Basically, HP would be a bar with a number and a heart before it,
[ ________]
= Heart icon
= The number of HP
_'s: the bar itself
There would be a couple of guns, all with inf ammo or regenerating ammo
[ ________]
= Heart icon
= The number of HP
_'s: the bar itself
There would be a couple of guns, all with inf ammo or regenerating ammo
Click to reveal
Polar Star: About as strong as a beta 1.7 punch, has a bit more range than unarmed fists
Machine Gun: As strong as a Wooden Sword, Has 100 shots which regenerate when not in use.
Snake: Passes through walls.
Bubbler: Weak and 1.2x vanilla melee at LV1, LV2 is around 1.65X melee, a bit stronger, LV3 starts making a "Bubble Shield" which the bubbles eventually turn into forward moving lightning bolts. Bolts = 2.1x Melee Range.
Blade: Not a gun, but it's effectively a throwing knife with about 3.5x unarmed range, which is also NOT affected by gravity, dissapears after hitting the end of the 3.5x unarmed range, Can be used as melee for 2 1/2 hearts
.
Spur: Charges by holding Use Item button, 0.5sec = weak laser shot, pierces mobs.
Nemisis. Weakest at LV3, best at LV1.
Missile Launcher: When in inventory, missiles sometimes drop on a enemy's death.
Can hold 10 at first, but with expansions, can hold more. LV3 starts forking into 3. Durability is missiles left.
Super Missile Launcher: Same as the Missile Launcher, but stronger.
Machine Gun: As strong as a Wooden Sword, Has 100 shots which regenerate when not in use.
Snake: Passes through walls.
Bubbler: Weak and 1.2x vanilla melee at LV1, LV2 is around 1.65X melee, a bit stronger, LV3 starts making a "Bubble Shield" which the bubbles eventually turn into forward moving lightning bolts. Bolts = 2.1x Melee Range.
Blade: Not a gun, but it's effectively a throwing knife with about 3.5x unarmed range, which is also NOT affected by gravity, dissapears after hitting the end of the 3.5x unarmed range, Can be used as melee for 2 1/2 hearts
.
Spur: Charges by holding Use Item button, 0.5sec = weak laser shot, pierces mobs.
Nemisis. Weakest at LV3, best at LV1.
Missile Launcher: When in inventory, missiles sometimes drop on a enemy's death.
Can hold 10 at first, but with expansions, can hold more. LV3 starts forking into 3. Durability is missiles left.
Super Missile Launcher: Same as the Missile Launcher, but stronger.
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