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Ignaf's Quadral resourcepack

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avatar Ignaf
Level 48 : Master Architect
234
With this resource pack you will perceive Minecraft in a prettier and a much more enjoyable way. It stands out for it's bright, simplistic artstyle and vibrant colours. While covering nearly every default texture, it features an original and pleasing design, block variants and custom font.
This pack was initially created for a simplepack challenge and achieved the first place.
But this is actually the third time I'm reworking all of the textures, so therefore the pack gets more quality improves more and more.
It is most suitable for survival gamemode but also works for creative and other modes aswell.Enjoy!
-------------------------------------------

-This is only for personal use. You are not allowed to distribute my work in any form without my permission!

-Download only on Minecraftforum or on Planetminecraft!

-This texturepack may be used in your videos or reviews.
-------------------------------------------
- Please post any bugs or malfunctioning textures you find find in the downloaded zip file, so I can fix them.
Feel free to tell me any suggestions or ideas (things you would like to see in this pack) you have.
Progress95% complete
Game VersionMinecraft 1.13
Resolution16x16
Tags

15 Update Logs

Update 8 - Quadral 4.4 : 08/03/2018 4:39:35 amAug 3

- added trapdoors

- added stripped log

- added kelp (animated)

- added seagrass and tall seagrass (animated)

- added dried kelp block

- added sea pickle

- added dolphin

- reworked doors

- reworked crafting table, furnace, dropper and dispencer

- reworked snow and packed ice

- reworked hay block

- reworked teracotta

- wool, teracotta, and concrete colorbalance (check out the new mesa!)

- fixed an issue that you couldn't see through glass underwater



and that's it!

further content is still in production
( coral, sea creatures, all other missing 1.13 textures ,items, sandstone rework, redstone rework, and more!!)
LOAD MORE LOGS

Comments : 89

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1 - 50 of 89

  • Jehkoba
  • Level 52
  • Grandmaster Artist
  • July 26, 2018, 8:50 pm
Really glad to see this one made it through the 1.13 nonsense. :)
  • VVen0m
  • Level 1
  • New Miner
  • July 26, 2018, 5:13 am
Awesome! Can't wait 'till you make the rest of textures!
  • VividUpbeat
  • Level 18
  • Journeyman Caveman
  • July 25, 2018, 1:11 pm
Oh my god this looks remarkable...
An issue that I'm finding is that the water on sides of transparent blocks don't allow you to see through them like they do in vanilla 1.13. It makes it so much harder to see things when I'm on my underwater base world.
  • Ignaf
  • Level 48
  • Master Architect
  • July 26, 2018, 12:27 pm
Thanks for pointing this out. I'll fix it asap :)
  • ZeeDraggy
  • Level 1
  • New Miner
  • August 1, 2018, 6:16 am
I was just about to post about the same issure. EVERYTHING else is perfect :) Thank you!
  • Lil-puppy23
  • Level 18
  • Journeyman Architect
  • July 23, 2018, 8:36 pm
Loving this pack so far! It works perfectly with the Pirate Speak Language, too!

Hoping for those trapdoor and coral textures, soon! I suggest making the birch trapdoor look like a Japanese shoji screen!
  • realTotoro
  • Level 1
  • New Crafter
  • July 18, 2018, 6:53 pm
Nice work i plan to download once done
  • Lup8
  • Level 5
  • Apprentice Archer
  • July 16, 2018, 9:01 am
i just love this resource pack! very nice!

i got a problem with the upper part of the standard oak door in 1.13 (i see the vanila one)

and i would l like to know if there are any chances to get the vegetation shades for each biome,
anyway pretty cool job!

(also the chat font is a little bit too small :S that makes me sad because it's a good font :c)

p.s.: few thing i would change but that's only for me i suppose:

-the blue color is too light for me, (the cyan and light blue are just perfect, i guess i'm in love with the cyan you choose ;D)

-the orange smelted terracotta is quite MEH what is this block? x'D (probably suitable for some decoration tho)

-the guardians, i don't like them at all :S



  • Ignaf
  • Level 48
  • Master Architect
  • July 16, 2018, 2:27 pm
Thank you very much for your feedback! :D
I had to rename all blocks for 1.13 and I ^must have missed the upper oak door. If you want to fix it yourself, you can go into the .zip file to assets -> textures -> block and rename the oak_door_upper to oak_door_top. this should do the trick. But I'm going to upload a "bug fixed" version asap anyays.


For the biome shades: I can controll only a very small amount of biome colors without any aditional mods. The shades are strictly coded into minecraft. The foliage.png and the grass.png in the colormap folder are indicating the color gradient of the most biomes. I suggest you look that up in the minecraft wiki for more detail.

