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  • lfellipeonline's Avatar
    lfellipeonline
    January 21, 2023, 5:45 pm to Public
    hello people from planetminecraft, how's your 2023 going?
  • Frost Wolf Boss Battle [WINNER of Datapack Jam 6]
    Minecraft 1.19 Mob Data Pack
    17
    8
    3.3k 188 6
    x 1
    Command Witchery's Avatar Command Witchery 1/16/23 12:18 • posted 12/22/22 3:08
  • Command Witchery's Avatar
    Command Witchery
    January 7, 2023, 7:11 am to Public
    Even though I have 4 projects to work on and 1 to wrap up and upload... I got bored somehow, and decided to make this small things! No mods, and very fancy!

    Works anywhere text can go, so chat, bossbars, names/lore of items, anything!

    Guille767 replied to Command Witchery's comment below 2023-01-28 10:30:39
    Guille767's Avatar
    yes please this is very detailed!
    Command Witchery replied to Guille767's comment below 2023-01-27 19:49:53
    Command Witchery's Avatar
    I made it as more of a; for a datapack you could make this! kinda thing, and honestly hadn't thought about that people would actually like this outside of that, I might upload the resourcepack at some point!
    Guille767 said 2023-01-26 23:57:34
    Guille767's Avatar
    this is very beautiful and refined, is there a free version or where can you download this amazing work? I would love to use it in my survival world!
  • Command Witchery's Avatar
    Command Witchery
    January 3, 2023, 6:31 am to Public
    What does it look like when you work on a minigame for around 3,5 years? It looks like this;

    All of these were objectives with 0 mentions in the datapack... xD
    Flyrr said 2023-01-03 07:34:12
    Flyrr's Avatar
    lol
  • Command Witchery's Avatar
    Command Witchery
    December 27, 2022, 9:09 am to Public
    Wait I almost have a quarter million submission views? Thats a bit more than I expected :EYES:
  • Command Witchery's Avatar
    Command Witchery
    December 22, 2022, 2:01 am to Public
    The good news: I think the Wolf Boss Datapack is all done now!!!
    The bad news: Its 8 am now and I haven't slept...
  • Command Witchery's Avatar
    Command Witchery
    December 21, 2022, 9:29 pm to Public
    Working on the wolf boss, all I can think is how much more relaxed it would be had I not spend most of day 3&4 watching tv shows... Oh well xD
  • Command Witchery's Avatar
    Command Witchery
    December 20, 2022, 2:07 pm to Public
    Good progress!

  • Command Witchery's Avatar
    Command Witchery
    December 18, 2022, 12:01 pm to Public
    I'm coding for the datapack jam now! Feel free to watch :eyes:

    https://www.twitch.tv/commandwitchery
  • Command Witchery's Avatar
    Command Witchery
    December 17, 2022, 9:05 pm to Public
    Alright maybe I should start working on the boss battle instead of doing random stuff... But hey now I know how to make customish particles?
  • Command Witchery's Avatar
    Command Witchery
    December 17, 2022, 2:36 pm to Public
    Taking a quick detour from my main datapack I've been working on, to take part in Datapack Jam 6; Blizzard!

    I am going all in on Technicality points, so here is the arena, made out of blocks that have custom textures... but without changing the normal textures... Brought to you with shader magic! (I am considering making a tutorial on it, since how I am doing this is very interesting and fancy and stuff, let me know if you are interested!)

    Command Witchery said 2022-12-17 14:37:41
    Command Witchery's Avatar
    Oh also, my datapack is going to be a boss battle, big surprise I know... xD
  • Command Witchery's Avatar
    Command Witchery
    December 16, 2022, 4:27 pm to Public
    Hrnmmmmm...

  • Taïga Island 2
    Environment / Landscaping Map
    9
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    2k 243
    x 5
    Asyfero's Avatar Asyfero 12/4/22 1:35
  • Japenese Temple
    Land Structure Map
    2
    1
    395 32 1
    x 3
    Asyfero's Avatar Asyfero 12/3/22 4:56
  • Command Witchery's Avatar
    Command Witchery
    November 23, 2022, 10:07 pm to Public
    I suppose I might as well make a post here, I finally managed to finish editing my first tutorial in a new line, where I help you make datapack through examples! In this video (part 1/2) we create a custom item (Thors hammer (I feel like that went without saying)), detect actions like kills and right clicking, and much more!

