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[Forge][1.7.2]Schematica

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Lunatrius
Level 55 : Grandmaster Mage
About
With this mod you're able to display a ghost image of a schematic file inside Minecraft to rebuild a structure or export any part of your world (or a server's world) into a schematic file.

How to
The mod is primarily controlled with 3 GUI's, accessed via the NUM_/ (load), NUM_* (save) and NUM_- (navigate loaded schematic) keys. You can change these to anything you want under Options > Controls.
After the initial run the mod will create a schematics folder in your .minecraft folder. Put your schematic files into that folder and launch Minecraft. You are now able to load the schematics into your world using the load key and manipulate them with the manipulate key. Additional you can export parts of your map by using the save key. Witht eh help of this GUI you select 2 points in your world and click enable (you can enable is before, but the default position is at 0,0,0 for both points). When you're happy with the selected area just click write down the name into the textbox and click save.

How to install
Install Forge: http://youtu.be/QtBudlpOXoI
After you have installed Forge just drag and drop the file you download into the .minecraft/mods folder.

Configuration
The config file fill be created after you run Minecraft at least once with the mod installed. The config file is located int the .minecraft/config folder.
Progress: 100% Complete
Game Version:Minecraft 1.7.2
Tags:Functional

More Mods by LunatriusView All

Note: Showing last 25 of 27 logs.

Update #27 : 04/05/2014 11:32:36 pm4/05/14

  • Updated for 1.7.2

Update #26 : 12/17/2013 8:15:12 pm12/17/13

  • Allow server owners to disable schematic loading and/or saving.

Update #25 : 11/13/2013 11:34:01 am11/13/13

  • Schematic chunks will only render if they are within a range of 10 chunks (the schematic outline is the only exception).
  • Allow server owners to disable schematic loading and/or saving.

Update #24 : 09/22/2013 10:06:29 pm9/22/13

  • Updated to 1.6.4.
  • Added Finnish localization, fixed issues with semicolons.

Update #23 : 08/24/2013 11:48:16 pm8/24/13

  • Fix an issue with non-regular air blocks (Railcraft). Printer also replaces blocks that it can replace (grass, vines etc).

Update #22 : 07/10/2013 1:50:29 pm7/10/13

  • Update to 1.6.2.

Update #21 : 06/17/2013 12:05:34 pm6/17/13

  • Moved some othe the OpenGL related stuff to the new class RenderHelper.
  • Replaced custom vectors with LWJGL's vectors (requires some integer casting though).
  • Added additional rendering options (drawQuads, drawLines).
  • Fix an issue with tile entities that depend on a validate call.
  • Speed up the creation of the texure file by a bit.
  • Added Danish and Polish localisation files (also closes #10).
  • Added the French localisation file.
  • Changed the comment field to contain the localised language name and the language code.
  • Removed the version comment, added comments after tags that require updating instead.
  • Getting rid of a typo caused by my laziness.
  • Drop the old schematic format for blocks above 0xFF and replace it with the MCEdit/WorldEdit format.
  • Added backwards compatibility for old Schematica schematics.
  • Small fix in build.xml.

Update #20 : 05/18/2013 11:04:40 pm5/18/13

  • Printer prints only the selected/shown layer(s).
  • Fixed an issue with the printer (closes #5).
  • Fixes Printer Ignoring Double Slab metadata (closes #6)

Update #19 : 05/02/2013 11:22:16 pm5/02/13

  • Changed the build.xml project name.
  • Reformated the code with IDEA.
  • Converted the localization files from *.properties files to *.xml files, updated updatelang.sh.
  • Added Nederlands localization (author: YourWorstNightmare).
  • Added ç® ä½ ä¸­æ localization.
  • Updated for Minecraft 1.5.2.
  • Removed build version from mod.properties (jenkins handles that from now on).

Update #18 : 04/08/2013 2:00:25 pm4/08/13

  • Fix issues with textures when there was a tile entity nearby.
  • Added IntelliJ IDEA project file, updated .gitignore.
  • Bumped version number.

