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Redstone Pong! Game V1.4.0

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ScriptX's Avatar ScriptX
Level 9 : Apprentice Miner
3
Hey Guys,

I have an INSANE redstone Pong! game for you... (1.12.2)

BUT, it is not a normal (boring) redstone pong game. This game has a whole army of features...
Below is a list of all existing and almost finished features.

Features
- 1Player support
- 2Player support
- Points counter
- Winned matchs counter
- Selectable amount of points to win a match
- Super ball (A ball, that travels at "high" speed to the enemy)
- Randomomized ball start (to the left or right side of the screen)
- Selectable size of your paddle
- Turn your sounds on and off
- Fair match start (Both players must be standing on the first pressure plate to start the game)
- A bag of (funny) bugs

NOTICE
I hope all bugs are fixed, but it can be that not all is perfectly working

HOW TO START
Choose your player amount. to choose, activate the lever that is called: "paddle wall". At this side of the screen, a paddle wall apears, and ALL of your balls, are blocked back... You can also choose if you want to have the "super ball". to activate it in game, you must jump (works only in game, not in pause and if the super ball lamp ligghts up randomly). If you have choosed this options, you can hit the, start game button. (You see the Point display is changing). If you have done all of these steps, you must go to the first pressure plate of your side. if you have hit it, the game will start. You see on top of the display i little indicator to show in which direction the balls start and you hear a little sound. If your ball is gone, (and the enemy has gained a point) you must hit again the first pressure plate. (The time between the gone ball and the tap on the first pressure plate, is called pause mode)

To do list
- Bug Fixing
- Improve the enviroment
- Writing a PDF manual (German and Englisch Only) (Englisch Google Translate)
- Adding a Sound if someone makes a point
- Adding a System to pause the game
- Adding a System that gives you Points also if you are playing in Singelplayer
- Adding Fireworks for the Winning Person
-Adding a Won Match limit

Known bug list
- Paddle shows sometimes a wierd pattern if it was to fast moved (cannot be changed in this state of the game)
-It seems like, the Ball hit the paddle, but it was not counting (cannot be changed. The only was to remove this Problem, is to increase the delay of the paddle. But thats not good)
- Sometimes apears a second Ball if standing on the Start pressure plate
- The Ball disapears randomly
- The Ball is sometimes splitting, if he hits a super ball paddle
- If the Point limit is set to 1 and this limit is reached the Won matches pointer is going up by 2

How to handle bugs
If the game is not working normally, press the reset button and start a new game, the most errors must be gone now...

If you have found some bugs, please write a comment, and help me to solve this problem
CreditBuilder: ScriptX, Co- decorational builder: Two_Com
Progress100% complete
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10 Update Logs

Pong! V1.4.0 : by ScriptX 06/29/2019 6:54:20 amJun 29th, 2019

Here we are with a new major release,

(but only a small major release xD)
I have implemented a firework if one match is won (one match, not one point).
You can toggle it off if you dont like it.

Oh and i have found i bug that counts up the won matches by 2, if the point limit is set to 1. i will search for this problem and try to eliminate it today.

have a nice day
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1
12/21/2018 3:17 am
Level 21 : Expert Network
GISED_Link
GISED_Link's Avatar
Hey !

I've tested your version of the Pong. There are very good ideas. I like the way you control the position of the paddle. It reacts a bit slowly but works fine.

The ball unfortunately goes a bit too fast and it is really hard to get a point ^^. Maybe with a bit of training I will get better.

Check our version of the pong. Maybe you will have some ideas to implement into your version.
https://www.planetminecraft.com/project/ultra-pong-v10/#tab_schemagic


1
12/21/2018 3:35 pm
Level 9 : Apprentice Miner
ScriptX
ScriptX's Avatar
Hey! back... ;)

Thanks for your comment. It really helps me to get my work better...

And yes the paddle is a bit slow. That happens because, i have a lot of systems between the Input and the display (a system to prevent multiple Inputs, if more than one tripwire is activated and the changeable paddle sitze etc.)
Theoretical is it possible to reduce the delay, but than is the paddle moving, before the System realized it. This is really frustrating. Sou see the ball hit the paddle, but it is not counting...

If i remember correctly, is ot not possible to make the ball slower. But after a time, you know where the Ball is Tracking (there are not so many paths)

Tomorow i will download your mal and will test it and look, how sou build this. But wahr are you Learning with inverting x and y axis?

And the last question ;)
Do you have tested the super ball feature?

Best regards, ScriptX
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