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Dev. Diaries: Textures!

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illager
Lvl 63High Grandmaster Loremaster Theorist
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while making minecraft dungeons in the base game, many textures were changed. there were also many placeholders. here are some trivial things about it:

i was directly inspired by some placeholders, so much as to make an entire pack of it... that pack happens to be my dyed wood texture pack.

many of the mob skins ive made, are used here.

glazed orange terracotta was used to look like orange grass. on pumpkin pastures!

many of the useless glazed terracotta textures were changed, to be useful.

sandy stone bricks are made, using such glazed blocks, as are some special carpets:
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(shown fig:) a carpet, like those in highblock halls, and some village homes

dozens of weapons were made, all unique. theyve all a special description, with careful spelling, so that you can notice little Easter eggs:
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(only a few of the weapons. [​melee])

to save on textures, many sprites are reused, but renamed as to make it unique.

even the load screen was changed from the original, to add flare:
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(above is shown the new screen. below show the unchanged original for comparison)


very few mob textures were directly ripped from base MCD, as it caused troubles...
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(shown, a mage that was directly ripped.)

mobs were one of the HARDER things to make. they had MANY errors

originally paintings were going to be 16 bit versions of MCD promotional matiral, instead ujuuuu gave me a file, containing the real MCD paintings (plus some extras)

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