Update #17 : 04/06/2013 9:05:11 am4/06/13

  • Removed a big chunk of hardcoded things. Rotation and flip information is now loaded from *.properties files from the /config/ folder (defaults are supplied with the mod).
  • Do not bind a new texture when it's not needed.
  • Updated to latest recommended Forge, bumped version.

Update #16 : 03/24/2013 8:32:49 pm3/24/13

  • Update to Minecraft 1.5.1.

Update #15 : 03/16/2013 10:42:27 pm3/16/13

  • Increase the filename length to 128.
  • Update minecraft/lunatrius/schematica/gui/GuiSchematicSave.java
  • If it's worth doing it's worth over doing.
  • Merge pull request #4 from ShaRose/patch-1
  • Update minecraft/lunatrius/schematica/gui/GuiSchematicSave.java
  • Added German localization (author: Sebastian Schies).
  • Use a local variable for the tile entity.
  • Updated to Minecraft 1.5.
  • Removed alpha textures (temporarily).

Update #14 : 01/17/2013 10:19:45 pm1/17/13

  • Small fix.
  • Updated the Portuguese localization file (author Tiago Muchagato).
  • Removed a few OpenGL calls that should't be there.
  • The printer no longer missplaces blocks.
  • Updated Forge.
  • Fixed a small bug in the printer.
  • Bumped the version number.

Update #13 : 01/08/2013 5:53:37 pm1/08/13

  • Added Portuguese localization (author: Tiago Muchagato).
  • Fixed version number for the language files updated in the previous commit.
  • Added Hungarian localization (author: Gabor Stenzinger).
  • Fixed the license file encoding, removed the old changelog.
  • Server owners can disable the printer by sending a SBC to the client (§0§2§0§0§e§f).
  • Players are no longer required to hold down shift.
  • Changed the required forge build to 471.
  • Bumped the version number.

Update #12 : 12/27/2012 11:26:18 pm12/27/12

  • Added steel door mapping.
  • Added a utility functions to SchematicWorld.
  • Moved all classes from client/ to minecraft/ and updated build.xml accordingly.
  • Added printer functionality.
  • Removed/replaced some debug messages.

Update #11 : 12/21/2012 6:16:50 pm12/21/12

  • Updated to Minecraft 1.4.6.
  • Moved around a few classes.
  • Bumped the version number.

Update #10 : 12/15/2012 1:57:44 pm12/15/12

  • Fixed NPEs when loading schematics that contain blocks that don't exist.
  • Create buffers when they're needed and delete them when they're not (fixes OutOfMemory exceptions when loading large schematic files, lowers overall memory usage).
  • Added a custom Logger.
  • Fixed a bug where the first schematic in a folder could not be loaded.
  • Added dependencies (Forge), bumped version.

Update #9 : 12/06/2012 3:43:05 pm12/06/12

  • Added Italian (it_IT) translations (author: mrTJO).
  • Translation files now include the author name/nickname and version (idea by mrTJO).
  • The stack trace will show up in the console when the schematic fails to load.
  • Use the LanguageRegistry.loadLocalization() instead of manual loading of properties.
  • Fix MCEdit compatibility.
  • Fix another MCEdit incompatibility.
  • Bumped version number.

Update #8 : 11/28/2012 6:08:07 pm11/28/12

  • Fixed a few minor issues.
  • Fixed a NPE when a user moved a schematic without loading it first.
  • Optimized some GUI code.
  • Fixed a bug that would prevent specific schematics to render only partially.
  • Fixed a rendering bug when the schematic had at least one mob spawner.
  • Improved the schematic loading GUI (schematics can have custom icons, folders).
  • Added a material GUI that shows all materials in the currently loaded schematic.
  • Added Lithuanian (lt_LT) translations (author: FANS4ever).
  • Added *.utf8 language files and a shell script to convert them to ascii.
  • Update resources/lunatrius/schematica/assets/lang/es_MX.lang
  • Merge pull request #2 from inpixies/patch-1
  • Update resources/lunatrius/schematica/assets/lang/es_MX.lang
  • Bumped version number.

