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[Forge][1.7.10]Schematica

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Lunatrius
Level 58 : Grandmaster Mage
About
The mod allows you to display a hologram, loaded from a schematic file, for easier rebuilding. You can also save your creations to schematic files and share them.

Requirements

Installation, Configuration, Crash Reports, Translations, Suggestions

License
Schematica is released under the terms of the MIT license.

Modpacks: you can freely include any of the mods in your mod pack if the modpack is free or private. Mentioning me as the author is appreciated but not required.
Youtube/Streaming: you can monetize any videos you produce with the mod.

----

How to
The mod is primarily controlled with 3 GUI's, accessed via the NUM_/ (load), NUM_* (save) and NUM_- (navigate loaded schematic) keys. You can change these to anything you want under Options > Controls.
After the initial run the mod will create a schematics folder in your .minecraft folder. Put your schematic files into that folder and launch Minecraft. You are now able to load the schematics into your world using the load key and manipulate them with the manipulate key. Additional you can export parts of your map by using the save key. Witht eh help of this GUI you select 2 points in your world and click enable (you can enable is before, but the default position is at 0,0,0 for both points). When you're happy with the selected area just click write down the name into the textbox and click save.
Progress: 100% Complete
Game Version:Minecraft 1.7.10
Tags:Functional, Schematic, Mcedit

Note: Showing last 25 of 28 logs.

Update #28 : 07/15/2014 8:32:17 am7/15/14

  • Updated for 1.7.10.

Update #27 : 04/05/2014 11:32:36 pm4/05/14

  • Updated for 1.7.2

Update #26 : 12/17/2013 8:15:12 pm12/17/13

  • Allow server owners to disable schematic loading and/or saving.

Update #25 : 11/13/2013 11:34:01 am11/13/13

  • Schematic chunks will only render if they are within a range of 10 chunks (the schematic outline is the only exception).
  • Allow server owners to disable schematic loading and/or saving.

Update #24 : 09/22/2013 10:06:29 pm9/22/13

  • Updated to 1.6.4.
  • Added Finnish localization, fixed issues with semicolons.

Update #23 : 08/24/2013 11:48:16 pm8/24/13

  • Fix an issue with non-regular air blocks (Railcraft). Printer also replaces blocks that it can replace (grass, vines etc).

Update #22 : 07/10/2013 1:50:29 pm7/10/13

  • Update to 1.6.2.

Update #21 : 06/17/2013 12:05:34 pm6/17/13

  • Moved some othe the OpenGL related stuff to the new class RenderHelper.
  • Replaced custom vectors with LWJGL's vectors (requires some integer casting though).
  • Added additional rendering options (drawQuads, drawLines).
  • Fix an issue with tile entities that depend on a validate call.
  • Speed up the creation of the texure file by a bit.
  • Added Danish and Polish localisation files (also closes #10).
  • Added the French localisation file.
  • Changed the comment field to contain the localised language name and the language code.
  • Removed the version comment, added comments after tags that require updating instead.
  • Getting rid of a typo caused by my laziness.
  • Drop the old schematic format for blocks above 0xFF and replace it with the MCEdit/WorldEdit format.
  • Added backwards compatibility for old Schematica schematics.
  • Small fix in build.xml.

Update #20 : 05/18/2013 11:04:40 pm5/18/13

  • Printer prints only the selected/shown layer(s).
  • Fixed an issue with the printer (closes #5).
  • Fixes Printer Ignoring Double Slab metadata (closes #6)

Update #19 : 05/02/2013 11:22:16 pm5/02/13

  • Changed the build.xml project name.
  • Reformated the code with IDEA.
  • Converted the localization files from *.properties files to *.xml files, updated updatelang.sh.
  • Added Nederlands localization (author: YourWorstNightmare).
  • Added ç® ä½ ä¸­æ localization.
  • Updated for Minecraft 1.5.2.
  • Removed build version from mod.properties (jenkins handles that from now on).

Update #18 : 04/08/2013 2:00:25 pm4/08/13

  • Fix issues with textures when there was a tile entity nearby.
  • Added IntelliJ IDEA project file, updated .gitignore.
  • Bumped version number.

Update #17 : 04/06/2013 9:05:11 am4/06/13

  • Removed a big chunk of hardcoded things. Rotation and flip information is now loaded from *.properties files from the /config/ folder (defaults are supplied with the mod).
  • Do not bind a new texture when it's not needed.
  • Updated to latest recommended Forge, bumped version.

Update #16 : 03/24/2013 8:32:49 pm3/24/13

  • Update to Minecraft 1.5.1.

