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Dev. Diaries: weapons

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illager
Level 63 : High Grandmaster Loremaster Theorist
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The weapons in my game were very limited, having only a limited number of sprites avaliable, i did the best i could, that said many of the same sprite has been renamed and re-enchanted so it can be a "differing" weapon.


the blaze rod was redone to be that of the "lightning rod" in MCD, and while its not the best, it is one of VERY few weapons top have fire aspect 2 on it.


The masters katana is able to be found, however the normal one is unavailable as an item... weird...


there are many versions of the sickle weapon, even having 3 different sprits,


there is a dual-bladed sword, and its the ONLY 32x32 thing there is in my map


going off that however the rapier IS 18x18.


the sinister sword has a version called the "Nether Sword".


all capitalization is carefully picked so that you can notice small easter eggs.



many of the textures were hand made to resemble those of MCD, only a couple were directly ripped.


there are many weapons that are plain old custom, and arent based off MCD in any way.


there is a lack of glaives, due to the glaive being too large to look pixel accurate.


there are very few ranged weapons.


all weapons have unique descriptions after their names.

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