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L4D Mob Pack (Mod in the works)

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Boomer's Avatar Boomer
Level 65 : High Grandmaster Zombie
359
So I decided to do a little entry on my L4D mob pack I am currently slowly making. Each time something is changed/updated I will post it here.

****My hope for this pack****

My hope is to make a little collection mobs that act in ways that are similar to their counter parts from the Left 4 Dead game. Currently have in mind to make all of the original ones first before trying to make the ones from the sequel. That means I am trying to make a mob pack that includes mobs resembling in ways the boomer, hunter, smoker, tank, and witch. Along with these mobs I also hope to include maybe a few items/blocks that are left 4 deadish in nature.


Misc Info: I decided to make the mobs hostile to other mobs that aren't these l4d mobs. So they will attack any EntityLiving creature that is close enough near them, be it sheep, a creeper, zombie.... etc.


****Mob Progress****

----The Boomer----
Description: A mob that is about the size of a regular zombie, but is chunkier and makes custom gurgling noises that I made.
Attacks: Currently only touching you does anything, he can spew a small amount of green particles at you, but alas I have not gotten them to spawn zombies on you or cause a temporary screen overlay.
Health/Strength: Has only about a heart or two of health as in the actual game he has only half the health, may bump his health up later, does very little damage as melee wise he is supposed to do the least of all the special infected.
Speed: Walks very slow, at daytime, and walks a little faster at nighttime.
Abilities: Immune to the sun, fall damage immunity being thought about
Updates: 8/14/2011: Tweaked spewed particles in hopes of zombies spawning.
8/20/2011: Got him to spawn zombies, but made it be more of a chance of it happening up close, now I only need to get it to also cause a temp screen overlay.

----The Tank----
Description: A mob that is about a cow or sow taller than a regular zombie, and is bigger and bulkier.
Attacks: Can hurt you by touching you, or by throwing blocks at you, in time I hope to get these blocks to be concrete looking, the range is about 6 or so blocks away before he starts throwing them, I may tweak the range also.
Health/Strength: Have tried making his health 40 or 20 hearts, but I am unsure on if the health can actually go that far. If he touches you you will get a good 4 or so hearts taken away and he knocks you back way father most of the time. His blocks he throws take about two and a half hearts off.
Speed: Walks at a slower speed during the daytime, and slightly faster at nighttime.
Abilities: Immune to the sun, fall damage immunity being thought about, damage resistance being thought about also.
Updates: 8/14/2011: Tried tweaking velocity of thrown blocks in hopes of icreasing the range they can be thrown, but now luck yet.
8/30/2011: Got the thrown blocks to go farther.... though now he throws them way to fast and they fly right over the player at medium range.... I may need to see if I can tone it down a bit... I wanted him to throw them fast but not like he was pitching for some major league baseball team.

----The Witch----
Description: A mob that is smaller by a block or two than a regular zombie, is skinnier. Has a higher entity brightness than the others, but will replace this once I figure out how to give her a glow effect.
Attacks: Only hurts you by touching you, but only attack if you are to close/touch her/attack her.
Health/Strength: Set her health to 30 or about 15 hearts, but still unsure whether it actually changed to that. Strength wise, se does around 3 and a half damage wise, but I am thinking whether or not to make her do more damage wise as she is a insta down in the actual game.
Speed: Walks at a slower speed when not bothered, but once you anger her, she will move at a speed that will allow her to quickly catch up to you.
Abilities: Immune to the sun, fall damage immunity being thought about, damage resistance being thought about also.
Updates: 8/14/2011: Tweaked range she detects you when you get close to her, and found out what value I need to change it to for a reasonable reaction from her.
8/14/2011: Figured out how to get her to change the lightvalue of the block beneath her, but the lighting doesn't update, which turns her into a shadow eater of sorts.... that leaves spots of light.

----The Smoker----
Description: Is skinny, and slightly taller than the boomer.
Attacks: Okay was able to get him to slow down your character, and every so often when you are in his range, some smoke will pop off of you to show he is looking at you in case the slowdown of movement wasn't a hint.
Health/Strength: Will have about slightly less health than the hunter or so, and will do more damage than the boomer.
Speed: Does about average speed.
Abilities:Is currently only immune to the sun, but will hopefully get him to have some special long range attack.
Updates: 8/18/2011: Found a simple way of getting him to slow you down within his range, and if he can see you. Have not figured out how to ad a vec3d line sort of like the fishing rod one to represent his tongue, and for better clarification on where he is.

----The Hunter----
Description: Currently his model is him crawling on the ground, but once I figure out how to set public variables in a model class from the things entity class, I will have him walk around when no targets are around and pounce when a target is found. He is actually small also, I do believe he may be taller than the witch though.
Attacks: When he sees you he starts pouncing towards you, currently he can do a very annoying hop around and attack you sort of thing going on. This makes him very hard to hit most of the time.
Health/Strength: Has about 5 or 4 1/2 of hearts. Does only about 2 or 2 1/2 damage heart wise, may lower it more seeing as he can get very annoying.
Speed: He is slightly slower at daytime, and faster at nighttime, and you can't really run away as he will just catch up to you with his pouncing.
Abilities:Can pounce pretty far, I am determining if I should increase the range farther or not, as currently he either pounces straight into you, or most of the time he likes to do a pounce over your head and hit you from behind.
Updates: 8/14/2011: Tweaked the range around till I got him to pounce a reasonable distance.
8/30/2011: Found out how to get different animations to work in models, so the hunter is now standing when in a unaware state, but once he sees you/you get into his range, he then goes into pounce mode.