Update #7 : 11/21/2012 5:17:23 pm11/21/12

  • Updated to Minecraft 1.4.5, bumped version.
  • Added the option to highlight real blocks that don't exist in the schematic (air blocks). By default it's enabled.
  • Chunk updating now uses the sortedWorldRenderers array instead of the worldRenderersToUpdate list.

Update #6 : 11/17/2012 5:17:22 pm11/17/12

  • Rewrote the rendering classes (again). There is now a global renderer that calls schematics' render functions (chunks are 16x16x16). As there is no other way of detecting if a MC chunk was changed thingy have to rely on the WorldRender chunks' dirty flag, so things may not update instantly sometimes (or at all).
  • Bumped the version number.

Update #5 : 11/14/2012 2:01:37 pm11/14/12

  • Updated to Minecraft 1.4.4.
  • Updated Forge.
  • Updated the ANT builder and project.

Update #4 : 11/10/2012 11:32:21 pm11/10/12

  • Improved performance when rendering separate layers of a schematic.
  • Rewrote most render code to use vertex arrays, huge increase in performance.
  • Removed render range from the config (things are fast enough now).
  • Highlight cubes/lines don't render anymore if they're not visible from the outside of the schematic.
  • The GUI backgrounds are now transparent.
  • Bumped the version.

Update #3 : 10/26/2012 10:40:48 am10/26/12

  • updated for minecraft 1.4.2
  • added es_MX translations (submitted by inpixies)
  • added sl_SI translations (submitted by Lunatrius)
  • added skull and anvil rotation

Comments :

Join us to post comments.

1 - 50 of 192

soulsupernova
Level 1
New Miner
February 15, 2014, 4:12 am

Will there be an update for 1.7.4?

carrotsoup
Level 9
Apprentice Architect
February 14, 2014, 3:56 am

Any change to update status?

carrotsoup
Level 9
Apprentice Architect
January 11, 2014, 5:06 am

please tell me that you're going to develop a forge free version, with the upcoming changes to forge, i fear for the 'free' modders. and cannot wait for 1.7.4

carrotsoup
Level 9
Apprentice Architect
January 21, 2014, 6:53 am

yay! forge released a stable build, i'm frothing at the mouth with anticipation of the new update for schematica

dagget10
Level 1
New Explorer
April 6, 2014, 5:20 pm

plzzz tell me how to froth at the mouth xD

carrotsoup
Level 9
Apprentice Architect
April 7, 2014, 6:22 am

its sorta like foaming... with less rabies.

Pwn9
Level 6
Apprentice Dolphin
January 23, 2014, 5:07 pm

They did?!?!? FINALLY!! *Foams at the mouth too*

carrotsoup
Level 9
Apprentice Architect
January 28, 2014, 3:57 pm

yup, cant wait for the schematica update ;)

Lunatrius
Level 55
Grandmaster Mage
January 11, 2014, 1:28 pm

Why? Users won't notice a single thing with the changes. The changes only affect modders - for the better.

carrotsoup
Level 9
Apprentice Architect
January 13, 2014, 7:53 am

i neither like or trust curse. it is not, imo, a turn for the better.

i do however, love your mod :) its awesome. it allows me to rebuild my stuff, cant wait for the 1.7 update :D

Lunatrius
Level 55
Grandmaster Mage
January 15, 2014, 4:36 am

Oh, the partnership with curse? I though you meant the gradle stuff. Not really sure what all that is about. Hoping that things won't change for the worse.

Kyraalia
Level 7
Apprentice Pony
January 9, 2014, 12:57 pm

Very nice Mod dude. Diamond for you :) But do you know when you can update tp 1.7.4 ? Just need this Mod so bad ^^ Want to get my SP building into multiplayer server and this mod would be a big help.

