Minecraft / Mods

DRAPE - MCEdit filter that drapes your constructions over the landscape

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avatar abrightmoore
Level 59 : Grandmaster Programmer
320
This filter drapes a creation over the landscape, deforming it with the variation in height.

It is perfect for walls and fortifications, or castle sections designed in flatland then brought over onto a generated map.

Version 3 update:

"Drop the bass" causes the bottom block to render down to the surface.

"Embed depth" lets you push your creation into the surface - use this to create roads.
CreditDrop the bass suggested by /u/Chiv. Embed Depth suggested by /u/Random832.
Progress100% complete
Game VersionMinecraft 1.4
Tags

43 replies

1
06/06/2013 4:30 pm
Level 23 : Expert Skinner
DogsRNice
i'm having problems with this no matter what i do it always floats above the land
1
08/15/2013 5:11 am
Level 59 : Grandmaster Programmer
abrightmoore
Are there other blocks in the way (grass, flowers?)

Maybe link to some pictures so I can see what is going on?
1
08/16/2013 8:46 pm
Level 23 : Expert Skinner
DogsRNice
thare are no blocks under it is just drapes it 1 block over it
1
08/16/2013 11:19 pm
Level 59 : Grandmaster Programmer
abrightmoore
Try setting the 'embed depth' to 1.
1
03/06/2013 6:36 pm
Level 1 : New Narwhal
MagiCraftPVPServer
The castle in the 3rd picture looks AMAZING
1
03/18/2013 8:38 am
Level 59 : Grandmaster Programmer
abrightmoore
1
02/21/2013 5:26 pm
Level 16 : Journeyman Miner
TacoGod180
May I release a map using this with credit going to you?
1
02/22/2013 5:15 am
Level 59 : Grandmaster Programmer
abrightmoore
Yes. MCEDIT filters need to be used. Please use them. Post pictures or a link or something here.
1
02/15/2013 9:01 pm
Level 1 : New Miner
taschneide
With v3 (and the "Embed depth"), does this mean that it's possible to make realistic-looking rivers easily by using this filter with water? If so, this is EXACTLY what I've been looking for. If not, is it possible you could modify this (or create a new filter) to enable creation of rivers?
1
02/16/2013 5:09 am
Level 59 : Grandmaster Programmer
abrightmoore
Embed-depth pushes the blocks into the surface of the land. So, depending on what you mean by 'realistic', it might do the trick. Have a play with it and report your results.
1
01/12/2013 8:34 pm
Level 45 : Master Network
accountfleftfordead
i46.tinypic.com/103scio.png
Outcome of the two, and the one on the right, it was only in a simple plains biome
1
01/13/2013 3:48 am
Level 59 : Grandmaster Programmer
abrightmoore
The right hand wall looks like it was dropped on top of trees...

When the wall is above the ground in MCEdit you can see by the shadow where it will drop. You can clean up before placing to remove the more radical obstructions.

Use replace tool, for instance. It seems like the grass is under the wall whn you drape it.
1
01/12/2013 8:20 pm
Level 45 : Master Network
accountfleftfordead
Big problem you need to fix: Drape dosnt do signs. I pasted this wall i have that has alot of signs on it, then i did again but a draped it, and i did again but the third i dropped the bass. the second and thrid ones didnt have sign writings, they were just blank, so its the filter not mcedit
1
01/13/2013 3:44 am
Level 59 : Grandmaster Programmer
abrightmoore
Yes, it works with blocks and block data, and not tile entities currently.
1
01/12/2013 8:08 pm
Level 45 : Master Network
accountfleftfordead
got it working! Also mranana, what i did was i redownloaded mcedit and it worked
1
01/11/2013 8:39 pm
Level 54 : Grandmaster Skinner
Wagendenburger
I can't see the filter... :I
1
01/12/2013 12:06 am
Level 59 : Grandmaster Programmer
abrightmoore
... not a lot of info to work with, MrBanana_5
1
01/08/2013 8:25 pm
Level 45 : Master Network
accountfleftfordead
The filter isnt showing? i placed it in right folder and everything, is it updated to newest mcedit version
1
01/09/2013 2:02 am
Level 59 : Grandmaster Programmer
abrightmoore
Well... Codewarrior released a new 1.6 version today, and I haven't tested it yet, but I developed the filter on the most recent development build prior to todays update.

