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Farewell Faded Conquest

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endcollector's Avatar endcollector
Level 36 : Artisan Collective
34
I have returned after my year of radio silence. Before we get into the main topic of this post I want to highlight the juicy details about why I have been gone for my many fans. I have been caught up with school, and especially last year I had a very hard time just finding any motive to even go (I'm not the biggest on school). I also had a bit of a Minecraft in general decline. My friends stopped playing the game which was one of the main ways I had fun in the game and also Minecraft in general got a bit chummy. For a while Minecraft has been... slow... Updates take way too long for me to stay interested and I found that I lost all motivation just to play the game, because I have been playing this game for 10 years... constantly. I've also had and have some personal dilemmas that have been throwing me off. This school year is different, I have rekindled my passion for Minecraft (and even some of my friends have too, and I am grateful for that, including a friend that I had really stupid drama with), and I have also rekindled my in general creative motivation.

Now that rant is aside lets move to just one more about...

Faded Conquest. If you know that name good for you, you are in a 0.00001 percentile, if you don't and you suddenly have this in your feed let me explain... Faded Conquest (formally known as BoxBot Faded Conquest... ew) was a mod that was developed with my friend in MCreator (its a good program. Sue me). It originally was just a way to pass quarantine and it stayed that way... for a while. The mod later developed into its own little project with a fleshed out story-line. The longer we developed this mod the more we sharpened our skills in texture making, model making, problem solving, organization, and story telling. The premise of the mod changed over time, at first it was just an expansion, then a tech expansion, then story, but it finally turned into a little bit of everything. We made one fatal mistake when making this mod though... it was a bit of EVERYTHING. We 100% with no doubt bit off more than we could chew and we couldn't even focus on one part of the mod at a time. Developing this mod became more of a task than just a hobby, then my friend stopped working on it with me (I really don't blame him) and that was the final nail in the coffin. If anyone who is working on anything on their own or with their friends, I have one piece of advice for you: stay true to your vision, don't bite off more than you can chew, and make something you know you can create because we NEED original ideas. Don't doubt you can make something great. Don't get me wrong, big ideas are everything, just do it right.




Farewell Faded Conquest, and thank you for helping me through the roughest years of my life.



Now that all that sappy stuff is over (now that I look back at it- extremely sappy but you only live once- eh?) I want to talk about what my plan is now. I may make mods (multiple, yes) that could possibly reuse assets from Faded Conquest, many of the assets and actually very high quality models and textures that can't go to waste. I also have been working on a comic series with my friends which is what has been taking up most of my creative will power. We have made sure that this comic will not go down the same route Faded Conquest did, I am personally very happy with it and we all are. I'm not going to promote this comic on here because I don't have permission and I understand why (and I kinda agree).




See-ya





(Dang this blog post is deeeep)
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