Update #15 : 03/16/2013 10:42:27 pm3/16/13

  • Increase the filename length to 128.
  • Update minecraft/lunatrius/schematica/gui/GuiSchematicSave.java
  • If it's worth doing it's worth over doing.
  • Merge pull request #4 from ShaRose/patch-1
  • Update minecraft/lunatrius/schematica/gui/GuiSchematicSave.java
  • Added German localization (author: Sebastian Schies).
  • Use a local variable for the tile entity.
  • Updated to Minecraft 1.5.
  • Removed alpha textures (temporarily).

Update #14 : 01/17/2013 10:19:45 pm1/17/13

  • Small fix.
  • Updated the Portuguese localization file (author Tiago Muchagato).
  • Removed a few OpenGL calls that should't be there.
  • The printer no longer missplaces blocks.
  • Updated Forge.
  • Fixed a small bug in the printer.
  • Bumped the version number.

Update #13 : 01/08/2013 5:53:37 pm1/08/13

  • Added Portuguese localization (author: Tiago Muchagato).
  • Fixed version number for the language files updated in the previous commit.
  • Added Hungarian localization (author: Gabor Stenzinger).
  • Fixed the license file encoding, removed the old changelog.
  • Server owners can disable the printer by sending a SBC to the client (§0§2§0§0§e§f).
  • Players are no longer required to hold down shift.
  • Changed the required forge build to 471.
  • Bumped the version number.

Update #12 : 12/27/2012 11:26:18 pm12/27/12

  • Added steel door mapping.
  • Added a utility functions to SchematicWorld.
  • Moved all classes from client/ to minecraft/ and updated build.xml accordingly.
  • Added printer functionality.
  • Removed/replaced some debug messages.

Update #11 : 12/21/2012 6:16:50 pm12/21/12

  • Updated to Minecraft 1.4.6.
  • Moved around a few classes.
  • Bumped the version number.

Update #10 : 12/15/2012 1:57:44 pm12/15/12

  • Fixed NPEs when loading schematics that contain blocks that don't exist.
  • Create buffers when they're needed and delete them when they're not (fixes OutOfMemory exceptions when loading large schematic files, lowers overall memory usage).
  • Added a custom Logger.
  • Fixed a bug where the first schematic in a folder could not be loaded.
  • Added dependencies (Forge), bumped version.

Update #9 : 12/06/2012 3:43:05 pm12/06/12

  • Added Italian (it_IT) translations (author: mrTJO).
  • Translation files now include the author name/nickname and version (idea by mrTJO).
  • The stack trace will show up in the console when the schematic fails to load.
  • Use the LanguageRegistry.loadLocalization() instead of manual loading of properties.
  • Fix MCEdit compatibility.
  • Fix another MCEdit incompatibility.
  • Bumped version number.

Update #8 : 11/28/2012 6:08:07 pm11/28/12

  • Fixed a few minor issues.
  • Fixed a NPE when a user moved a schematic without loading it first.
  • Optimized some GUI code.
  • Fixed a bug that would prevent specific schematics to render only partially.
  • Fixed a rendering bug when the schematic had at least one mob spawner.
  • Improved the schematic loading GUI (schematics can have custom icons, folders).
  • Added a material GUI that shows all materials in the currently loaded schematic.
  • Added Lithuanian (lt_LT) translations (author: FANS4ever).
  • Added *.utf8 language files and a shell script to convert them to ascii.
  • Update resources/lunatrius/schematica/assets/lang/es_MX.lang
  • Merge pull request #2 from inpixies/patch-1
  • Update resources/lunatrius/schematica/assets/lang/es_MX.lang
  • Bumped version number.

Update #7 : 11/21/2012 5:17:23 pm11/21/12

  • Updated to Minecraft 1.4.5, bumped version.
  • Added the option to highlight real blocks that don't exist in the schematic (air blocks). By default it's enabled.
  • Chunk updating now uses the sortedWorldRenderers array instead of the worldRenderersToUpdate list.

Update #6 : 11/17/2012 5:17:22 pm11/17/12

  • Rewrote the rendering classes (again). There is now a global renderer that calls schematics' render functions (chunks are 16x16x16). As there is no other way of detecting if a MC chunk was changed thingy have to rely on the WorldRender chunks' dirty flag, so things may not update instantly sometimes (or at all).
  • Bumped the version number.

Update #5 : 11/14/2012 2:01:37 pm11/14/12

  • Updated to Minecraft 1.4.4.
  • Updated Forge.
  • Updated the ANT builder and project.