    If you have wanted to learn Datapacking, or have been considering wanting to learn it, I suggest giving it a watch!

    https://youtu.be/QpkpmWueWOk
  • PMC's Avatar
    PMC
    November 10, 2022, 9:40 am to Public
    

    We've opened up jam creation to members!

    Check out current and past jams via calendar or cards.

    If you're curious about hosting jams, visit the informative jams group for frequently asked questions.
    Feranmiraly said 2023-07-16 03:47:10
    Feranmiraly's Avatar
    Remember to type feranmiraly
    hadigeamo replied to MadLittleMiss's comment below 2023-04-19 17:17:36
    hadigeamo's Avatar
    Sorry i can't make a server.
    MadLittleMiss said 2023-02-12 19:34:41
    MadLittleMiss's Avatar
    hey uhh can you please put me on your whitelist server my minecraft gamertage is madlittlemiss
    craftcraft said 2023-02-10 22:43:35
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    [url=(Link removed)](Link removed)

    Check it! Check it![/url]
    Motsosmitk-_ said 2023-02-10 06:19:41
    Motsosmitk-_'s Avatar
    (Link removed) out this new Minecraft ... Wow... Watch to the end.. that's epic
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  • Command Witchery's Avatar
    Command Witchery
    November 8, 2022, 10:05 pm to Public
    So I thing I wanted was for my custom dimensions to look different and unique. So, a thing I realised, is that a lot of the shaders that render the game actually have access to the fog color... This means that dependent on the (custom) biome, I can change how things render. So this is a very simple test, making things grayscale!



    The green seems to sadly be unable to be taken away, because for some reason that doesn't seem to be part of any shader. The solution I'd use in the final version would probably be to instead of making the fog effect bright green, and then in rendering changing it to gray, to simply make it gray, and just detect this specific gray color (or whatever color the sky would be)

    There is still a problem of that if its night time, then the fog color changes... Meaning I need the day night cycle to be fixed in the custom dimension, but thats of course a setting in worldgen, so there isn't any issue there!

    All in all, pretty cool imo!
  • Command Witchery's Avatar
    Command Witchery
    November 3, 2022, 6:21 pm to Public
    After some amount of procrastination, I have started working on a slightly less reusable part...



    So in case you are wondering what you are looking at, this is (assuming it doesn't look bad ingame) going to be some trees for a custom dimension! They will be placed using custom structure, which is definitely the most efficient way of adding trees to a dimension!

    Also in case you are confused by all the lime glass, or the wool, those will be replaced using percentages! So around 30% of the glass will be leaves, the rest air! That way, every single tree will be slightly unique! The wool will be a % jungle wood, and a % mangrove wood. The yellow will have more jungle, and the orange have more mangrove, and that way it should create a really nice gradient!

    Once again, definitely the best way to do worldgen; not doing worldgen! xD

    (p.s. I will probably make like a couple more small trees, in order to add variation)
  • Command Witchery's Avatar
    Command Witchery
    October 27, 2022, 8:31 pm to Public
    I dont feel like this needs too much of an explanation seeing as my last post on here was rather similar xD

  • Command Witchery's Avatar
    Command Witchery
    October 26, 2022, 9:12 pm to Public
    Alrighty, so I've started with my classic approach for the new massive datapack; first make the things that are reusable, so if you scratch the project at least you can reuse it! xD

    So what I did was prepare the armorbar for the possibly higher armor values that custom armor will have (to balance for the absence of enchantments)!



    The way I do it is actually quite clever imo, I created a custom font that shows the 0 character as an empty armor bar, a 1 as half, 2 as full, 3 as golden half, 4 as full gold, etc.

    Then I make the armor value that is stored on a scale of 0 to 20 while still keeping track of which type of character it is (on a range of nothing to iron, or iron to gold, etc).

    Then, all I need to do is look at if the armor value and store it for the first character. If its higher than 2 then its set to 2. Then after that is done, the value of which type of character it is is added (0 for iron, 2 for gold, 4 for diamond) to the number. And now for the first icon all I need to do is show this number with my custom font! For the other characters, just do the same thing!

    It was a lot of copy paste, but still an efficient solution because scoreboard operations are not that intensive on the game!

    The only issue with it is that I use the armor scoreboard to check how high a players armor value is, and apparently that wont go higher than 30 (1,5x full diamond) for some reason? So I'll need to add something to check if its 30, and if so look at your inventory and check the real amount!
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