Published Oct 12th, 2019, 10/12/19 11:27 am
- 15,057 views, 8 today
- 1,648 downloads, 0 today
70
1.13/1.14/1.15/1.16 Version available.
What it does
Makes players drop their own head if they are killed by another player.
The head will drop at the location the player was killed at.
If you want the player to always drop their head, no matter who killed them, use v2.0.0 instead.
How to set up
Version 2.0 (1.14) and above:
Download the zip file and place it into your
world/datapacks
folder. If the world is already running, run reload. That's all you need to do.Version 1.0 (1.13):
After the datapack has been added to your world, it still needs some manual editing for it to work with your own skulls.
Open up the file
data/headdrop/functions/drop.mcfunction
and add one of the following lines for each of your players, obviously replacing Playername
with the actual name of the player:execute at @a[scores={headDeath=1..},name=Playername] run summon item ~ ~ ~ {Item:{id:player_head,Count:1,tag:{SkullOwner:Playername}}}
Additional Info
Skulls that are dropped like this won't stack with the ones that have been placed and broken again, because the game converts the name of the SkullOwner into the texture.
Contact
If you have any questions, concerns, praise or found a bug, you can contact me directly at contact@plagiatus.net or use my contact form.
Compatibility | Minecraft 1.13 |
to | Minecraft 1.16 |
Tags |
tools/tracking
4419595
119
headdrops
Create an account or sign in to comment.