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Domination is a PVP game where two teams (Red & Blue) go head to head in an attempt to reduce the opponents lives to 0. There are currently 4 Classes and 2 Maps but a lot more will be added in the future as the map is currently only in its early Beta. Each map has a control point in the centre which, when captured, will reduce the lives of the other team as well as straight out killing. At each teams spawn they can change class and map mid game and you have to maintain control over as many maps as once as possible. First team to run out of lives loses.
It is in early Beta so there may be a few bugs and it isn't finished but is certainly playable.
If you have any feedback about class levelling, bugs, ideas, ect.. please let me know.
Any Videos on this or any of my content is welcome but you must credit me [TheCNTheorum] and post a link to this Planetmincraft post
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<*>If you have an feedback for me or have found any bugs please do let me know<*>
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It is in early Beta so there may be a few bugs and it isn't finished but is certainly playable.
If you have any feedback about class levelling, bugs, ideas, ect.. please let me know.
Any Videos on this or any of my content is welcome but you must credit me [TheCNTheorum] and post a link to this Planetmincraft post
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<*>If you have an feedback for me or have found any bugs please do let me know<*>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Progress | 10% complete |
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1 Update Logs
Opps did I leave that in? : by TheCNTheorum 01/28/2014 3:23:30 pmJan 28th, 2014
~ Removed some command blocks I was using to test ideas for a new class that caused you to get buffs when on different amounts of health
tools/tracking
2710540
2
domination-2710540
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2. From making my last pvp game I realised that with a lot of the weapons there was little noticable difference in the weapon damage and it is exaggerated over a lot of hearts which forces you to play each Class to its strength
3. I wanted to be able to use buffs with heart percentages (Not yet added) and it doesn't really work with 10
4. Why not It's cool?