I heard a lot of complaints about the font so I changed it completely by now. It is bigger, more readable ( not as readable as default tho ) but quite a lot prettier. I'm going to include it in the next version.

I'm also reworkingthe the color scheme of wool, terracotta, etc. And sorry the cyan color doesn't exist anymore xD because I didn't liked it at all. The old blue became cyan. And the blue is now a lot darker and more saturated.

I don't like the glazed terracotta block either. But they where a pain to make, and they aren't that important. So I'm not planning to change it.

The Guardians: I like them. A lot. They have no fin. I should change that.





8)
  • Lup8
  • Level 5
  • Apprentice Archer
  • July 17, 2018, 12:29 am
"The old blue became cyan" NOOH ç____ç YOU JUST CAN'T DO THAT! ahahahah
i have a plan for saving cyan palette:

Make prismarine with that shade of cyan, because at the moment: prismarine stuff, ice and lapislazzuli are very similar blocks!

#SaveThatCyan

Or even better leave the cyan like it's at the moment and make prismarine with the shades of the actual blue :'c


about the foliage i do not understand what you meant :S i know you can change a few of them but right now they are all the same or it's just me?
  • Ignaf
  • Level 48
  • Master Architect
  • July 17, 2018, 1:29 am
Alright then, I'll leave the cyan. I have other plans for the prismarine.

No they have different grass and leaf shades. But they are not as visible as default. That is because I find it really hard to balance the grass colors. I made a lot of testing with the colormap, and every grass color, that was too far off the standart grass color made the world look not the way I wanted it to. Right now the Green is a bit too saturated and I want to change that. When the grass gets a lower saturation, the colormap will have a higher impact on the color, but also the brightness changes. Thats why I like to leave it as it is for now, because balancing the biome shades is quite a challenge for me.
  • Lup8
  • Level 5
  • Apprentice Archer
  • July 17, 2018, 1:54 am
*"EVERYBODY CYAN IS SAFE, REPEAT CYAN IS SAFE! MISSION ACCOMPLISHED! RETURN TO HQ, CYAN IS SAFE!"*


ahahah ;D

Again very nice work! i'll wait for ""chopped""(?) wood texture and the new trapdoors ;D
  • Spacedaddy-o
  • Level 3
  • Apprentice Explorer
  • July 13, 2018, 1:00 pm
the item sprites could use more contrast, compared to how much contrast and vibrance textures like logs, planks, and leaves have, the items and weapons (especially the tools) appear relatively flat and aren't very nive to look at. Same goes for the food. I hope you plan on retooling some of these sprites to suit the aesthetic a bit better.

Like compare the UI here and the block icons to the item icons and tools, it's a very stark aesthetic disconnect.

puu.sh/AVTUz/a2d71877a0.png
  • Ignaf
  • Level 48
  • Master Architect
  • July 13, 2018, 4:12 pm
I'm aware of the bad contrast between the items and the gui and I'm not happy with how they look right now. But I always felt like making the items is quite a hard but tedious thing to do. Also is it difficult to make the 2d sprites fit the cubic style of the pack. So it will be hard to retexture them.
But I do plan to give all items a dark outline, wich makes them better visible, gives a clear contrast and also looks nice.
  • ihfafjal
  • Level 1
  • New Miner
  • July 12, 2018, 7:21 pm
I can't seem to get it into Minecraft. Maybe I don't know how. I'm not sure. Either way, please help. It looks really good from the screenshots!
  • Ignaf
  • Level 48
  • Master Architect
  • July 13, 2018, 12:35 am
Go in the game to options --> resource packs... --> open resource pack folder. A folder should open where you have to put the downloaded .zip file. Go back to minecraft and select the resoutce pack you want. Done!
If this isn't your problem please be more precise. What gameversion do you use? What edition do you use?
  • ihfafjal
  • Level 1
  • New Miner
  • July 13, 2018, 8:35 am
I use 1.12.2. When I click "Open resource pack files" There is nothing in the file. Am I downloading it wrong? This would be my first resource pack I ever downloaded, so maybe I did it wrong(?).
  • Ignaf
  • Level 48
  • Master Architect
  • July 13, 2018, 3:59 pm
look where the downloaded .zip file is located. You have to drag this .zip file into your empty resource pack folder. Wich is the one, that opens by clicking on "Open resource pack files"
  • Kyriin
  • Level 1
  • New Explorer
  • July 12, 2018, 3:19 pm
Your textures are just so natural and easy on the eyes! The shading is so lovely! Thank you so much for updating this to 1.13, it's been hard to find a texture pack I wanted to use.
As far as i feel, the tall_grass and double_tall_grass need some reword, they slowly feel like falling out
  • Ignaf
  • Level 48
  • Master Architect
  • May 19, 2018, 9:46 pm
I still really like the grass so far. It's one of just very few textures that are unchanged for a long time and still fits perfectly into the pack. Maybe I'll take a look at it in the ocean update, when I have to add algae and corals.
I LOVE YOU <3
  • Chikao
  • Level 1
  • New Miner
  • March 2, 2018, 4:34 pm
PLZ i beg of you that you finish this pack only 10% left! YOU GOT THIS! if u dont want to thats fine
  • Ignaf
  • Level 48
  • Master Architect
  • March 3, 2018, 3:10 am
I'm working on it as much as I can. Also the %-bar isn't really close to the real progress. ;D
  • Chikao
  • Level 1
  • New Miner
  • March 7, 2018, 3:26 pm
alrighty then thanks for continuing this AMAZING work!
  • Cellobro
  • Level 1
  • New Miner
  • December 9, 2017, 11:35 am
Love the aesthetic, mob spawners look weird tho
Cant wait until all GUIs and shulker boxes are done
  • befarrar
  • Level 47
  • Master Pixel Painter
  • November 10, 2017, 3:04 pm
I love the pack, however I noticed that the recipe book is missing from the crafting table menu. It's there on the inventory though. Just wasn't sure if you knew.
  • Ignaf
  • Level 48
  • Master Architect
  • November 11, 2017, 3:04 am
Actually I didn't :D
Thanks a lot for pointing that out! You can download the pack again. It should work now :)
  • befarrar
  • Level 47
  • Master Pixel Painter
  • November 12, 2017, 3:35 am
You rock!! Thanks a lot. I love this pack, you did a great job.
  • befarrar
  • Level 47
  • Master Pixel Painter
  • November 4, 2017, 5:04 am
This is one of the best, if not the best texture pack I've seen for Minecraft. I've always thought the default textures were too bland for a game of creation. This pack fits it perfectly while keeping it similar enough that I don't have to re-learn what all the items are. Great work!!

