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Command Block Help [1.13.2]
Hello there everyone!
I need help with getting something to happen with command blocks (if possible of course).
I wish to create something that waits until a specific gametime before it moves on to the next command block as I wish for something to happen at a specific time.
Thank you in advance!
I need help with getting something to happen with command blocks (if possible of course).
I wish to create something that waits until a specific gametime before it moves on to the next command block as I wish for something to happen at a specific time.
Thank you in advance!
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I made a small system wich make it even possible to test for real time (24h)
But I guess, as "game time", you mean "time since a player got on the map"?
I could probably do what you want, simply tell what you are meaning by "game time"
But I guess, as "game time", you mean "time since a player got on the map"?
I could probably do what you want, simply tell what you are meaning by "game time"
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Depending on where you're going to place this I'd definitely recommend to consider functions ('datapacks'). The problem here is: what's going to happen if your area unloads?
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If you were in 1.14, you would just use /schedule, however for 1.13:
To get the gametime (total number of ticks the servers been running, this is very big):
/time query gametime
*there is also day and daytime, if you need less specific*
Then, save the gametime to the scoreboard with something like:
/execute store result score @p timescore run time query gametime
Now you can run "execute if" commands on the gametime. Hope that helped :)
To get the gametime (total number of ticks the servers been running, this is very big):
/time query gametime
*there is also day and daytime, if you need less specific*
Then, save the gametime to the scoreboard with something like:
/execute store result score @p timescore run time query gametime
Now you can run "execute if" commands on the gametime. Hope that helped :)
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Adding to this, make sure it's actually running as all players. If your on a server or nnot, executed vanilla commands run regardless of permissions. So try this:
/execute as @a[limit=1] at @s run execute store result ticks timescore run time query daytime
Remember: there are 20 ticks in an real-time second.
6000 ticks is Noon.
/execute as @a[limit=1] at @s run execute store result ticks timescore run time query daytime
Remember: there are 20 ticks in an real-time second.
6000 ticks is Noon.
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I could possibly help with this, considering I literally just found out a trick using either players or ANY other entity (including items, but those de-spawn). How quickly do you need this? I work today until relatively late (5 hours from now) but can work with you as long as we need to when I'm off.
A datapack would definitely be better, but I can make it work for you with Command Blocks just fine. If you have any experience with /scoreboard, then we should be fine.
A datapack would definitely be better, but I can make it work for you with Command Blocks just fine. If you have any experience with /scoreboard, then we should be fine.