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thePuppetConductor's Avatar thePuppetConductor
Level 15 : Journeyman Engineer
4
Throughout your experience in Minecraft, everything has been your choice. You’ve chosen whether to fight through the night, or hide in a dirt hut, weather to mine, or build, weather to take it easy, or play hard core. But that’s not the case when the conductor is running the show. Entering his mansion of secrets will put you at the mercy of a greater force. The coiling caverns will shift at will, dealing you a deadly set of cards. You may think you’ve got this game figured out, you may even think you’re lucky. But just as you begin to get confident, the conductor will strike hard and strike fast reminding you that you’re just another disposable piece in his unrelenting game.


The Conducting is a high stakes, procedurally generated adventure that will leave your eyes dilated and your hands shaking. Like the rogue genre it’s inspired by, every death in this game starts you back at the beginning of a completely new and unique expedition. Throughout your journeys you will battle monsters, explore ruins, loot chests, brew potions, find powerful totems, and maybe even discover hidden rooms with secret elixirs.


What makes this game unique to most roguelikes, is that each stage is a slight variation of the last. Upon beating a stage, you’ll find yourself in a similar, but larger and harder version of the previous stage. Because of this, much of the game play strategy revolves around learning how to navigate through familiar rooms, but at the same time reacting to new developments in the infinitely growing dungeon.


How far can you run before death catches you?
CreditSolo Build by Jordan Hoffmann
Progress100% complete
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3 Update Logs

Update 1.0.3 : by thePuppetConductor 07/10/2018 12:52:09 amJul 10th, 2018

My sincerest apologies to anyone who played in the last four days. It seems I uploaded the last update with a couple massively game breaking bugs that essentially made this game completely unplayable! If anyone has a problem getting the game to run with this update, please let me know.

Fixed a bug that prevented players from progressing to the second stage
Fixed a bug that killed monsters and other entities when traveling in between rooms
Fixed a bug that kept splash potions from working in hidden rooms
Fixed a bug where the loading screen would end and the player would be put back in game before the map was fully loaded
Fixed a bug that made the first stage of the first playthrough exactly the same for every player. Now it's random
Slight lag improvement late game
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1
07/05/2018 8:38 pm
Level 52 : Grandmaster Cowboy
CrazyCowMM
CrazyCowMM's Avatar
Firstly AMAZING MAP! You don't often get lucky enough to find maps of this quality on PMC. I don' really have any major problems with the map. However I feel like you tried to prevent the villagers from dying, but zombies can still get to them. If this was intentional coo, just wanted to make sure you knew about. I would also recommend posting this map here: http://www.minecraftmaps.com. It'll get much more attention there as it's note quite as flooded as PMC.
1
07/05/2018 10:53 pm
Level 15 : Journeyman Engineer
thePuppetConductor
thePuppetConductor's Avatar
Hey CrazyCowMM! I'm super glad to see your comment. Yes the zombies infecting the villagers was semi intentional. Like... I didn't think of it when I originally added the villagers but then I kind of liked the challenge and kept it. Do you feel like it's something that I should keep, or do you think I should try and keep the villagers safe? As for posting on minecraftmaps.com, I tried this, but for whatever reason it hasn't been reviewed yet! Do you know how long it generally takes? Thanks for the review! And just out of curiosity, how long have you played and how far have you gotten? I'm trying to decide if my game is well tuned for the average player and whatnot.
1
07/06/2018 12:07 am
Level 52 : Grandmaster Cowboy
CrazyCowMM
CrazyCowMM's Avatar
Kewl. The infecting is fine, ti just looked like it wasn't supposed to happen because of the fences and stuff. And for Minecraft maps, try again. Sometimes they miss submissions(although I would wait about 2 weeks from the time you originally submitted it. It can sometimes take that long to get up there). Also, I probably played a good hour or maybe two. I found the difficulty just about right. After I got all the mechanics down and the things I needed to do, I found it very enjoyable. My highest score was round 21 and about 46,000 points. I think that you should mention to players that stepping in the white particle line advances stages. I didn't actually figure this out for a few minutes.
1
06/30/2018 1:27 am
Level 15 : Journeyman Engineer
thePuppetConductor
thePuppetConductor's Avatar
I welcome anyone who plays this game to give feedback on features they would like added or changed. This Is the official 1.0 release, (meaning it's officially complete in terms of playability and being fun) however I plan to continue developing more features in the future. Ideas include: more worlds/buildings to explore, boss fights maybe?, more hidden rooms, more totems and perma-potions, an in game guide, achievements, etc.
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