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Minecraft territory system, advanced permissions for anti grief servers

AGTRigorMortis's Avatar AGTRigorMortis4/28/23 7:17 pm
1 emeralds 104
The problem of universal permissions. Minecraft vanilla does support permissions levels, but currently these options are limited and are not really a good way to foster a growing community of builders on a world, as permissions levels apply no matter where players are on any given Minecraft world. Currently you cannot set them for specific coordinates which means turning off a player's ability to interact with a world means they are no longer able to mine, build or activate switches, if they can do nothing on a world, what is the point of them being there other than to see what other's have done?



What I propose instead is this, permissions now become coordinate specific, meaning server admins can now go in and set permissions but only for individual player territories, this way they can still disable a player from opening chests without another's consent but only if that player is in another player's area, meaning if you are in your own territory, you still have the ability to destroy or place blocks, activate switches, open and take items from or add items to chests, activate TNT or start fires and so forth.



To ensure loopholes in the system are closed, the Wither boss and other such mobs would also be affected by this rule, meaning a Wither cannot be spawned by you in another player's territory, it must now only be spawned in your own territory and far away from any other player's border, forthermore, the Wither AI will now actively stray away from ever coming close to another player's territory and will not attack other players unless those players enter the territory the Wither was spawned on, this means other players on any given world are no longer punished for the mistakes of an individual who spawned it. If a player spawns a Wither and fails to kill it on their own territory, that is their own problem, not the problem for other's on a server.


Nuisance players trying to abuse loopholes in the system, if a player would then try to circumvent these rules by then serving as a distraction for other players by getting in their way while they are building or fighting mobs, an option to disable this could be to make players invisible to each other when another player crosses into another border, but only if PVP is turned off.


If a player wishes to stop other players from attacking them, they can simply toggle PVP off, an option for PVP already exists and no cheats are needed for this either. But the world territory system doesn't yet exist in vanilla Minecraft, making griefing of worlds a considerable problem.



With these advanced permissions levels, whitelisting of servers will become much less of a necessity, as it will become safer to allow more people onto whitelisted worlds with strict anti griefing measures. Yes, some security risk still exists with this, but with these advanced permissions levels I've just mentioned, griefing becomes nigh impossible as players would need either an exploit or a hack to get around this.


Loopholes found later into this system's implementation could then be patched after reports are made about them,

further improving the anti griefing measures in the game.







www.minecraftforum.net/forums/minecraft/suggestions/3176104-minecraft-territory-system-advanced-permissions

Poll ended 07/27/2023 7:17 pm.

Posted by AGTRigorMortis's Avatar
AGTRigorMortis
Level 11 : Journeyman Miner
22

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