Update #4 : 11/10/2012 11:32:21 pm11/10/12

  • Improved performance when rendering separate layers of a schematic.
  • Rewrote most render code to use vertex arrays, huge increase in performance.
  • Removed render range from the config (things are fast enough now).
  • Highlight cubes/lines don't render anymore if they're not visible from the outside of the schematic.
  • The GUI backgrounds are now transparent.
  • Bumped the version.

Comments : 236

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1 - 50 of 236

  • cmreel
  • Level 1
  • New Miner
  • December 21, 2014, 1:07 pm
This mod is pretty good, It is nice to have a way to easily view and create a schematic, The placing and building is pretty nice too. 

As a feature, it would be great to just place the schematic itself. In single player I have not gotten the world edit to work :/

Would it be difficult to make this available?
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  • SirPotato
  • Level 1
  • New Miner
  • December 19, 2014, 1:10 am
How much time left for 1.8?
And will the shematica's from 1.7.10 work with shematica 1.8?
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • December 19, 2014, 3:19 pm
No ETA.

Yes, they will. You may not be able to use the new schematics into 1.7.10 though.
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  • carrotsoup
  • Level 12
  • Journeyman Architect
  • December 19, 2014, 9:32 am
i cant wait...
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  • Taylor620
  • Level 1
  • New Explorer
  • December 6, 2014, 11:45 am
Will any new features be added in the 1.8 version?
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • December 7, 2014, 3:29 pm
Possibly. I'll most likely leave the import for 1.8, stil ltrying to polish up the server save/load/transfer for 1.7.10.
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  • carrotsoup
  • Level 12
  • Journeyman Architect
  • November 27, 2014, 12:22 am
any idea when schematica will be out for 1.8?
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • November 28, 2014, 8:57 am
Probably not for another 2-4 weeks. Forge has to get stable first and I'm currently working with AtomicBlom (I mean, he's workign on it, really) on some command stuff. Don't want to leave a half assed version behind for a Minecraft version that's really unstable at this point.
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  • carrotsoup
  • Level 12
  • Journeyman Architect
  • November 28, 2014, 11:35 pm
something to look forward to then :) i love schematica, its my favorite minecraft mod.
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  • TheBlackThorn
  • Level 8
  • Apprentice Mage
  • November 20, 2014, 9:12 am
From reading alot of these comments I've noticed people saying that the flip button isn't working and the mod maker says it might be removed. I'd find it a useful tool and would quite like it to be re-enabled and kept. If you agree then please feel free to say so! I'd love to know that I am not alone here!
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • November 28, 2014, 8:59 am
Given some changes in 1.8 I may keep it. The way Forge does block rotation in 1.8 is no use to me and anyone using the mod, so I might have to reimplement something else myself again.
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  • spelerik
  • Level 47
  • Master Creeper Hugger
  • November 14, 2014, 5:45 am
How do I flip a schematic? That button is "inactive"(dark and unfunctional)
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • November 14, 2014, 1:27 pm
It's disabled at the moment and will most likely go away in the future.
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  • carrotsoup
  • Level 12
  • Journeyman Architect
  • November 27, 2014, 12:21 am
i kinda like the flip and rotate options.....
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  • spelerik
  • Level 47
  • Master Creeper Hugger
  • November 16, 2014, 1:57 am
Ok, thanks for responding. I use the layers function, instead, now. Very helpful mod, by the way!
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When do you think all of your mods will be updated for 1.8? Will it be as soon as Forge is ready for 1.8?
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • October 28, 2014, 5:08 pm
All of them except Schematica, yeah. Schematica will need some more work.
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Sweet, thanks! :)
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Is it possible for us to like load it automatically? Like a full printer?
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • October 24, 2014, 3:58 pm
Not yet.
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  • Goatesj0723
  • Level 1
  • New Miner
  • October 15, 2014, 1:39 pm
is it possible to send someone else a schematic file? like through email or something like that? im new to this stuff and love this mod alot and a friend wanted to see if you could transfer schematica files and just put them in the folder they go in on his profile
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • October 22, 2014, 5:54 pm
You can. You can find them in .minecarft/schematics or you can simply click teh optn schematic folder button. You can freely copy teh schematics.
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Where i can download schematics???
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • September 11, 2014, 6:50 am
http://www.minecraft-schematics.com/
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thx
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  • cy2796
  • Level 1
  • New Miner
  • August 19, 2014, 4:05 am
The mod loads perfectly fine, but it refuses to recognise the schematics folder in .minecraft
Even ingame, when i opened the Load Screen, it refuses to open the schematics folder from the button on there, when it clearly exists and there is still stuff in it.
I've updated to the most recent version of Schematica and the Lunatrius Core, so no idea what's going on.
Also, the flip button doesn't work.

