[Forge][1.5.2]Schematica
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| [Forge] Schematica | |
| MCF (Minecraft Forum) |
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Level 46 : Master Mage
Posted 08/26/12 11:08:59 am , last updated: 06/17/13 12:05:34 pm
08/26/12
With this mod you're able to display a ghost image of a schematic file inside Minecraft to rebuild a structure or export any part of your world (or a server's world) into a schematic file.
How to
The mod is primarily controlled with 3 GUI's, accessed via the [i]NUM_/[/i] (load), [i]NUM_*[/i] (save) and [i]NUM_-[/i] (navigate loaded schematic) keys. You can change these to anything you want under Options > Controls.
After the initial run the mod will create a schematics folder in your .minecraft folder. Put your schematic files into that folder and launch Minecraft. You are now able to load the schematics into your world using the load key and manipulate them with the manipulate key. Additional you can export parts of your map by using the save key. Witht eh help of this GUI you select 2 points in your world and click enable (you can enable is before, but the default position is at 0,0,0 for both points). When you're happy with the selected area just click write down the name into the textbox and click save.
How to install
Install Forge: http://youtu.be/QtBudlpOXoI
After you have installed Forge just drag and drop the file you download into the .minecraft/mods folder.
Configuration
The config file fill be created after you run Minecraft at least once with the mod installed. The config file is located int the .minecraft/config folder.
Additional Details
| Progress: | |
| Game Version: | Minecraft 1.5 |
| Tags: | Functional |
Update #21 : 06/17/2013 12:05:34 pm6/17/13
- Moved some othe the OpenGL related stuff to the new class RenderHelper.
- Replaced custom vectors with LWJGL's vectors (requires some integer casting though).
- Added additional rendering options (drawQuads, drawLines).
- Fix an issue with tile entities that depend on a validate call.
- Speed up the creation of the texure file by a bit.
- Added Danish and Polish localisation files (also closes #10).
- Added the French localisation file.
- Changed the comment field to contain the localised language name and the language code.
- Removed the version comment, added comments after tags that require updating instead.
- Getting rid of a typo caused by my laziness.
- Drop the old schematic format for blocks above 0xFF and replace it with the MCEdit/WorldEdit format.
- Added backwards compatibility for old Schematica schematics.
- Small fix in build.xml.
Update #20 : 05/18/2013 11:04:40 pm5/18/13
- Printer prints only the selected/shown layer(s).
- Fixed an issue with the printer (closes #5).
- Fixes Printer Ignoring Double Slab metadata (closes #6)
Update #19 : 05/02/2013 11:22:16 pm5/02/13
- Changed the build.xml project name.
- Reformated the code with IDEA.
- Converted the localization files from *.properties files to *.xml files, updated updatelang.sh.
- Added Nederlands localization (author: YourWorstNightmare).
- Added ç®€ä½“ä¸æ–‡ localization.
- Updated for Minecraft 1.5.2.
- Removed build version from mod.properties (jenkins handles that from now on).
Update #18 : 04/08/2013 2:00:25 pm4/08/13
- Fix issues with textures when there was a tile entity nearby.
- Added IntelliJ IDEA project file, updated .gitignore.
- Bumped version number.
Update #17 : 04/06/2013 9:05:11 am4/06/13
- Removed a big chunk of hardcoded things. Rotation and flip information is now loaded from *.properties files from the /config/ folder (defaults are supplied with the mod).
- Do not bind a new texture when it's not needed.
- Updated to latest recommended Forge, bumped version.
Update #16 : 03/24/2013 8:32:49 pm3/24/13
- Update to Minecraft 1.5.1.
Update #15 : 03/16/2013 10:42:27 pm3/16/13
- Increase the filename length to 128.
- Update minecraft/lunatrius/schematica/gui/GuiSchematicSave.java
- If it's worth doing it's worth over doing.
- Merge pull request #4 from ShaRose/patch-1
- Update minecraft/lunatrius/schematica/gui/GuiSchematicSave.java
- Added German localization (author: Sebastian Schies).
- Use a local variable for the tile entity.
- Updated to Minecraft 1.5.
- Removed alpha textures (temporarily).
Update #14 : 01/17/2013 10:19:45 pm1/17/13
- Small fix.
- Updated the Portuguese localization file (author Tiago Muchagato).
- Removed a few OpenGL calls that should't be there.
- The printer no longer missplaces blocks.
- Updated Forge.
- Fixed a small bug in the printer.
- Bumped the version number.
Update #13 : 01/08/2013 5:53:37 pm1/08/13
- Added Portuguese localization (author: Tiago Muchagato).
- Fixed version number for the language files updated in the previous commit.
- Added Hungarian localization (author: Gabor Stenzinger).
- Fixed the license file encoding, removed the old changelog.
- Server owners can disable the printer by sending a SBC to the client (§0§2§0§0§e§f).
- Players are no longer required to hold down shift.
- Changed the required forge build to 471.
