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Hey all.
So I am making a minigame and currently have everything working well untill it comes to setting up a timer.
Heres what I currently have
A scoreboard showing player's kills
A fake player whos "Kills" Starts at 300 and counts down 1 per sec (5 min timer shown on the score board)
I have gotten everything working fine.
scores get counted, timer resets, all is working well
UNTILL!!!!
I want to test for the timer to reach 0,
And after some reading online i found you cant use testfor on non-online players (my timer player)
How would I make it so that I can have a working timer, that will run a commandblock chain when it reaches 0?
I know about setting a "Dummy" ojbective, but can I do that as well as run a scoreboard for that and player kills?
Im new to scoreboards so not so Up TO Date with the tips and tricks involved
So I am making a minigame and currently have everything working well untill it comes to setting up a timer.
Heres what I currently have
A scoreboard showing player's kills
A fake player whos "Kills" Starts at 300 and counts down 1 per sec (5 min timer shown on the score board)
I have gotten everything working fine.
scores get counted, timer resets, all is working well
UNTILL!!!!
I want to test for the timer to reach 0,
And after some reading online i found you cant use testfor on non-online players (my timer player)
How would I make it so that I can have a working timer, that will run a commandblock chain when it reaches 0?
I know about setting a "Dummy" ojbective, but can I do that as well as run a scoreboard for that and player kills?
Im new to scoreboards so not so Up TO Date with the tips and tricks involved
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I replyed to your other post