Minecraft Skins

Gordon Freeman (Half-Life) [A skinning tutorial]

Gordon Freeman (Half-Life) [A skinning tutorial] Minecraft Skin
  • 196 diamonds
  • 13,768 views, 2 today
  • 1,134 downloads, 0 today
  • 117 comments
  • 65 favorites
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avatar Cipher_Punk
Retired Moderator
Level 79 : Legendary Grump
2,710
People have been asking me, so consider this my 'tutorial'. I'm going to update this skin multiple times, and post the 'states' here in the description as I complete them. Check back on this skin for updates, as I will be posting downloads for each 'step' so that you can see how each are different.

I am working off of this source image, with a bit of help from this one as well.

Step 1: Shaping (20%)
This step can actually be the longest and most complicated step. It's important to lay out the character in a way that the shapes of the bits will resemble the original source material, but not so much as that you want to include every single little detail. Trying to put 'too much' on a skin can really detract from the skin's overall appearance. In this particular case, the elbow and knee pads had to go, and were included in the 'underarmor' layer instead. This is, of course, not necessarily the final shape, as it may need to be tweaked a bit in later steps as shading and coloration are added. Yes, most, if not all of my skins, start out looking something like this.

png


Step 2: Color Matching (40%)
It's absolutely imperative that the skin's colors match the source material for a good looking outcome. You can't just play by memory - I've learned that mistake. Use a tool like paint.net, GIMP, or Photoshop and get the exact colors you want to use. As it turns out, for instance, Gordon's armor here is actually a much darker orange/brown than I initially painted it, and I had no idea that his jumpsuit was actually dark grey/purple until I had a second look. I technically already started on shading as I was applying brush strokes. You want to pick out the highlight color, the mid-tone, and the low-light colors for each specific 'part' and put them in roughly the spots you want to use them. It helps out greatly for later in the process.

png

Step 3: Shading & Texture (90%)
At this point, you should be absolutely sure that all of your base colors and shapes are correct. Then, you start moving around the inside of each shape, darkening or lightening as appropriate to give them the right texture. Cloths, for instance, should be wavy and smooth, with ripples. Metals or plastics should brighten at the apex, or darken at convex points, and 'gleam' a bit. If the character has hair, use the dodge and burn tools in an alternating pattern to give them streaks of highlights and low-lights. Some color correction may be necessary during this step when using the dodge and burn, but it should be very minor and mostly for contrast purposes. For instance, went back to darken the center 'belly' area to better match the subject material.

png

Step 4: Shadow & Detail (100%)
This is the step everyone else seems to leave out. Once everything is properly shaded, textured, and in place, I like to add some shadow below the parts that 'stick out' to give the skin a bit more a feeling of depth. Small bits, such as facial features, straps, weapon holsters, or otherwise insignificant portions should be added at this point, once everything else is in place. I jumped the gun by adding the glasses to this one so early, but it's more so a judgement call when the detail elements aren't significant enough to mess up the process. This step doesn't take long at all, and while the difference can be subtle, it's that extra bit of attention that sets the work apart from the others. I'd call this skin done now, unless I notice something about I don't like and go back to fix it later. Final version is up for download now!

stepmpng


Be sure to up-vote if you found this tutorial useful, and if you feel like giving it a try, link me to a skin you made using it in the comments!
GenderMale
ModelSteve
Tags

1 Update Logs

Update #1 : 06/24/2012 3:03:51 amJun 24th, 2012

Updated to account for the flip of underside textures.

