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Am I the only one who has noticed this? Adventure maps in Minecraft have become nothing more than "parkour" maps with, generally, next to no story at all. They are almost always half-assed designs created by people who don't seem to have the potential for a nice story (which they do, but just have to get up and make one).
I have only played a few good parkour-based adventures, which mainly include a Mirror's Edge-type adventure, and "Assassin's Creep" (links included). In those adventures, the parkour feels nice, like it belongs. In almost every other map, it just feels like a forced concept.
Sure, a bit of jumping around or complicated timing can be really fun (FORTRESS included a small amount of parkour-based designs), but it shouldn't be the basis for your map. If you want a parkour map, at least try to make a theme that suits it, like a city or destroyed suburban area (I find that those suit it best).
Another thing is that most parkour maps don't feature any sort of conflict (note that this does not necessarily imply fighting). There aren't many problems faced in the adventure. You just need to get from point a to point b. I know that is the very basis for parkour in reality, but in-game, it should have a problem (no, this does not give you the opportunity to slap together an escape map that has an "in depth" story about a guy waking up in a jail cell who must use his new-found agility and endurance to escape a seemingly endless hold.
It may just be a biased opinion of a game developer, but stories and gameplay value are what make games fun. A very well done example was Mirror's Edge itself. I wont get down into it much for avoidance of spoilers, but you don't feel that you're jumping around for no reason. You have an objective, and conflict is introduced along the way. Even simple ideas lead to great games.
I know it may not have been an option before 1.4, but the Command Block really unlocks vast potential in adventure maps. I would most likely enjoy a parkour map that utilizes these for some sort of storyline or other use. If you can't think of any, look on the Minecraft Wiki for ideas.
You may not see things the same way I do, but adventure maps are really becoming lazy with the increase in parkour maps. I'm not saying that all maps are lazy; I've played some really nice ones, but people need to cut down on the parkour and focus on a story or other gameplay elements.
LINKS:
Mirror's Edge (Minecraft)
http://www.planetminecraft.com/project/mirrors-edge-377577/
Assassin's Creep
http://www.planetminecraft.com/project/assassins-creep-a-open-world-parkour-map/
I have only played a few good parkour-based adventures, which mainly include a Mirror's Edge-type adventure, and "Assassin's Creep" (links included). In those adventures, the parkour feels nice, like it belongs. In almost every other map, it just feels like a forced concept.
Sure, a bit of jumping around or complicated timing can be really fun (FORTRESS included a small amount of parkour-based designs), but it shouldn't be the basis for your map. If you want a parkour map, at least try to make a theme that suits it, like a city or destroyed suburban area (I find that those suit it best).
Another thing is that most parkour maps don't feature any sort of conflict (note that this does not necessarily imply fighting). There aren't many problems faced in the adventure. You just need to get from point a to point b. I know that is the very basis for parkour in reality, but in-game, it should have a problem (no, this does not give you the opportunity to slap together an escape map that has an "in depth" story about a guy waking up in a jail cell who must use his new-found agility and endurance to escape a seemingly endless hold.
It may just be a biased opinion of a game developer, but stories and gameplay value are what make games fun. A very well done example was Mirror's Edge itself. I wont get down into it much for avoidance of spoilers, but you don't feel that you're jumping around for no reason. You have an objective, and conflict is introduced along the way. Even simple ideas lead to great games.
I know it may not have been an option before 1.4, but the Command Block really unlocks vast potential in adventure maps. I would most likely enjoy a parkour map that utilizes these for some sort of storyline or other use. If you can't think of any, look on the Minecraft Wiki for ideas.
You may not see things the same way I do, but adventure maps are really becoming lazy with the increase in parkour maps. I'm not saying that all maps are lazy; I've played some really nice ones, but people need to cut down on the parkour and focus on a story or other gameplay elements.
LINKS:
Mirror's Edge (Minecraft)
http://www.planetminecraft.com/project/mirrors-edge-377577/
Assassin's Creep
http://www.planetminecraft.com/project/assassins-creep-a-open-world-parkour-map/
Credit | Mirror's Edge, Assassin's Creep, Selib, MooNpigS |
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Check it out :D
www.planetminecraft.com/project/henro-adventure-map-132-100-original/
I have no choice but to fully make use of Noppes' NPC Mod to this, DEATH TO THE VANILLA VILLAGERS!