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Item elevator over flow help?
Hi there I'm looking for some help, Im trying to create something that so far has be baffled.
The idea is that the item elevator transports items into the chest, the problem is when the system gets backed up too far the elevator breaks so there is no real over flow protection.
the kicker is im trying to keep all the redstone UNDER the statue hidden.
If anyone has a solution help would be greatly appreciated. Here are some images to help put the idea across.
The idea is that the item elevator transports items into the chest, the problem is when the system gets backed up too far the elevator breaks so there is no real over flow protection.
the kicker is im trying to keep all the redstone UNDER the statue hidden.
If anyone has a solution help would be greatly appreciated. Here are some images to help put the idea across.
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Looks like i've come up with an in-elegant solution, if anyone wants to know just let me know and i'll post some pics
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Well then, it seems that the newer versions have broken the conventional item elevators...
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im running 1.8.1, i've never seen your item elevator design before, seems nice but yeah it backs up and then gets stuck once the chest fills up aswell then you have to manually clear the hoppers and droppers, it's a bit of a conundrum.
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Have an inverted clock (so that it only unpowers the hopper when the pulse reaches it) that leads into the hopper feeding into the elevator
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close, locked hopper clock that activates when too many items get into the last dropper, then also locks the first hopper so that the thing doesn't jam up completely from there i can redirect into a item destroyer if need be.
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yes now i can help you~i was waiting for that
so exactly whats the problem? your above post confused me.
so exactly whats the problem? your above post confused me.
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the problem is im trying to get the item elevator to transport items into the chest whithout the whole system clogging up when the chest fills up and then have to manually clear all the hoppers and droppers to get it going again, all this without going above the ground so to speak (ground level being what the chest sits on.) provided a world download to make things a tad easier for those trying to help.
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I must be missing something here, because i just tried this and im not able to get it to work....
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Here is the standard elevator design:
And here's what stops overflows
And here's what stops overflows
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The problem with what I am trying to achieve is that you would need to take a input from the chest which would require atleast 2 blocks above directly under the statue which is what I was trying to avoid.
Things i have tried:
taking a comparator signal from the 2nd to last dropper in the dropper vator to either lock the hopper feeding the tower or to unlock and over flow hopper under the chest = result system still gets backed up but now is locked in a loop until the dropper vator is cleared manually.
creating a timer to only let through a chest full of items result is the same system will be stuck till cleared.
of the wall ideas, block swappers for the chest (chests wont move)
minecart chest on detector rail gives a full signal regardless of content.
glass item elevator won't put items into the chest which would require a hopper into the chest and hoppers don't point up.
so basically thus far i've found that unless you get an update signal from the chest to say wether the chest has anything in it or not your kinda screwed.
Things i have tried:
taking a comparator signal from the 2nd to last dropper in the dropper vator to either lock the hopper feeding the tower or to unlock and over flow hopper under the chest = result system still gets backed up but now is locked in a loop until the dropper vator is cleared manually.
creating a timer to only let through a chest full of items result is the same system will be stuck till cleared.
of the wall ideas, block swappers for the chest (chests wont move)
minecart chest on detector rail gives a full signal regardless of content.
glass item elevator won't put items into the chest which would require a hopper into the chest and hoppers don't point up.
so basically thus far i've found that unless you get an update signal from the chest to say wether the chest has anything in it or not your kinda screwed.
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Take a comparator output from the bottom dropper. Use that signal to power the redstone dust I mentioned earlier
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Put a redstone dust next to the hopper, so when the dropper it feeds into has an item in it, it cannot transfer items in
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I know how to lock hoppers and stuff, the issue is i can't seem to find an aesthetically pleasing solution to the problem.