finalize it and upload it on PMC
DO NOT FORGET TO CREDIT ME!!!
The full log is in update.txt
After you're satisfied I'm gonna finalize it and upload it on PMC
DO NOT FORGET TO CREDIT ME!!!
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Ok, I should upload it here by tommorow
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Taking this. (Datapack)
Be back in a few days
Do note:
There is some things I can't add, e.g: The biome thing
Be back in a few days
Do note:
There is some things I can't add, e.g: The biome thing
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Nice to hear. Note that days are 72 times faster in Minecraft than in real life, so 1 Minecraft hour is 50 real life seconds.
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And that's why I programed it to be depleted in 30 mins (Except Environment)
And die if two needs are depleted. No Custom Death Messages tho
And die if two needs are depleted. No Custom Death Messages tho
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Why die?
A person can live without comfort and sociality.
If the energy bar is 0%, a player will be forced to sleep, which means that the energy bar gets increased. The same with the bladder.
A person can live without comfort and sociality.
If the energy bar is 0%, a player will be forced to sleep, which means that the energy bar gets increased. The same with the bladder.
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Fine 🙄 no deaths