----The Jockey----
Description: Is slightly shorter than the witch, is small, and sort of hunchback looking like he should be.
Attacks: When he sees you he starts hopping towards you, and if he touches you he currently just plops onto your head and sits there. I hope to in time have him just act like you aren't there so he would move randomly and likely steer you into danger.
Health/Strength: Has about 5 or 4 1/2 of hearts. Doesn't do damage yet, his job currently is to be a nuisance.
Speed: He is slightly slower at daytime, and faster at nighttime, and you sort of can try to run away from him but he has a small hop like movement.
Abilities:Can hop short distances, and plop onto your head and do nothing currently.
Updates: 8/17/2011: Tweaked hopping, and got him to just sit on your head but not do anything yet.
8/18/2011: More tweaking on hopping, yet sill no idea on how to get him to be placed right behind the players head. Nor to get him to follow or chase after closer enemies, may just make it so it does randomizes your x and z motions.
8/19/2011: Still no luck on getting the darn thing directly sitting on your head. Ended just making it that he would go for anything..... and just try to reverse their movements. So maybe you can see a hunter with a jockey on it... or a tank with a jockey on it.

----The Spitter----
Description: About as tall as the smoker.
Attacks: She will currently spit white blocks at you if you get to far away, I hope to change it so they look like acidic spit or something in time. I will also try and get it so the spit causes the formation of a acid like ground covering that damages on contact.
Health/Strength: Has about as much hearts as a smoker, may decrease it a little as I think she is actually weaker.
Speed: She is slightly slower at daytime, and faster at nighttime, and you sort of can try to run away from him but he has a small hop like movement.
Abilities: Is immune to sunlight, and may create a ground covering on death.
Updates: 8/19/2011: Added her model, and created her skin, got her to spit out blocks but still havn't figured out problem with adding a new texture.
8/20/2011: Got the spit to create a ground cover that causes damage on touch, need to work on it more to get it to disappear within a set amount of time. Also need to get it to not be placed if there is a block already there or if no block beneath it.

----The Charger----
Description: Slightly Taller than the smoker I do believe.
Attacks: His attack is based on charging at you from a distance/or close if he is in closer range.
Health/Strength: He has one more heart than the hunter, and his damage does about one heart more than the hunter also.
Abilities: Is immune to sunlight, and can charge pretty far, also knocks you back as far as the tank can.
Updates: 8/23/2011: Added his Model, and got him working pretty well. Just need to do his sounds next.

****Blocks/Items****


----Junk Heap----
What is it: A newer block that only spawns in dirt, and can currently only drop scrap metal, but hopefully also other random pieces of junk for various recipes.

----Healing Items----

What are they: Currently only a medkit, bandages, and stale bread.

----Random Items----

What are they: Currently bile, lightbulbs, empty bottle, molotovs, and scrap metal. This group will be for recipes/throwables.

----Tools----

What are they: Currently only a flashlight that does nothing till I figure out how to get lighting to work on it.
Tags

8 Update Logs

Update #8 : by Boomer 08/30/2011 2:01:32 pmAug 30th, 2011

Figured out how to get different animations to work on models, and added two different movement animations for the hunter.
LOAD MORE LOGS

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the_apple
08/20/2013 9:15 pm
Level 42 : Master Pixel Puncher
the_apple's Avatar
DANG! Make this mod happen, man.
1
MrP1nkyPuff
04/30/2013 10:00 pm
Level 23 : Expert Network
MrP1nkyPuff's Avatar
Can I continue this mod?
1
AdamBrony
11/04/2012 6:26 am
Level 6 : Apprentice Warrior
AdamBrony's Avatar
I want dis mod, now.
1
Jenssons
07/06/2012 9:46 am
Level 54 : Grandmaster Modder
Jenssons's Avatar
1
RandomGuy_13
06/30/2012 7:34 am
Level 5 : Apprentice Explorer
RandomGuy_13's Avatar
How long till this is updated? Last update was 10 months ago...
1
Knight004
06/09/2012 9:51 pm
Level 41 : Master Robot
Knight004's Avatar
This is cool how do you did that?
1
Godulus
05/15/2012 3:26 am
Level 24 : Expert Cowboy
Godulus's Avatar
You do know this is some awesome shit, right?
1
RandomGuy_13
05/11/2012 6:50 am
Level 5 : Apprentice Explorer
RandomGuy_13's Avatar
How long till this is finished? Can't wait to try out the finished product myself!!
1
drakynnan
04/26/2012 3:54 pm
Level 12 : Journeyman Skinner
drakynnan's Avatar
you should continue this, you've got something good here
1
fridtjofhv
03/18/2012 2:10 pm
Level 6 : Apprentice Skinner
fridtjofhv's Avatar
how long must we wait!?!
1

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