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How Do I Add Random Mobs in 1.6.1 Resource Packs?
I have tried to do this and searched on Google for a little while and couldn't find any thing about it. any help?
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To clarify, your filepath for the randommobs textures should look something like this: \assets\minecraft\mcpatcher\mob
The contents of the "mob" folder should be same as for the \assets\minecraft\textures\entity folder, except the mob textures should be labelled "creeper2.png," "chicken3.png," etc. What I mean by that is that mobs such as cows and endermen that have their own folders within \textures\entity should have a matching folder within \mcpatcher\mob.
This confused me a bit at first until I downloaded a resource pack that supports random mobs and had a look for myself. Hope this helps.
The contents of the "mob" folder should be same as for the \assets\minecraft\textures\entity folder, except the mob textures should be labelled "creeper2.png," "chicken3.png," etc. What I mean by that is that mobs such as cows and endermen that have their own folders within \textures\entity should have a matching folder within \mcpatcher\mob.
This confused me a bit at first until I downloaded a resource pack that supports random mobs and had a look for myself. Hope this helps.