I really hope you are able to continue updating this pack, I love it!
  • Jehkoba
  • Level 52
  • Grandmaster Artist
  • October 30, 2017, 6:37 am
Absolutely inspired work, comrade. :D
ITS ALIVE!!!!!
  • BrightMonday
  • Level 6
  • Apprentice Artist
  • November 9, 2016, 2:41 am
Y U NO UPDATE!! ♥
  • Ignaf
  • Level 48
  • Master Architect
  • November 18, 2016, 4:41 am
Y U NEED REASON!!
I NEED REASON!1
I NEED PLEASURE!!
U NEED ACCEPTANCE!one





~Me
~2016
  • jackalope510
  • Level 5
  • Apprentice Miner
  • August 27, 2016, 5:42 am
Could u please make the the font bigger please?
  • Ignaf
  • Level 48
  • Master Architect
  • August 27, 2016, 9:45 am
please be more precise. You can't read it because the letter are too small?
  • jackalope510
  • Level 5
  • Apprentice Miner
  • August 27, 2016, 1:43 pm
Some of the letters are unable to be readable, also the font is too small could u make it bigger?
  • Ignaf
  • Level 48
  • Master Architect
  • August 29, 2016, 11:02 am
I can change the resolution of the font, but not the size. Anyway I'm not gonna change it sorry. You can just delete the "font" folder in the .zip
  • jackalope510
  • Level 5
  • Apprentice Miner
  • August 29, 2016, 4:17 pm
The skeleton horse texture is nonexistent
I totally love this Style! Great Pack you did there.
  • Ignaf
  • Level 48
  • Master Architect
  • August 27, 2016, 9:46 am
Thank you :D
  • Crayolon
  • Level 5
  • Apprentice Explorer
  • June 19, 2016, 4:45 pm
Hands down, this texture pack is amazing! I am very picky when it comes to my textures, but just wow. Ignaf is a truely amazing pixel artist. You deserve so much more recognition!!