1
10/20/2017 12:37 am
Level 1 : New Miner
RussSonLeYT
Ok?
1
12/19/2012 11:51 pm
Level 14 : Journeyman Taco
Jackangell
I love how you put badass in the tags xD
1
11/19/2012 5:58 am
Level 23 : Expert Spelunker
Iveh
Woot im the 60th fav the 115th comment and the 185th diamond :)
1
11/08/2012 10:13 am
Level 18 : Journeyman Lumberjack
Timfrank
Nice! I'm afraid i'll have to give you a diamond for your work :P
1
11/06/2012 1:37 pm
Level 75 : Legendary Snark
Aximili
You're a bit better at skinning now sir.
1
11/05/2012 5:11 pm
Level 15 : Journeyman Artist
nmaurok
You should put a bigger font :P
1
11/08/2012 4:20 am
Level 17 : Journeyman Modder
n8D13ja0o
And you should zoom in
1
11/05/2012 12:42 pm
Level 27 : Expert Dragon
FIdoQuinn
What's that?
I think it's a tutorial!
Greatest tutorial ever known!
1
11/05/2012 9:08 pm
Level 32 : Artisan Nerd
kola321
lol
1
11/05/2012 4:23 pm
Level 79 : Legendary Grump
Cipher_Punk
Eh, I've seen better ones.
1
08/31/2012 8:52 pm
Level 23 : Expert Dragonborn
GALAXYNINJA37
thanks for the info a diamond for you
1
08/02/2012 11:47 pm
Level 14 : Journeyman Taco
Jackangell
Man this is the best skin ever Gordon Freeman is awesome :D
1
07/12/2012 8:34 am
Level 4 : Apprentice Miner
gpiedad
Which specific application/tool do you use for creating, editing and shading*?
(*i.e. from lemon yellow to yellow to orange yellow etc, etc)
I want to use pro material for the contest :D
(PS just read bold for fast version)
Please reply!
1
07/12/2012 11:23 am
Level 79 : Legendary Grump
Cipher_Punk
Whatever I feel like at that moment, mostly with adobe photoshop.

I've been known to use the following for various purposes:

(1) A normal paintbrush (2 to 5px wide, 30% feather, 10% transparency) set to either black or a deep hue of the current flat layer.

(2) A separate layer with shadows on it, set to 'darken' filter, applied over the flat layer.

(3) The smudge tool, to clean up and smooth out messes left by the above

(4) The burn tool (2 to 5px wide, 20% burn) when hue is important, or to add texture to shadows

(5) The drop shadow filter (2px offset, 3 smoothness, 20-35% transparency)

