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This is a project I'm working on that basically takes the full two regions, Naljo and Rijon, including parts of Tunod (from Pokémon Glazed), Johto, and Kanto that was also featured in Pokémon Prism, and turns them into a 2:1 scale in Minecraft.
This is all based on the Pokémon Crystal ROMHack, Pokémon Prism, made by KoolBoyMan and RainbowDevs. Please play their great hack!
It is recommended that you play this on 1.14.4+, playing this on an earlier version may break the map.
And it is HIGHLY recommended that you play this with Annahstas' Beastrinia! The resourcepack can be found here
Heavily WIP! NONE of the "finished" areas are final, as I am constantly improving every part of the map. Please keep this in mind before commenting!
NOTE: The cyan wool borders you see around are temporary; they serve as a guide for me for where the map borders are at
PROGRESS
Completed (But not final!)
Building interiors unfinished
WIP
Awaiting construction
NALJO:
RIJON:
OTHER:
This is all based on the Pokémon Crystal ROMHack, Pokémon Prism, made by KoolBoyMan and RainbowDevs. Please play their great hack!
It is recommended that you play this on 1.14.4+, playing this on an earlier version may break the map.
And it is HIGHLY recommended that you play this with Annahstas' Beastrinia! The resourcepack can be found here
Heavily WIP! NONE of the "finished" areas are final, as I am constantly improving every part of the map. Please keep this in mind before commenting!
NOTE: The cyan wool borders you see around are temporary; they serve as a guide for me for where the map borders are at
PROGRESS
Completed (But not final!)
Building interiors unfinished
WIP
Awaiting construction
NALJO:
Routes | Cities/Towns | Landmarks |
68 | Caper City | Intro (Outside and cave) |
69 | Oxalis City | Acqua Mines |
70 | Spurge City | Tunnel |
71 | Heath Village | Clathrite Tunnel |
72 | Laurel City | Mound Cave |
73 | Torenia City | Laurel Forest |
74 | Phacelia Town | Milos Catacombs |
75 | Saxifrage Island | Naljo Ruins |
76 | Acania Dock | Firelight Caverns |
77 | Phlox Town | Provincial Park |
78 | Magikarp Caverns | |
79 | Naljo Borders | |
80 | ||
81 | ||
82 | ||
83 | ||
84 | ||
85 | ||
86 | ||
87 |
48-B | Seashore City | Merson Cave |
49 | Gravel Town | Mt. Boulder |
50 | Merson City | Castro Forest |
51 | Eagulou City | Silk Tunnel |
52 | Castro Valley | Eagulou Park |
53 | Botan City | Castro Mansion |
54 | Jaeru City | Haunted Forest |
55 | Moraga Town | Silph Warehouse |
56 | Hayward City | Power Plant |
57 | Owsauri City | Seneca Caverns |
58 | Rijon League | |
59 | Ember Brook | |
60 | Final Dungeon (from Pokémon Brown) | |
61 | ||
62 | ||
63 | ||
64 | ||
65 | ||
66 | ||
67 |
Route 33 (Johto) | Saffron City (Kanto) | Silph Company (Kanto) |
Route 34 (Johto) | Azalea Town (Johto) | Ilex Forest (Johto) |
Route 47-B (Johto) | Goldenrod City (Johto) | Goldenrod Cape (Johto) |
South Southerly (Tunod) | Southerly City (Tunod) | Mt Ember (Sevii Islands) |
Progress | 0% complete |
Tags |
1 Update Logs
Back from hiatus : by FloralBugs 03/11/2024 9:25:38 amMar 11th
So! This update was a long wait. The reason behind this was I had a good-sized update almost ready to publish many years ago, but our laptop crashed permanently, so we lost all the progress from that. Didn't have the motivation to continue this at all, until now, and here we are!
While not a big update at all, we started work again a couple days ago and thought to at least put out recent progress. The spawn point isn't awkwardly in Acqua Mines anymore, walkable mountains look more distinguished, and the trees finally look (mostly) natural!
Per this update, we've decided to shift focus more onto the overworld, rather than both overworld and interiors/dungeons, as we figured it might go more smoother that way. We'll figure them out when Naljo is at least mostly complete! Cheers! 🐛
While not a big update at all, we started work again a couple days ago and thought to at least put out recent progress. The spawn point isn't awkwardly in Acqua Mines anymore, walkable mountains look more distinguished, and the trees finally look (mostly) natural!
Per this update, we've decided to shift focus more onto the overworld, rather than both overworld and interiors/dungeons, as we figured it might go more smoother that way. We'll figure them out when Naljo is at least mostly complete! Cheers! 🐛
tools/tracking
4832975
2
pok-mon-prism-map
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and of course provide some illusion that they're connected, while filling in random trees and buildings where Spurge City would be in the main map, so it wouldn't be some empty area