Help much appreciated~
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • August 19, 2014, 11:24 am
Could you pastebin.com the log file logs/fml-client-latest.log after you experience the issue?
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  • cy2796
  • Level 1
  • New Miner
  • September 6, 2014, 6:47 am
(late response sorry)
i completely re-installed minecraft and it's working now thankyou :)
Another issue I found was that the <Flip> button is grey'd out and doesn't work at all...despite the re-install.
I managed to work my way around it, but it just doesn't work ._.
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • September 11, 2014, 6:50 am
It's been disabled for a while now and might be completely removed in the future.
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Damn. I was planning on making this exact mod. But you have done this so beautifully that I couldn't possibly top it :) 
And props to you for keeping it up to date. I see too many good mods that stop being updated after a month or so :P
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  • 567legodude
  • Level 11
  • Journeyman Engineer
  • August 4, 2014, 4:45 pm
They really need to add the ability for the mod to walk or fly your character around so it can do the build automatically. Yeah the autobuild is nice, but I still have to manually walk around.
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is there or will there be an option to build the structure if so desired or will it always be assist, either way, with this update this mod is incredible, the item list and the very nice positioning gui, very very nice job :)
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http://openeye.openmods.info/crashes/22fee1d53aab5f42ba17d6c0388ac59b this is the crash im getting as well is there a way to fix it yet ... updating forge ???
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • July 17, 2014, 6:46 am
It was a FML/Forge bug, fixed in Forge 1.7.10-10.13.0.1185
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  • unyq
  • Level 1
  • New Miner
  • July 16, 2014, 2:04 am
As soon as is want to load a schematic - the game crashes, same when i want to save a schematic with your redo / blue tool - what do?
Mc Version: 1.7.10
Forge: Tested with 10.13.0.1183 and 10.13.0.1180 

Only two mods loaded: Schematica and your core mod
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • July 17, 2014, 6:46 am
It was a FML/Forge bug, fixed in Forge 1.7.10-10.13.0.1185
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This mod is nice but I don't see the reason for it if you want to import a massive structure. Or am I using this wrong?
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • June 19, 2014, 8:44 am
At the moment it's more of a survival "assistant" for complicated redstone builds, I'm hoping to get importing done sometime in the future.
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Naturally importing would only work in creative ^_^ well I hope you update to that soon. Also when it comes to large builds it lags, which is kind of self explanitory.
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  • Negativize
  • Level 1
  • New Miner
  • June 14, 2014, 6:55 pm
I can't even place the schematic down...
Help, please?

NVM. I need to use the Printer.
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  • sodabearjess
  • Level 4
  • Apprentice Blacksmith
  • June 5, 2014, 6:04 pm
for some reason the material list doesn't show anything. please help!
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • June 14, 2014, 8:36 am
Update the mod.
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Is it okay if I include this in a modpack I plan on creating?
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  • XXLuigiMario
  • Level 4
  • Apprentice Crafter
  • May 1, 2014, 3:34 pm
I would love to have this plugin with an "Auto Build" mode.
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Will there be an update for 1.7.4?
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  • carrotsoup
  • Level 12
  • Journeyman Architect
  • February 14, 2014, 3:56 am
Any change to update status?
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  • carrotsoup
  • Level 12
  • Journeyman Architect
  • January 11, 2014, 5:06 am
please tell me that you're going to develop a forge free version, with the upcoming changes to forge, i fear for the 'free' modders. and cannot wait for 1.7.4
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  • carrotsoup
  • Level 12
  • Journeyman Architect
  • January 21, 2014, 6:53 am
yay! forge released a stable build, i'm frothing at the mouth with anticipation of the new update for schematica
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  • dagget10
  • Level 1
  • New Explorer
  • April 6, 2014, 5:20 pm
plzzz tell me how to froth at the mouth xD
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  • carrotsoup
  • Level 12
  • Journeyman Architect
  • April 7, 2014, 6:22 am
its sorta like foaming... with less rabies.
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  • Pwn9
  • Level 7
  • Apprentice Toast
  • January 23, 2014, 5:07 pm
They did?!?!? FINALLY!! *Foams at the mouth too*
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  • carrotsoup
  • Level 12
  • Journeyman Architect
  • January 28, 2014, 3:57 pm
yup, cant wait for the schematica update ;)
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • January 11, 2014, 1:28 pm
Why? Users won't notice a single thing with the changes. The changes only affect modders - for the better.
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  • carrotsoup
  • Level 12
  • Journeyman Architect
  • January 13, 2014, 7:53 am
i neither like or trust curse. it is not, imo, a turn for the better.

i do however, love your mod :) its awesome. it allows me to rebuild my stuff, cant wait for the 1.7 update :D
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • January 15, 2014, 4:36 am
Oh, the partnership with curse? I though you meant the gradle stuff. Not really sure what all that is about. Hoping that things won't change for the worse.
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  • Kyraalia
  • Level 9
  • Apprentice Pony
  • January 9, 2014, 12:57 pm
Very nice Mod dude. Diamond for you :) But do you know when you can update tp 1.7.4 ? Just need this Mod so bad ^^ Want to get my SP building into multiplayer server and this mod would be a big help.

