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[1.9.2] MCDungeon v0.15.1

FilipGrizz's Avatar FilipGrizz5/4/16 5:33 am
1 emeralds 650 1
5/4/2016 5:41 am
Auradyme's Avatar Auradyme
MCDungeon v0.15.1



DOWNLOAD LINK HERE


MCDungeon will create a procedurally generated dungeon in a preexisting minecraft map. It is not yet feature complete, but can already generate dungeons with quite a bit of variety. It is written in Python and makes use of code from Paul Hodge's minetown project and codewarrior's pymclevel.I primarily use this for SMP and multiworld via Craftbukkit and MultiVerse. But it works just fine in single player too.


Thanks to the following for their interest, inspiration, and great ideas! (in no particular order)BeeTLe BeTHLeHeM, codewarrior, Link1999, SoNick, Commander Keen,Yelik, NoiGren, whoiscraig, ChocolateySyrup, Sevminer, AnderZ EL,SuddenLee, Silre, NuclearDemon, bking1138, BarthVader, koredozo,janxious, compgurusteve, and JiFish.

Videos




Current Features
Automatically finds a good location on a map based on range, size, and depth parameters. Can detect player structures and try not to overwrite them.
Dungeons can be removed from a map later and the landscape allowed to regenerate.
Dungeons can be regenerated in place with a new layout, mobs, and treasure.
Can generate multiple of dungeons in a map, or try to fill the map with as many dungeons as possible.
Generates room layouts based on a random weighted selection of rooms. Rooms are filled with ranomd hallways, floors, room features, and ruins on the surface, all of which are configurable.
The density and placement of doors, portcullises, and torches are configurable. Option to place fewer torches as levels go down. Less light == more danger!
A "hard mode" that will attempt to fill in nearby natural caves in an attempt to concentrate random monster spawns inside the dungeon.
Places stairwells between levels, and a tower entrance with a spiraling staircase. The tower height is configurable so it can be seen for many chunks.
Optionally places an exit portal at the bottom of the dungeon to teleport players out to the surface. (requires command blocks)
Places chests with loot around the dungeon in (probably) hard to reach places. An arbitrary number of loot tables can be configured to provide variety. The density of chests is configurable.
Places mob spawners throughout the dungeon. These will likely be near chests, but not always. Mob types are configurable. The density of spawners is configurable. Some 'non-standard' mobs are available.
Random placement of secret traps.
Output floor maps to a terminal with color on ANSI systems.
Output entire dungeon maps to HTML.
Other things I've left out to avoid spoilers.
Changes in v0.15.x - This version requires Minecraft 1.9.2 or higher


1.9 Support! Lots of fixes for 1.9. (various)
Added 1.9 items, blocks and enchants. (JiFish)
Added genregions command for Worldguard. (sshipway)
Dynmap marker plugin now available. (sshipway)
Added Jack O'Lanterns and Farmland to default structures list. (JiFish)
Added special shield loot item with dungeon's banner. (JiFish)
Door materials are now chosen per dungeon. (orphu)
Throne rooms now use real carpets. (orphu)
Updated potions for 1.9, including allowing lingering potions and tipped arrows in loot tables. (JiFish)
Moved example configs to example_configs folder. (JiFish)
Corrected Depth Strider enchantment data. (JiFish)
Items are now created with string IDs. (JiFish)
Improved chunk scanning speed on a single core by 70% !!! (orphu)
Chunk scanning can now take advantage of multi-core processors. (orphu)
OS X and Linux only at the moment I'm afraid.
See new --workers option.

Added books for the new 1.9 enchantments. (JiFish)
Added more 1.9 loot (JiFish)
Added YAML exports of dungeon and thunt info. Look in the mcdungeon_cache directory. (orphu)
Exit portals now use 1.9 gateways. (JiFish)
Projectile potion traps are now lingering. (JiFish)
Lava floors are more likely to be traversable without needed to build. (orphu)
Possible fix for dungeon maps and multiple worlds when using --dir. (JiFish)
Avoid placing dungeons and treasure hunts on chunks that are not completely generated. (orphu)
Removed dependency on legacy Overviewer code (orphu)
Removed handrail from TripleStairs (orphu)
Landmark frames are no longer invulnerable. (orphu)
Fixed several issues with maps and dungeons generated prior to Minecraft 1.9. (orphu)
Fixed issues with 0.15.x dungeons being generated in pre-1.9 chunks. This was causing some entities (mods with equipment and villagers) to disappear. (orphu)
Fixed tipped arrow stacking. (JiFish)

:VV: GIANT WARNING TEXT :VV:
This tool will write data to your minecraft maps and may destroy them! MCDungeon will attempt to avoid player structures, but there is no guarantee. NEVER run this against a map that is currently loaded into Minecraft! Make Backups! Work with copies! I'm not responsible if it destroys your 120+ hour Justin Bieber pixel art!

Support Tips

When asking for help, you'll get the best response if you are sure to include the following:
A clear description of the problem you are seeing.
Include your OS version, MCDungeon version, Minecraft version, and any Minecraft mods you are running.
Posted by FilipGrizz's Avatar
FilipGrizz
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05/04/2016 5:41 am
Level 29 : Expert Birb
Auradyme
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Just post it as a project.~
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