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Water glitch with shaders?
Hi there. I'm sort of new here, but I hope I come to know some of you very well.
Anyways, I've been playing around with GLSL shaders lately and my main problem lies in the fact that most shaders are broken due to the waving water that they use. I'm attempting to get RudoPlays to work, but whenever I switch to it, the water always has this weird glitch where it cuts off at the edge of each chunk. I've done everything to online tutorial's specifications, but I haven't found any answers for this. Any help? Below is an image that illustrates my issue.
Anyways, I've been playing around with GLSL shaders lately and my main problem lies in the fact that most shaders are broken due to the waving water that they use. I'm attempting to get RudoPlays to work, but whenever I switch to it, the water always has this weird glitch where it cuts off at the edge of each chunk. I've done everything to online tutorial's specifications, but I haven't found any answers for this. Any help? Below is an image that illustrates my issue.
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do you have Advanced OPENGL on?
your water is splitting on Chunk edges
your water is splitting on Chunk edges
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1. What shaderpack?
2. The shaderpack is probably just glitched out.
2. The shaderpack is probably just glitched out.
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That is a problem because you don't have optifine. I find that water looks fine as long as you are not using Rudo plays as well. You might want to look up how to get optifine with shader's. That's what I did and it really helped! I no longer have those water lines!
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I hear OptiFine doesn't work with shaders in 1.6.4. How did you get it to work?
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I am using 1.6.2 still so I don't know how to get it in 1.6.4 but I'm pretty sure that it's optifine that fixes it.
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Idk but on my shaders my water is silver...lol
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The problem persists no matter which shaders I choose. RudoPlays is just the one I'm using because it's more vibrant.
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I think that's just how shaders are. It happens to me too, so I guess I don't know if it's a real problem or not lol.