Good luck!
1
07/13/2012 7:01 am
Level 4 : Apprentice Miner
gpiedad
Thanks, man. Good luck if you're joining the contest!
I hope you win! (2nd)
>:D
1
06/09/2012 12:49 am
Level 21 : Expert Cowboy
frightmare
hay i know all the old skins have this going on and it bugs me to say the least but the bottom of his head is on backwards idk why but that bugs me i know jeb screwed up skins making all the old ones that way but still it bugs me
1
07/13/2012 8:27 am
Level 26 : Expert Engineer
Technofreak301
I know right, that makes it look wrong in some skin previewers because they don't flip it around.
1
06/21/2012 5:16 pm
Level 79 : Legendary Grump
Cipher_Punk
Yeah, I haven't gotten around to fixing mine yet since then, been
too busy with other things.
1
06/21/2012 6:08 pm
Level 21 : Expert Cowboy
frightmare
alright thanks for the know how
1
05/27/2012 1:04 am
Level 42 : Master Nerd
WvrLight
I only got step 1.
1
04/14/2012 7:16 am
Level 28 : Expert Geek
hollesdottir
Here is my most recent attempt. I think I'm getting better:
http://www.planetminecraft.com/skin/zelda-from-ocarina-of-time/
1
08/11/2012 12:48 pm
Level 44 : Master Nether Knight
koolkat_gold
could be better, but who am I to judge, I can't do any good types of shading that are popular :P
1
05/19/2012 7:41 pm
Level 2 : Apprentice Miner
chezefromamerica
nice :D that is really good!
1
05/11/2012 9:53 pm
Level 12 : Journeyman Architect
ShadoweHawke
nice job!
1
05/12/2012 6:40 am
Level 28 : Expert Geek
hollesdottir
Thank you!
1
05/12/2012 2:42 pm
Level 12 : Journeyman Architect
ShadoweHawke
you're welcome
1
03/25/2012 11:17 am
Level 71 : Legendary Button Pusher
the_soup
This is a great tutorial! I'm glad I'm not the only one who finds blocking out the colors (what you call shaping the skin) to be harder than actually shading the skin. Although it is the most fun part I think!
1
03/23/2012 2:23 pm
Level 10 : Journeyman Ranger
TheEnderDwarf
Thanks it really helped and now i know how to make a good skin I'm going to make some like this! :D
1
03/13/2012 12:18 pm
Level 1 : New Miner
Moonbeam
Hey, do you mind if I use this as a recommended skin for an adventure map I am making?
1
03/11/2012 9:25 am
Level 28 : Expert Geek
hollesdottir
Here is what I did, using your tutorial. I don't think I did very well, but it was my first time with this technique. www.planetminecraft.com/skin/queen-amidala-634987/ (not sure the embedded link is working.)
1
03/15/2012 11:33 pm
Level 41 : Master Herobrine
yoavsnake
You didn't do the most important part - shading.
1
04/02/2012 5:41 am
Level 28 : Expert Geek
hollesdottir
I tried to. I probably need more practice.
1
02/24/2012 9:02 am
Level 32 : Artisan Nether Knight
RedXtreme
Wow! I am going to use this to create an altair! but I want to be judged on the skins I hvae already made, Can you tell me how bad my skins are?
1
02/11/2012 4:53 am
Level 13 : Journeyman Cake
SpaceCake1999
Nice. I'm a fan of your pixel art, and now I can try to make something as good as yours (I won't never, ever, ever be better than you of course)!
1
02/15/2012 10:30 pm
Level 79 : Legendary Grump
Cipher_Punk
Sure you will. It just takes some time and effort. I'd say there are plenty of others just as good, and better than me.
1
02/19/2012 6:33 am
Level 16 : Journeyman Goblin
Hawkken
I doubt it.
1
01/10/2012 7:18 am
Level 41 : Master Herobrine
yoavsnake
Did the same as here, only that at the part of the detail I use noise tool (MCskin3D).
1
04/02/2012 7:30 am
Level 41 : Master Herobrine
yoavsnake
Old post, I am not noising my skins any more.
1
01/09/2012 7:27 pm
Level 22 : Expert Demolitionist
P0CKETLINT13
Thanks for this tutorial! I'm going to try it on the weekend! :D
1
11/16/2011 7:21 pm
Level 6 : Apprentice Taco
nobodyimportant123
Im atry to us e this for my steampunk contest entry.ill try to learn GIMP
1
10/22/2011 1:47 pm
Level 7 : Apprentice Miner
Yummypotato
Wow this is really good but i think you should make a video about it.
1
10/15/2011 1:15 am
Level 62 : High Grandmaster Architect
Cirquo
I don't really know how to make that 40% with paint.net. Couldn't you make a tutorial video on how to make that skin? That would be great! (Im a good builder, not skinmaker, but I would like to be that, too)
1
10/17/2011 6:58 pm
Level 79 : Legendary Grump
Cipher_Punk
I won't be able to make a video until I get FRAPS working, sorry.
1
10/24/2011 2:36 am
Level 2 : Apprentice Pony
nick8907y
why don't you use hyper cam 3 or 2
1
11/19/2011 1:04 pm
Level 36 : Artisan Pixel Puncher
taher66294
Studnicky
Try using Camtasia Sould work fine hopefully.
1
01/20/2012 10:54 am
Level 10 : Journeyman Farmer
JamesTheAwesomeDude
What screen capture tools are good and free?
1
01/21/2012 2:17 pm
Level 27 : Expert Pixel Painter
Wolf1026
Bandicam.
1
10/14/2011 7:40 pm
Level 17 : Journeyman Architect
hillsygirl101
Really nice advice. It seems like your an expert, have you ever reached the void?
1
10/17/2011 7:00 pm
Level 79 : Legendary Grump
Cipher_Punk
There and back again.
1
10/18/2011 4:10 pm
Level 17 : Journeyman Architect
hillsygirl101
Gasp.
1
10/24/2011 2:39 am
Level 2 : Apprentice Pony
nick8907y
heres a tip to get their use creative mode and dig strait down u can beak bedrock
if you dont wanna do that theirs a hard way find the one hole which is the hardest thing
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