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Just one thing I'd like to point out, since this was actually built before command blocks were in the game, I was only able to add them in as an afterthought to tell you whose turn it is. That means that everything that actually runs the game and does all the logic has NO COMMAND BLOCKS. At all. None. I only added them at the end so you could more easily tell whose turn it is, but none of the actual game uses them.
This is actually the first project that I ever uploaded to PMC. However I recently went to show it to one of my friends, and discovered that parts of it were broken! So I'm updating it to the fixed version, now everything works, and my conscious is appeased :)
Maybe some day I'll go back and remake this, since all the redstone is big and unorganized, I could make it much better now :) For now, if you find any bugs, let me know in the comments so I can fix them.
Rules:
1. There are 16 pieces total. Each piece is different in some way. There are 4 characteristics that can change: Color (white/black), Shape (square/circle), Height (tall/short), Hollowness (hollow/solid)
2. You and your opponent take turns placing pieces on the board
3. The goal is to place the pieces so that one of the 4 characteristics make a line of 4 similar pieces, either vertical, horizontal, or diagonal.
4. The catch is that you pick the piece your opponent plays, and they do the same for you.
This is actually the first project that I ever uploaded to PMC. However I recently went to show it to one of my friends, and discovered that parts of it were broken! So I'm updating it to the fixed version, now everything works, and my conscious is appeased :)
Maybe some day I'll go back and remake this, since all the redstone is big and unorganized, I could make it much better now :) For now, if you find any bugs, let me know in the comments so I can fix them.
Rules:
1. There are 16 pieces total. Each piece is different in some way. There are 4 characteristics that can change: Color (white/black), Shape (square/circle), Height (tall/short), Hollowness (hollow/solid)
2. You and your opponent take turns placing pieces on the board
3. The goal is to place the pieces so that one of the 4 characteristics make a line of 4 similar pieces, either vertical, horizontal, or diagonal.
4. The catch is that you pick the piece your opponent plays, and they do the same for you.
Progress | 100% complete |
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2 Update Logs
Update #2 : by Jmal116 02/13/2014 3:18:30 pmFeb 13th, 2014
Added player specific notifications, just so that it gets less confusing in the game with who is P1 and P2
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