Hope to use this mod in some days/weeks. But really good mod ^^
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Fav, sub, and a shiny diamond for you... Now can we get an eta for forge on 1.7.2?

P.S I created an account, just to give you a diamond, and ask that question...
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • January 8, 2014, 9:47 am
Not anytime soon. Forge still lacks a few essential things required for Schematica.
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Sad to hear that, but hopefully forge will get what Schematica needs soon. I will be checking back regulary to see how its going. XD
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  • carrotsoup
  • Level 12
  • Journeyman Architect
  • January 31, 2014, 6:52 am
i check back daily, sometimes hourly....i love this mod
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  • Sladex65
  • Level 1
  • New Miner
  • November 30, 2013, 1:21 pm
The version 1.5.2.38 doesn't seem to support Factorization's barrels. Not sure if it's fixed in later versions or not, but decided to drop this in. When I try to save a scheme which has barrels in it, it doesn't get saved.
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • December 10, 2013, 6:08 am
Do you get any errors in the schematica-output.log file?
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  • Wcarter755
  • Level 55
  • Grandmaster Miner
  • November 21, 2013, 10:14 pm
[size=12px][color=rgb(37,37,37)]Would it be possible when in creative that you can put whole blocks in instead of just the ghost blocks because I use this mod heaps in creative and it would be good if in creative you could just copy and paste and in survival it shows the silhouette this explains what im talking about. HOw do I do it?[/color][/size]
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • December 10, 2013, 6:07 am
Right now the printer does it somewhat automatically, but I'll get a better thing included in 1.7.
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  • Wcarter755
  • Level 55
  • Grandmaster Miner
  • November 21, 2013, 10:12 pm
Is there any way I can make the range higher for placing down blocks? I don't want to keep gong around my house and filling up the template. Or can I place down all blocks easier?
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • December 10, 2013, 6:07 am
Vanilla limitation.
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  • GreenNether
  • Level 1
  • New Network
  • November 13, 2013, 1:09 pm
Awesome. :D I love building, and I hate recreating. >< This makes the whole process a lot nicer. :D
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Been having some issues using the 1.6.4 version when used together with a bunch of mods.

Two main concerns are the schematic when loaded is all blue like in solid so impossible to really use and saving a schematic is not happening when certain blocks from certain mod's are inside the grid you selected, not entirely sure why this is happening cause blockID = bolockID, unless it has something to do with certain mods extending the Tile Entity beyond the 16 meta range, anyone else having issues on 1.6.4
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • November 13, 2013, 6:37 am
This is mainly happening because people write rendering code without reseting certain flags that they set. One mod that causes the solid blue color is Thaumcraft, more specifically the Googles of Revealing. I can add support for mods and stuff, but I can't fix their bugs.
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  • halfreal
  • Level 39
  • Artisan Artist
  • November 4, 2013, 8:45 pm
Hey, Lunatrius, I was just wondering, how do you change the icon of a schematic when it's displayed in the GUI using the "/" key? I know it's not that big of a deal but I was just wondering how to change it from the usual grass block icon?
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • November 11, 2013, 3:05 am
You can't change it from the menu, but you can set it when saving a schematic.
  • 116;enchantment - enchantment table icon
  • 258;forrest - iron axe icon
  • 35:4;sheepfarm - yellow wool icon
Otherwise there should be a "Icon" NBTInt tag in the NBTTagCompund that you can edit/add to already existing schematics. I might eventually make a tool to edit them or integrate it into Schematica.
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  • halfreal
  • Level 39
  • Artisan Artist
  • November 11, 2013, 11:07 am
Thank you, Lunatrius. I found this useful.
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  • wolfenstien98
  • Level 4
  • Apprentice Crafter
  • October 26, 2013, 7:40 pm
does this mod work with blocks that are in mods?
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  • Lunatrius
  • Level 58
  • Grandmaster Mage
  • November 11, 2013, 2:07 am
Should work fine, except for rotations/flipping.
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  • PR8G4M3R
  • Level 7
  • Apprentice Warrior
  • October 26, 2013, 3:45 am
This mod is just awesome ever wanted a mod like this
you've got 1 diamond more! ;)
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