Hope to use this mod in some days/weeks. But really good mod ^^

sin_sanestra
Level 1
New Miner
January 8, 2014, 6:33 am

Fav, sub, and a shiny diamond for you... Now can we get an eta for forge on 1.7.2?

P.S I created an account, just to give you a diamond, and ask that question...

Lunatrius
Level 55
Grandmaster Mage
January 8, 2014, 9:47 am

Not anytime soon. Forge still lacks a few essential things required for Schematica.

sin_sanestra
Level 1
New Miner
January 9, 2014, 5:58 am

Sad to hear that, but hopefully forge will get what Schematica needs soon. I will be checking back regulary to see how its going. XD

carrotsoup
Level 9
Apprentice Architect
January 31, 2014, 6:52 am

i check back daily, sometimes hourly....i love this mod

Sladex65
Level 1
New Miner
November 30, 2013, 1:21 pm

The version 1.5.2.38 doesn't seem to support Factorization's barrels. Not sure if it's fixed in later versions or not, but decided to drop this in. When I try to save a scheme which has barrels in it, it doesn't get saved.

Lunatrius
Level 55
Grandmaster Mage
December 10, 2013, 6:08 am

Do you get any errors in the schematica-output.log file?

Wcarter755
Level 51
Grandmaster Miner
November 21, 2013, 10:14 pm

[size=12px][color=rgb(37,37,37)]Would it be possible when in creative that you can put whole blocks in instead of just the ghost blocks because I use this mod heaps in creative and it would be good if in creative you could just copy and paste and in survival it shows the silhouette this explains what im talking about. HOw do I do it?[/color][/size]

Lunatrius
Level 55
Grandmaster Mage
December 10, 2013, 6:07 am

Right now the printer does it somewhat automatically, but I'll get a better thing included in 1.7.

Wcarter755
Level 51
Grandmaster Miner
November 21, 2013, 10:12 pm

Is there any way I can make the range higher for placing down blocks? I don't want to keep gong around my house and filling up the template. Or can I place down all blocks easier?

Lunatrius
Level 55
Grandmaster Mage
December 10, 2013, 6:07 am

Vanilla limitation.

GreenNether
Level 1
New Network
November 13, 2013, 1:09 pm

Awesome. :D I love building, and I hate recreating. >< This makes the whole process a lot nicer. :D

simcraft4minecraft
Level 1
New Miner
November 12, 2013, 5:19 am

Been having some issues using the 1.6.4 version when used together with a bunch of mods.

Two main concerns are the schematic when loaded is all blue like in solid so impossible to really use and saving a schematic is not happening when certain blocks from certain mod's are inside the grid you selected, not entirely sure why this is happening cause blockID = bolockID, unless it has something to do with certain mods extending the Tile Entity beyond the 16 meta range, anyone else having issues on 1.6.4

Lunatrius
Level 55
Grandmaster Mage
November 13, 2013, 6:37 am

This is mainly happening because people write rendering code without reseting certain flags that they set. One mod that causes the solid blue color is Thaumcraft, more specifically the Googles of Revealing. I can add support for mods and stuff, but I can't fix their bugs.

halfreal
Level 38
Artisan Artist
November 4, 2013, 8:45 pm

Hey, Lunatrius, I was just wondering, how do you change the icon of a schematic when it's displayed in the GUI using the "/" key? I know it's not that big of a deal but I was just wondering how to change it from the usual grass block icon?

Lunatrius
Level 55
Grandmaster Mage
November 11, 2013, 3:05 am

You can't change it from the menu, but you can set it when saving a schematic.
  • 116;enchantment - enchantment table icon
  • 258;forrest - iron axe icon
  • 35:4;sheepfarm - yellow wool icon
Otherwise there should be a "Icon" NBTInt tag in the NBTTagCompund that you can edit/add to already existing schematics. I might eventually make a tool to edit them or integrate it into Schematica.

halfreal
Level 38
Artisan Artist
November 11, 2013, 11:07 am

Thank you, Lunatrius. I found this useful.

wolfenstien98
Level 4
Apprentice Crafter
October 26, 2013, 7:40 pm

does this mod work with blocks that are in mods?

