Brun333rp's Avatar
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Level 26 Expert Miner
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  • Brun333rp's Avatar
    Brun333rp
    October 2, 2021, 8:08 pm to Public
    my level was 20 and now it's 19 again? like, what?
    SoapSoapSoap said 2021-10-02 21:56:33
    SoapSoapSoap's Avatar
    Probably you change your name?
    SoapSoapSoap said 2021-10-02 21:55:41
    SoapSoapSoap's Avatar
    What
    MoonAstraea said 2021-10-02 20:12:09
    MoonAstraea's Avatar
    Have you deleted any submissions recently?
  • Brun333rp's Avatar
    Brun333rp
    November 20, 2020, 1:54 pm to Public
    lol, is just me or Biomes O' Plenty is losing quality? they are unnecessarily removing biomes and features, and the textures of most of it's blocks are just recolors of vanilla ones (I mean, the Nether crystal texture is not a recolor and unironically it's not a good one)
  • Brun333rp's Avatar
    Brun333rp
    September 19, 2020, 12:37 pm to Public
    the dumbest thing that affects Minecraft is certainly the parity issues. what's the point of a feature being in one edition and in other not?
    OPedro said 2020-09-24 15:11:45
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    yeah, the java edition is more complicated, because redstone and other stuff, but bedrock is like "open" for everyone, for people that play in ps4 or xbox
  • Brun333rp's Avatar
    Brun333rp
    June 22, 2020, 10:11 pm to Public
    this is my Minecraft features wishlist. you may agree with them or not. but this is just what I think that should be in the game.

    *Villagers and wandering traders being attacked by hostile mobs other than zombies (and their variants) and illagers. This should only include mobs that are hostile towards iron golems, other mobs would (perhaps) be unnaffected.

    *Piglins attacking villagers, illagers, witches and wandering traders. Piglins and illagers/witches would attack each other. Villagers and wandering traders should just flee from them;

    *Red Nether Bricks Fences;

    *Blue Nether Bricks (including Blue Nether Bricks Fences). Potentially implementing Warped Wart (also renaming Nether Wart to Crimson Wart);

    *Crimson Sprouts (also renaming Nether Sprouts to Warped Sprouts);

    *More wall variants (Stone Walls, Smooth Stone Walls, Polished Granite/Diorite/Andesite Walls, Quartz/Smooth Quartz Walls, etc.);

    *Smooth Stone Stairs;

    *More bosses;

    *Vertical Slabs (I know that it was rejected, but maybe Mojang will change their mind one day);

    *Ability to stack different types of slabs (also rejected, unfortunatelly). If stacked slabs are made of different material types (such as stone and wood), they would act as different blocks when mined;

    *Crimson and Warped Boats (should add them as regular boats, or, less probably, with functionality in lava, but less efficient than a Strider);

    *Underground biomes (will be in the next update!);

    *The return of Sky Dimension (they readded generic Villagers in 1.11 as nitwits, they added fish mobs in 1.13, they readded the Stone Cutter and the Lectern in 1.14 and now in 1.16 they added pigmans, wich are now known as piglins, and readded Crying Obsidian. so why not?);

    *Witches that spawn as part of raids being hostile towards villagers;

    *The Wither fight in Java Edition being as hard as it is in Bedrock Edition;

    *Horizontal Glass Panes, Iron Bars and Signs;

    *Endermen eyes and particles color depending on the dimension that they are (green in Overworld, red in The Nether, purple in The End and blue in the Sky Dimension, if it return one day);

    *When retaliating a undead mob attack, witches use Splash Potions of Healing (and Splash Potions of Regeneration, if you consider the next item);

    *Regeneration effect having a poison-like effect on undead mobs;

    *Drowned and Husk Villagers. Curing them is just the same as curing a Zombie Villager, but it takes more time. So no additional Golden Apples and Splash Potions of Weakness are required;

    *Vertical Stairs;

    *Horizontal Fences and Walls;

    *Some way to change the shape of stairs, walls, fences and other blocks in survival (possibly implementing the Hammer that appears in the Anvil GUI);

    *Plains nitwits having a completely green robe (like wich that they had before Village and Pillage);

    *Zombie Wandering Traders;

    *Zombie Horses and Illusioners spawning naturally;

    *Default skins (Steve and Alex) receiving a Texture Update;

    *Zombies, Husks and Drowned having a Alex based Skin;

    *Gray Tabby cats spawning naturally (in both Java and Bedrock Editions);

    I think that's all. if more ideas come in my mind, I will edit this wall post.
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