Can't wait to see this in 1.10 and at 100% completion! You have a really great thing going here. ((:
  • Ignaf
  • Level 48
  • Master Architect
  • June 20, 2016, 6:14 am
Thank you, Thank you ^^
I'm currently working on 1.10 , so you should expect an update soon :D
  • Grim
  • Level 1
  • New Explorer
  • June 14, 2016, 7:01 am
I've been looking for a new texture pack since 1.8.1 due to my favorite not being updated. Couldn't ever find anything to top it until now. Love this texture pack and can't wait for 100% completion. Keep up the good work!
  • Tombo_
  • Level 1
  • New Crafter
  • May 28, 2016, 2:45 am
Love the pack. Great work :)
I ♥ this style of resource pack, they alway so warm and fun to play around, not to mention my diamond fly to you without me knowing X3
  • Ignaf
  • Level 48
  • Master Architect
  • May 23, 2016, 5:31 am
Thanks! thats very kind :P
I hope you will finish this resource pack soon ♥
  • Ignaf
  • Level 48
  • Master Architect
  • May 23, 2016, 12:16 pm
Well, tbh it's really exhausting work for me at the moment.
Yes, finishing it someday is one of my goals, but no... It won't be soon :(
It's going to take It's time.
its okay, i understand it, no rush ^w^
  • Zitzabis
  • Site Moderator
  • Level 69
  • High Grandmaster Gent
  • May 22, 2016, 4:31 pm
Oh sweet, an update! You've given me an itch to play Minecraft again. Cheers
  • Ignaf
  • Level 48
  • Master Architect
  • May 23, 2016, 5:30 am
Is it that good? x)
  • Zitzabis
  • Site Moderator
  • Level 69
  • High Grandmaster Gent
  • May 23, 2016, 10:11 am
Up there with the likes of Dandelion
  • Ignaf
  • Level 48
  • Master Architect
  • May 23, 2016, 12:11 pm
aah yes, this will never be more than a dream.
Very Nice pack!
  • sorroporro
  • Level 5
  • Apprentice Architect
  • March 26, 2016, 5:33 pm
The textures themselves are lovely, but the font is incredibly hard to read, especially when bolded! Would you be able to change the font to something more readable? Thank you so much!
  • Ignaf
  • Level 48
  • Master Architect
  • March 27, 2016, 1:17 am
I never got bad response about it before and I really like my font a lot and got never problems reading it. I won't change it sorry. :(
Just delete the font folder if like deault font more.
  • sorroporro
  • Level 5
  • Apprentice Architect
  • March 27, 2016, 11:58 am
I do think it's a pretty font when normal, which is why I didn't delete it outright :), but would you want to look at a screenshot of it bolded? The W's and M's are literally all filled in :/
If you still don't want to change it, it's up to you--you're the creator, after all, and I won't pressure you. :)
  • Fudds
  • Level 46
  • Master Blob
  • March 15, 2016, 10:55 am
Love the rework! Looking great :)
Beautiful pack Ignaf, I'll definitely be using it in my circulation.
  • Spectral
  • Chat Moderator
  • Level 48
  • Master Blob
  • March 14, 2016, 7:00 pm
Did I say how amazing this pack is?
  • krisCrash
  • Level 45
  • Master Unicorn
  • March 14, 2016, 3:04 pm
That is super pretty; I'm feeling inspired now!
hey Ignaf, why havent you updated for a while, just wondering because i really enjoy this pack and 1.9 is getting close
  • Ignaf
  • Level 48
  • Master Architect
  • December 20, 2015, 1:55 pm
Hey,
to be honest, I would lie if I'd say I dont have enough time for it like most people do if they discontinue their projects. I just sadly lost my interest into it. It also got really chaotic for me as I tried to add custom models that didnt worked at all and I ran in too more and more problems I had not enough patience to face.
I cant promise anything, but I think i can force me to cover at least all new blocks if 1.9 comes out. Tho I dont even know what features comes with the new version.
  • Creepox
  • Level 29
  • Expert Engineer
  • June 23, 2015, 4:52 am
Could you please fill this form so your awesome Resource Pack could be on Community Anvil 2?
It's a minecraft conent auto downloader and installer. The program's new version isn't out yet, but we need some content before launch. Here's some screenshots: http://imgur.com/a/kvhLo
Form: https://docs.google.com/forms/d/1Oovjrp4SyCnDsH59p--I4yXaIbCdbx2sYC7B12-LVAk/viewform
  • Ignaf
  • Level 48
  • Master Architect
  • June 23, 2015, 10:41 am
yeah why not :)
  • starksher
  • Level 1
  • New Miner
  • May 3, 2015, 1:13 pm
I love this RP, very good work !
Thanks :)
  • Lola
  • Retired Moderator
  • Level 36
  • Artisan Goblin
  • May 2, 2015, 10:10 am
Cute! but some colors, like the greens are a bit too saturated imo :)
  • melel24
  • Level 1
  • New Explorer
  • January 6, 2015, 11:39 pm
I really hope you finish this texture pack! It's sooo cool! Keep up the good work :D
  • Ignaf
  • Level 48
  • Master Architect
  • January 7, 2015, 5:18 am
Thanks, 
I work hard on this, and i'll try to complete it someday x)
  • KiwiiKikii
  • Level 12
  • Journeyman Cake
  • January 1, 2015, 5:08 am
Best pack!!! Diamond and favorite!!
  • Endless_
  • Level 1
  • New Crafter
  • December 31, 2014, 6:43 pm
Wow! Very beautiful!
  • 1234560
  • Level 12
  • Journeyman Network
  • December 29, 2014, 4:00 am
Why didn't I know about this pack before?
It's beautiful

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