Lunatrius
Level 55
Grandmaster Mage
November 11, 2013, 2:07 am

Should work fine, except for rotations/flipping.

PR8G4M3R
Level 5
Apprentice Warrior
October 26, 2013, 3:45 am

This mod is just awesome ever wanted a mod like this
you've got 1 diamond more! ;)

dngirl34
Level 4
Apprentice Miner
September 27, 2013, 1:42 pm

dude thanks for this mod...since the first time i found it i was in love with it..sometimes i would make houses in my singleplayer world and want to recreate it in a server but i had to go back and forth just to do that...with this mod it makes it a lot easier...THANKS!! and if i could i would give you 100 diamonds for it!

Elroy The Moogle
Level 6
Apprentice Miner
September 23, 2013, 1:16 pm

Do you think you can add a feature to the mod where it places blocks even if there isnt a block supporting it?
cause sometimes the mod glitches out

Lunatrius
Level 55
Grandmaster Mage
September 25, 2013, 4:10 pm

It's already an option in the config file.

dean30321
Level 1
New Miner
September 21, 2013, 11:20 pm

hi can you please update to 1.6.4

this is a really awesome mod and i need it for my one project on my server

DeathJusty
Level 31
Artisan Turtle
September 1, 2013, 1:05 pm

really nice mod. diamond to you

edwardg1
Level 23
Expert Robot
August 26, 2013, 1:01 am

diamond

xland44
Level 1
New Miner
August 25, 2013, 3:16 am

Should be called the Blueprint mod.

coolbro910
Level 8
Apprentice Taco
September 7, 2013, 3:50 am

That already exists.

Felina_Lain
Level 1
New Explorer
August 18, 2013, 1:13 pm

I love this mod already but I have one question: does it allow you to place schem after you set the coordinates right? I mean I have a few schem saved that when I paste into my world appear behind me or floating or whatever... I always wanted to be able to see where they appear, correct it and then paste them, does this mod can do that?

Lunatrius
Level 55
Grandmaster Mage
August 22, 2013, 8:58 am

The printer will place them one by one. Pasting will be added at a later time.

tobi2709
Level 10
Journeyman Miner
August 15, 2013, 10:07 am

I love this Mod but it would be nice when i can disable some blocks in the GUI.

BoureySR85
Level 1
New Crafter
August 1, 2013, 10:17 pm

Could someone explain how the printer works? Or a link to where I can read about it...nothing mentions it. And never in anyone's videos on using it...Thank you so much Love this mod. :D

Lunatrius
Level 55
Grandmaster Mage
August 6, 2013, 4:38 pm

Basically you enable it and it will start placing blocks close to you.

martinOSULLY
Level 1
New Miner
August 1, 2013, 6:23 am

hi , i noticed that if you have a really big schematic , the schematic goes blue (like all blue that you cant see what block it is ) , when you have closer into the schematic , then it starts to render , or if you also look at it from a certain perspective , it will display proper ,but other than that is will show it as a big blue building ( i only noticed it one large scale schematics , like i said )

Lunatrius
Level 55
Grandmaster Mage
August 6, 2013, 4:39 pm

Does the schematic happen to have any spawner in it? Or other tile entites?

martinOSULLY
Level 1
New Miner
August 19, 2013, 6:30 am

yes the schematic does have 9 spawners in it

Lunatrius
Level 55
Grandmaster Mage
August 22, 2013, 8:57 am

Spider spawners sometimes cause this issue. I thought I fixed that in one of the recent builds however.

martinOSULLY
Level 1
New Miner
August 24, 2013, 1:48 pm

when was your latest build released ?

