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Heres a blog all abut 1.8 so you can know upcoming features in the update:
Known as the "Adventure Update", meant to flesh out the game a bit and make exploration and combat more rewarding. Note that this is not Adventure Mode
Fixes and Changes:
Features:
Graphics / UI / Audio:
Multiplayer:
Modding:
alsoif you are reading this check out my other blogs, skins, projects and my texture pack
Known as the "Adventure Update", meant to flesh out the game a bit and make exploration and combat more rewarding. Note that this is not Adventure Mode
Fixes and Changes:
- Shift+Click on items will work correctly.
- Labels for items will be added.
- Redstone circuits not working after [tt]/time set x
- [/tt] glitch going to be fixed in SMP.
- User placed leaf blocks won't decay.
- Clouds won't go through buildings anymore.
- Rain and snow will now render faster.
- Cloud movement syncs with the time.
- Ghast attack sounds will be fixed in SMP.
- Skeletons now hold full-size bows. (found at 7:00)
- Skeleton arrows originate from about their eyes to the bow, instead of above the head.
- Skeleton arrows originate from about their eyes to the bow, instead of above the head.
- The snout on pigs will protrude from their head.
- Pressing F will no longer alter render distance/fog, but will still be adjustable from the options screen.
Features:
- At least 9 new crafting recipes.
- Brick Slabs.
- Brick Stairs.
- Stone Brick.
- Stone Brick Slabs.
- Stone Brick Stairs.
- Fence Gates.
- Brick Slabs.
- The ability to place pressure plates on fences.
(around 19:55 in) - Different game modes.
- Creative mode.
(around 3:10 in)- Flying in Creative mode.
- Able to change time quickly and easily.
(around 6:00 in) Note:Notch is in debug mode
(around 5:36 in) - You will get unlimited resources in Creative mode.
(around 11:20 in)- A new screen, the Unlimited Item Selection screen.
- A new screen, the Unlimited Item Selection screen.
- Flying in Creative mode.
- Creative mode.
- At least three new mobs.
- New Enderman mob.
- They take damage from water.
(around 32:10 in) - They emit black smoke particles.
- They take damage from water.
- New Silverfish mob.
(around 13:10 in)- Very rare.
(around 13:10 in) - Will spawn rarely when mining a block.
- Very rare.
- New Blue Spider mob.
- They spawn in Abandoned Mine Shafts.
- Their attacks are venomous, and turn the player's health yellow upon being poisoned.
- Have a unique mob spawner.
- They are smaller than regular spiders.
- They spawn in Abandoned Mine Shafts.
- New Enderman mob.
- Zombies drop a new item instead of feathers, Rotten Flesh.
(around 11:40 in) - New features in the terrain generator; things which will only appear in new worlds/chunks.
- Optional NPC Villages with farms and "town borders".
- Possibility of players to "claim" land in villages.
- Wells for villages.
- Made of: Cobblestone, Mossy Cobblestone, Wooden Planks, Wood, Torches,Cobblestone Stairs, Gravel, Fence, Glass and/or Glass Panes, Ladders, Wooden Doors, Crops, Farmland, Water, Lava, Furnaces, Iron Bars, Black Wool, and Pressure Plates.
(around 3:50 - 4:30; 19:30 - 20:00) - Contain "Smithies".
- Will spawn only on flat areas.
- Possibility of players to "claim" land in villages.
- Underground Ravines including canyons on the surface and ledges to walk on.
(about 24:00 in) - Strongholds, consisting of 4 new blocks: Stone Brick, Mossy Stone Brick, Cracked Stone Brick, and Iron Bars.
- Abandoned Mine Shafts.
(around 13:55 in)
(about 25:55 in) - Naturally found Cobweb.
(around 13:55 in)
- Optional NPC Villages with farms and "town borders".
- Totally new, fractal-based biome code.
- 7 new biomes.
(around 24:25)- New "Mushroom biome". which will include Huge Mushrooms, both brown and red.
- Rivers flowing through/in between biomes.
- Ocean Biomes, that are deeper and larger than before.
- Mountain biomes.
(around 29:15) - Swamp biome.
- New "Mushroom biome". which will include Huge Mushrooms, both brown and red.
- Possibly new rainforest biomes.
- Possible Volcanoes.
(around 22:00) - Larger Biomes.
- 7 new biomes.
- New combat Mechanics.
- Hold-to-charge bows.
- 3 different charged states; takes less than 1 second to fully charge.
(around 5:05 in) - Fully charged bows causes the player to walk slower.
(around 5:40 in)
- 3 different charged states; takes less than 1 second to fully charge.