One thing that can happen to your filters when you update is they are replaced by the default ones in the new version. The older build is still there though. You just have to copy the .py file back into the current MCEdit filter directory.

Remember to unzip the .py file too. Planet Minecraft requires a .zip file, but MCEdit wants the .py file within the .zip and not the zip.

Tl:dr; have you checked the .py file is still in the filter directory after you updated MCEdit?
1
01/09/2013 3:26 pm
Level 45 : Master Network
accountfleftfordead
it wasnt there after update, but i put the unzpiped file in filters folder, but it never shown up on filters list
1
01/10/2013 2:20 am
Level 59 : Grandmaster Programmer
abrightmoore
Are you on a mac?

Have any filters worked? Are the default filters there? What about any other filters except this one?

Try this: www.minecraftforum.net/topic/1243762-how-to-install-filters-in-mcedit/#entry19930960

Join that thread and post screenshots of what's failing if you still can't get it working. Pretend that other people can't see your screen and be really verbose and clear on what steps you are taking.
1
01/10/2013 4:59 pm
Level 45 : Master Network
accountfleftfordead
no

yes, yes, yes

i know how to, i have other ones

whats failing is its not showing filter, other filters that i added show

are you sure your filter download is updated to newest mcedit version
1
01/11/2013 5:47 am
Level 59 : Grandmaster Programmer
abrightmoore
I get the dev builds which autodownload whenever Codewarrior releases them.

Maybe if you share some screenshots about your install, and the in-MCEdit filter list, it will help?
1
01/08/2013 8:00 pm
Level 45 : Master Network
accountfleftfordead
can you make tutorial how to use
1
01/08/2013 7:47 pm
Level 45 : Master Network
accountfleftfordead
ill be using this in an upcoming project, ill make sure to give you credit and link to this page
1
01/03/2013 3:37 pm
Level 23 : Expert Skinner
DogsRNice
best filter ever
1
12/23/2012 1:55 pm
Level 37 : Artisan Ninja
HeroGuy426
Awesome mod +1 dia & fav
1
12/23/2012 11:10 am
Level 34 : Artisan Engineer
TheAstroSteve
Welcome to Drape_V2, would you like to drop the bass? WUBWUBWUB! XD *Ahem* Excellent tool BTW, I see myself using this one alot :)
1
12/23/2012 2:05 am
Level 28 : Expert Architect
-Derpatron-
Does this work for SPC? (single player commands) if not you should try to make an add on to that mod that allows it :D
1
12/23/2012 2:17 am
Level 59 : Grandmaster Programmer
abrightmoore
This is in Python. WorldEdit scripts are Java. It won't be too hard to port over. I have a few more ideas I want to put out before I look at repackaging / clean up / porting though.
1
12/23/2012 12:46 am
Level 20 : Expert Pirate
Thunderpants44
Amazing.
1
12/22/2012 11:56 pm
Level 98 : Overlord Programmer
MamiyaOtaru
this is awesome
1
12/22/2012 11:59 pm
Level 59 : Grandmaster Programmer
abrightmoore
Thanks. Share pics if you find an application for it.
1
12/22/2012 6:57 pm
Level 50 : Grandmaster Technomancer
Frostgeneral2k
What a great idea!
keep it up!
1
12/22/2012 10:51 am
Level 21 : Expert Goblin
Kummituinen
Grape ^-^
1
12/19/2012 10:15 pm
Level 1 : New Crafter
Couston_99
is it for mac too
1
12/20/2012 12:28 am
Level 59 : Grandmaster Programmer
abrightmoore
Yes.
1
12/19/2012 9:23 pm
Level 8 : Apprentice Artist
11trobo
nice, i used it for my pvp map!
1
12/20/2012 12:29 am
Level 59 : Grandmaster Programmer
abrightmoore
Link to pics?
1
12/20/2012 5:16 pm
Level 8 : Apprentice Artist
11trobo
not done yet
1
12/19/2012 5:55 pm
Level 79 : Legendary Engineer
Xisuma
Amazing filter!
1
12/19/2012 3:17 pm
Level 4 : Apprentice Miner
BDAWG747
awesome, found you on reddit, good work!
1
12/19/2012 5:46 am
Level 28 : Expert Architect
Falconblade99
Subbed. Keep making those filters :)

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