Lunatrius
Level 55
Grandmaster Mage
August 24, 2013, 7:47 pm

3 days ago

TripleThreatNinja
Level 20
Expert Nerd
July 11, 2013, 9:04 pm

Would it be possible when in creative that you can put whole blocks in instead of just the ghost blocks because I use this mod heaps in creative and it would be good if in creative you could just copy and paste and in survival it shows the silhouette

Lunatrius
Level 55
Grandmaster Mage
July 13, 2013, 4:57 pm

It's WIP.

TripleThreatNinja
Level 20
Expert Nerd
July 13, 2013, 8:10 pm

Ok cause that would be great

davidflypei
Level 19
Journeyman Blacksmith
July 11, 2013, 5:22 am

dude you r a genius u need to put a video on youtube on how to mod like this

devy0
Level 1
New Miner
July 10, 2013, 8:49 pm

So If I read that description right this is sort of like a 3 dimensional 'copy & paste' mod. If so, you my friend are a genius.

Lunatrius
Level 55
Grandmaster Mage
July 13, 2013, 4:56 pm

Not so much paste. Still have to place blocks yourself, for now (printer is bugged and will be replaced).

MCJapanga
Level 38
Artisan Spleefer
July 10, 2013, 9:56 am

This needs to be in BuildCraft or Tekkit or Hexxit

nestorpicachu12
Level 1
New Miner
June 29, 2013, 10:52 am

how use?

Lunatrius
Level 55
Grandmaster Mage
July 6, 2013, 9:00 pm

Watch the video.

TheDiam0ndCreeper
Level 7
Apprentice Narwhal
June 29, 2013, 7:03 am

do you put the .jar in mods?

Lunatrius
Level 55
Grandmaster Mage
July 6, 2013, 9:00 pm

Yes.

freakazoid101
Level 1
New Explorer
June 28, 2013, 12:54 am

Where Do You Put This Mods folder or Minecraft.jar??

Lunatrius
Level 55
Grandmaster Mage
June 28, 2013, 4:13 am

/mods/

Pacifish
Level 5
Apprentice Engineer
June 19, 2013, 7:01 pm

I have a few questions.
1 - what are you actually adding in your occasional updates.
2 - can you add a button to select the ENTIRE world? Ã I want one so that I can get a schematic of a server's world, then use MCedit to generate a full copy that I can roam around in.

Edit: I realise that I could set the coordinates to extremely large numbers of both positive an negative, but that takes a while and is not exact.

Lunatrius
Level 55
Grandmaster Mage
June 22, 2013, 10:33 am

Everything is mostly in the changelogs (if things don't make any sense it's most likely nothing important on the outside and is probably just an improvement for something).

As for the worlds, just use World Downloader.

Pacifish
Level 5
Apprentice Engineer
June 22, 2013, 4:19 pm

Are you planning on adding new features any time soon? I'm asking because I would love an option for the printer to place blocks over things like water and grass. You know, not just in place of air, but also in place of grass and other things. For now I have to manually place everything where there is water and such.

Lunatrius
Level 55
Grandmaster Mage
June 28, 2013, 4:13 am

I'll probably replace it with something else in the future.

sheeppuff
Level 34
Artisan Cake
June 18, 2013, 8:41 am

icons how do you put in icons

Lunatrius
Level 55
Grandmaster Mage
June 22, 2013, 10:27 am

There are instructions on the download page (http://lunatri.us/minecraft/mods/forge/schematica/index.xml).

sheeppuff
Level 34
Artisan Cake
June 22, 2013, 11:57 am

oh

Lunatrius
Level 55
Grandmaster Mage
June 14, 2013, 4:13 pm

If you want a quick reply, contact me on MCF! It's not my fault PMC doesn't send out emails on new replies!

weter506
Level 1
New Miner
June 8, 2013, 3:52 pm

I use another version of Forge (7.8.0.716) And It says you Manifest is invalid....

weter506
Level 1
New Miner
June 8, 2013, 3:52 pm

And I installed it via Coremods folder...

Lunatrius
Level 55
Grandmaster Mage
June 14, 2013, 4:12 pm

You install it into /mods/, not /coremods/...

1 - 50 of 192