- Critical hits.
- When the player hits a mob while jumping.
- When the bow is fully charged.
- When the player hits a mob while jumping.
- Player blocking attack animation and hostile mob attack animations, possibly more player animations.
- Block "stance".
- Block "stance".
- Hold-to-charge bows.
- New farming options, more interesting farming.
- This could be the Cocoa Bean tree Jeb was talking about.
- Plantable pumpkins and melons, each with a central stem that grows to max size and spawns a fruit next to it.
- Melon Seeds.
- Pumpkin Seeds.
- Animal breeding.
- This could be the Cocoa Bean tree Jeb was talking about.
- New Food System.
- There is now a food meter.
- Food no longer heals directly but indirectly.
- If the food meter is above a certain point, heals about every 5 seconds.
(around 31:00)
- Food no longer heals directly but indirectly.
- Food will be stackable.
- Food takes 1.6 seconds to consume.
- There is now a food eating animation.
(around 5:30 in) - 5 new food items.
- Cooked Chicken.
- Raw Chicken.
- Has a chance to "give you a disease".
- Has a chance to "give you a disease".
- Raw Beef.
- Steak.
- Melon Slices.
- Cooked Chicken.
- Cooked Porkchops have a different texture.
- There is now a food meter.
- New achievements.
- Kill a skeleton with an arrow at 50 meters.
- Possibly attempting Shoot the Moon with an arrow.
- Kill a skeleton with an arrow at 50 meters.
- Sprinting: By double pressing the forward button, the player will move faster.
- Sprinting will be limitless, but will deplete your food bar.
- Hitting a mob while sprinting sends them flying about 8 blocks.
(around 7:50 in) - Jumping while sprinting boosts the jump to a length of 4 blocks.
- Sprinting will be limitless, but will deplete your food bar.
- Glass Panes.
- Can be mined and picked up without breaking.
(about 1:45 in)
- Can be mined and picked up without breaking.
- Possibly Spike blocks, Jeb initially considered Spike Pistons, but then pondered making a Spike block that can be pushed by the Sticky Piston.
- Arrows will get stuck on mobs when they hit.
- Vine blocks.
- They will not be climbable.
- Player can walk through them.
- They will not be climbable.
- Improved chest model with a 3D lock and an open state/animation.
- The ability to convert Creative worlds to Survival worlds in game.
Graphics / UI / Audio:
- C418 mentioned new Minecraft music.
- New improved lighting o day/night cycles will not require chunk updates. Lighting will be updated via a texture, whose coordinates are the block's sky light and block light levels.
- Warmer light from torches.(means Brighter)
- Moonlight is blue.
- New texture for Moss Stone.
- Sliders for field of view and Brightness in video options.
- Redesigned HUD, including two new features, food and experience bars.
- Killing a mob gives you tiny flashing Experience Orbs that add to your experience.
(around 19:35)
- Killing a mob gives you tiny flashing Experience Orbs that add to your experience.
- New launcher.
- Possibly a web Applet launcher.
- Possibly a web Applet launcher.
- A lot of new sounds and some changes, such as minecart sounds and shear sounds, also a change in the sound of rain.
- New bow sounds (including hits), new door sounds, big slimes sound, and walkingskeletons sound more skeletony.
- New bow sounds (including hits), new door sounds, big slimes sound, and walkingskeletons sound more skeletony.
- New particle effects.
- Performing a critical hit on any mob will cause 'sparks' to fly.
(around 4:45 in)
(around 18:54 in) - Explosion particles are now shockwaves instead of smoke.
(about 21:54 in)
- Performing a critical hit on any mob will cause 'sparks' to fly.
- The ability to see the world seed when pressing F3.
- A new main menu background.
(around 2:10 minutes in) - The version in the main menu will be in the lower left, instead of the current upper left.
(around 2:10 minutes in)
Multiplayer:
- Multiplayer server list.
- Improved server join screen: The server join screen will feature a list of servers.
- Player List - Press tab in multiplayer and player list comes up.
- The ability to allow moderators to enter creative mode in SMP.
Modding:
- Modding Support.
- Including easier changing of the max level (map) height.
- The terrain generation code is tidier.
- Including easier changing of the max level (map) height.
alsoif you are reading this check out my other blogs, skins, projects and my texture pack
Credit | Minecraft Wiki |
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1 Update Logs
Update #1 : by thedustrore228 10/03/2011 8:48:56 pmOct 3rd, 2011
1.8 is out now so enjoy it and still think about 1.9
tools/tracking
166796
6
all-about-18
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cant't wait wait :S
THX a lot for the information :)