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Hellene | RPG | 18+ | 1.18.2

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1 Update Logs

Easter 2026 Changelog : by _SirDark 04/05/2026 6:14:42 amApril 5 @ 10:14 am UTC

Changes made to the H E L L E N E server represent a testing environment and are subject to alteration before becoming available for download.


Spirits XV

Optimizations across the board.

-Most distance checks replaced by cuboid volume checks.

-This is a better implementation of many features ontop of being better on performance.

-Power caps added to naturally spawned spirits which raise for each tier of positive or negative aura.

-Black and Gold Spirits take on the behavior of Purple and Green Spirits respectively until their power is raised through sufficient Bloodrite sacrifices.

-Skybox to world bottom cuboid checks mean that Spirit nodes can no longer stack in the same area.

-Going underground will not prevent Spirits from carrying out their work.

-Severely reduced chance to encounter 2 Spirit bosses at once.

-Slaying villagers now adds vrpg_hudtime, so you can see the damage done to your spirits_aura.

-World Spawn Clear function now targets vmd.node entities and clears all area effect clouds that are loaded if there are no players online (relevant only for multiplayer performance.)

-Greatly increased range of Spirit related functions that affect vmd_decay and neutral mobs.

-New Spirit Node spawns are subject to a random chance of success which is affected by player spirits_bonus_aggravation.

-Spirit Node warning noise is now tied to player vmd_decay. The less powerful a Spirit is, the more vmd_decay is required to hear it.

-Being in the Nether dimension now subtracts from spirits_aura in direct proportion to a player's vmd_decay.

-Boss rewards tradable from the Wandering Head Trader are greatly increased.

-Default power_var value decreased to 2 from 5.


Valiant RPG

Optimizations and better implementations.

-Child sacrifice now 20x more potent than regular sacrifice as opposed to 10x.

-The Valiant RPG Hud now only displays for a short time after using Valiant RPG powers or a few other circumstances. Eyesore averted.

-More helpful text in Skill sheets.

-Players will now be silenced if their head is within a block that Valiant RPG magic projectiles cannot pass through, saving them from blowing up in their own face.

-Wake The Dead, Spirit Worship, Soul Missile, and Edict now use sky limit cuboid volumes to detect spirits, allowing them to be used even deep underground.

-Wake The Dead now uses vmd.node entities to summon its bonus phantoms.


Villager Mental Decay XV

More optimizations.

-Spread checks over a few ticks to reduce the single tick CPU load.

-Put limits on how much vrpg_silence visions can induce.

-Put limits on how much visions can subtract from vrpg_mana and vrpg_actpoints

-Replaced most distance checks with cuboid volume checks.

-Fixed several scenarios that could lead to an entity overflow that potentially crashes the game.



Value Villagers XV

Optimization

-Optimized and buffed the curetest function.


Magic Missile

-Added wall torches and iron bars to #magicmissile:noblockcollide.


Dangerous Deepslate XV

-Made the special clock only target mobs actually replaced by Dangerous Deepslate XV. Performance and scoreboard.dat savings.


Other Changes

-Added small key and big key to resource pack.

-Discovering a trade master has a 50% chance to toggle Enhanced Villages datapack until the next trade master is disovered. Win for variability.

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