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Hellene | RPG | 18+ | 1.18.2
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- Hellene | RPG | 18+ | 1.18.21.18.1 Survival Server
_SirDark
6/2/26 3:38
• posted 3/1/26 4:31
441 2x 1044
1 Update Logs
Easter 2026 Changelog : by _SirDark 04/05/2026 6:14:42 amApril 5 @ 10:14 am UTC
Spirits XV
Optimizations across the board.
-Most distance checks replaced by cuboid volume checks.
-This is a better implementation of many features ontop of being better on performance.
-Power caps added to naturally spawned spirits which raise for each tier of positive or negative aura.
-Black and Gold Spirits take on the behavior of Purple and Green Spirits respectively until their power is raised through sufficient Bloodrite sacrifices.
-Skybox to world bottom cuboid checks mean that Spirit nodes can no longer stack in the same area.
-Going underground will not prevent Spirits from carrying out their work.
-Severely reduced chance to encounter 2 Spirit bosses at once.
-Slaying villagers now adds vrpg_hudtime, so you can see the damage done to your spirits_aura.
-World Spawn Clear function now targets vmd.node entities and clears all area effect clouds that are loaded if there are no players online (relevant only for multiplayer performance.)
-Greatly increased range of Spirit related functions that affect vmd_decay and neutral mobs.
-New Spirit Node spawns are subject to a random chance of success which is affected by player spirits_bonus_aggravation.
-Spirit Node warning noise is now tied to player vmd_decay. The less powerful a Spirit is, the more vmd_decay is required to hear it.
-Being in the Nether dimension now subtracts from spirits_aura in direct proportion to a player's vmd_decay.
-Boss rewards tradable from the Wandering Head Trader are greatly increased.
-Default power_var value decreased to 2 from 5.
Valiant RPG
Optimizations and better implementations.
-Child sacrifice now 20x more potent than regular sacrifice as opposed to 10x.
-The Valiant RPG Hud now only displays for a short time after using Valiant RPG powers or a few other circumstances. Eyesore averted.
-More helpful text in Skill sheets.
-Players will now be silenced if their head is within a block that Valiant RPG magic projectiles cannot pass through, saving them from blowing up in their own face.
-Wake The Dead, Spirit Worship, Soul Missile, and Edict now use sky limit cuboid volumes to detect spirits, allowing them to be used even deep underground.
-Wake The Dead now uses vmd.node entities to summon its bonus phantoms.
Villager Mental Decay XV
More optimizations.
-Spread checks over a few ticks to reduce the single tick CPU load.
-Put limits on how much vrpg_silence visions can induce.
-Put limits on how much visions can subtract from vrpg_mana and vrpg_actpoints
-Replaced most distance checks with cuboid volume checks.
-Fixed several scenarios that could lead to an entity overflow that potentially crashes the game.
Value Villagers XV
Optimization
-Optimized and buffed the curetest function.
Magic Missile
-Added wall torches and iron bars to #magicmissile:noblockcollide.
Dangerous Deepslate XV
-Made the special clock only target mobs actually replaced by Dangerous Deepslate XV. Performance and scoreboard.dat savings.
Other Changes
-Added small key and big key to resource pack.
-Discovering a trade master has a 50% chance to toggle Enhanced Villages datapack until the next trade master is disovered. Win for variability.
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