- Bumped the version number.
Update #12 : 12/27/2012 11:26:18 pm12/27/12
- Added steel door mapping.
- Added a utility functions to SchematicWorld.
- Moved all classes from client/ to minecraft/ and updated build.xml accordingly.
- Added printer functionality.
- Removed/replaced some debug messages.
Update #11 : 12/21/2012 6:16:50 pm12/21/12
- Updated to Minecraft 1.4.6.
- Moved around a few classes.
- Bumped the version number.
Update #10 : 12/15/2012 1:57:44 pm12/15/12
- Fixed NPEs when loading schematics that contain blocks that don't exist.
- Create buffers when they're needed and delete them when they're not (fixes OutOfMemory exceptions when loading large schematic files, lowers overall memory usage).
- Added a custom Logger.
- Fixed a bug where the first schematic in a folder could not be loaded.
- Added dependencies (Forge), bumped version.
Update #9 : 12/06/2012 3:43:05 pm12/06/12
- Added Italian (it_IT) translations (author: mrTJO).
- Translation files now include the author name/nickname and version (idea by mrTJO).
- The stack trace will show up in the console when the schematic fails to load.
- Use the LanguageRegistry.loadLocalization() instead of manual loading of properties.
- Fix MCEdit compatibility.
- Fix another MCEdit incompatibility.
- Bumped version number.
Update #8 : 11/28/2012 6:08:07 pm11/28/12
- Fixed a few minor issues.
- Fixed a NPE when a user moved a schematic without loading it first.
- Optimized some GUI code.
- Fixed a bug that would prevent specific schematics to render only partially.
- Fixed a rendering bug when the schematic had at least one mob spawner.
- Improved the schematic loading GUI (schematics can have custom icons, folders).
- Added a material GUI that shows all materials in the currently loaded schematic.
- Added Lithuanian (lt_LT) translations (author: FANS4ever).
- Added *.utf8 language files and a shell script to convert them to ascii.
- Update resources/lunatrius/schematica/assets/lang/es_MX.lang
- Merge pull request #2 from inpixies/patch-1
- Update resources/lunatrius/schematica/assets/lang/es_MX.lang
- Bumped version number.
Update #7 : 11/21/2012 5:17:23 pm11/21/12
- Updated to Minecraft 1.4.5, bumped version.
- Added the option to highlight real blocks that don't exist in the schematic (air blocks). By default it's enabled.
- Chunk updating now uses the sortedWorldRenderers array instead of the worldRenderersToUpdate list.
Update #6 : 11/17/2012 5:17:22 pm11/17/12
- Rewrote the rendering classes (again). There is now a global renderer that calls schematics' render functions (chunks are 16x16x16). As there is no other way of detecting if a MC chunk was changed thingy have to rely on the WorldRender chunks' dirty flag, so things may not update instantly sometimes (or at all).
- Bumped the version number.
Update #5 : 11/14/2012 2:01:37 pm11/14/12
- Updated to Minecraft 1.4.4.
- Updated Forge.
- Updated the ANT builder and project.
Update #4 : 11/10/2012 11:32:21 pm11/10/12
- Improved performance when rendering separate layers of a schematic.
- Rewrote most render code to use vertex arrays, huge increase in performance.
- Removed render range from the config (things are fast enough now).
- Highlight cubes/lines don't render anymore if they're not visible from the outside of the schematic.
- The GUI backgrounds are now transparent.
- Bumped the version.
Update #3 : 10/26/2012 10:40:48 am10/26/12
- updated for minecraft 1.4.2
- added es_MX translations (submitted by inpixies)
- added sl_SI translations (submitted by Lunatrius)
- added skull and anvil rotation
Update #2 : 09/24/2012 2:37:45 pm9/24/12
- tweaked SchematicWorld's save handler (switched to AnvilSaveHandler, should fix issues with some mods like Mystcraft)
- tweaked rendering code (on slower computers there should be a good amount of FPS increase)
- fixed dark spots in rendered schematic files when ambient occlusion was turned on
Update #1 : 09/06/2012 3:52:42 pm9/06/12
- re-enabled transparent textures again (they're completely disabled by default, change the alpha value and set the alphaEnabled variable)
- added an option to the config to change the overlay rendering distance (related to the overlay bug)
- added Frustum into the rendering code (parts not visible on the screen are not rendered anymore)
- added support for any tile entity special renders, but alpha won't apply to them (except for: sign, chest, ender chest)
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sheeppuff
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Lunatrius
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creeper111246
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flowfulfish
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April 11, 2013, 4:06 pm
Any chance you'll make it installable without?
I guess I shouldint be complaining, modding is beyond my comprehention, sorry.
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Lunatrius
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du5tball
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March 23, 2013, 1:41 pm
Everything except forge and schematica is deactivated. I am not totally sure if it is schematica or forge but as everything else works fine, I'd say something is wrong on schematica's end (and also since it's missing the version file).
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Please :D thanks (1.4.5)
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