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Hi,
I'm 9berend9, and I was once owner of a rather successful Fallout themed Minecraft server that existed from 2011 to 2014. In 2013, we started seeing a huge decline in new players for what later turned out to be obvious reasons. However, in 2014 we also started seeing a decline in active players in general. The server was dying and I'd like to post what's on my mind about this. Back in these good old days, there'd be a few plugins including Factions. A massive amount of people joined in and all were loving it. If I'd post a PMC post, about 15 new people would join, of whom 5 would stay. But I feel like those days have changed. And that's not only because of the decline of Fallout interest. We've dropped from 90 people online peak with 40 average to a 3 people online peak. Why?
First of all, I think the interest of the community has changed over the last few years. Back in the days, servers would be more tended towards survival, where players would join or create factions and build bases. Apart from my own, I've also seen many other of these servers fading over the past years. These once survival-like servers have turned into extremely streamlined servers with the fanciest of plugins, often tending more towards automated minigames such as the Hunger Games. I believe this explains a bunch on why it's so hard these days to populate a survival-like server.
Secondly, I'm stunned by the commercialisation of Minecraft and its elements. Microsoft now owns it, Bukkit is gone, YouTube-minecraft channels are generic and finance-oriented, and it seems as if though PMC doesn't do even 10% of the player attraction for small servers as it used to. Now it's just big shining servers on the front page. Where two dozen people would join the server to check out after I posted/bumped a submission, anywhere between 0 and 3 do nowadays. Most survival/faction based servers are one of them huge ones with 100+ online players. Humble servers like we used to see are just not present, or hidden to the point of extinction...
Lastly, and this I find the worst reason, is ageing. I was 13 when I made the server (I'm 17 now). Given that most of its members where 14+, they're all long gone now. They don't have time for Minecraft or they've gotten bored of it. This makes way for the new generation of younger Minecraft players who I believe is a link to the shift in interest (2nd paragraph). It saddens me with all my heart knowing that the once hundreds of members I had on my server I will never see again, especially not on Minecraft.
Anyway, I've been wondering what others think about this. Please leave a comment below, whether you're 20 or 12, disagree or agree, please let me know.
Thanks,
Berend
I'm 9berend9, and I was once owner of a rather successful Fallout themed Minecraft server that existed from 2011 to 2014. In 2013, we started seeing a huge decline in new players for what later turned out to be obvious reasons. However, in 2014 we also started seeing a decline in active players in general. The server was dying and I'd like to post what's on my mind about this. Back in these good old days, there'd be a few plugins including Factions. A massive amount of people joined in and all were loving it. If I'd post a PMC post, about 15 new people would join, of whom 5 would stay. But I feel like those days have changed. And that's not only because of the decline of Fallout interest. We've dropped from 90 people online peak with 40 average to a 3 people online peak. Why?
First of all, I think the interest of the community has changed over the last few years. Back in the days, servers would be more tended towards survival, where players would join or create factions and build bases. Apart from my own, I've also seen many other of these servers fading over the past years. These once survival-like servers have turned into extremely streamlined servers with the fanciest of plugins, often tending more towards automated minigames such as the Hunger Games. I believe this explains a bunch on why it's so hard these days to populate a survival-like server.
Secondly, I'm stunned by the commercialisation of Minecraft and its elements. Microsoft now owns it, Bukkit is gone, YouTube-minecraft channels are generic and finance-oriented, and it seems as if though PMC doesn't do even 10% of the player attraction for small servers as it used to. Now it's just big shining servers on the front page. Where two dozen people would join the server to check out after I posted/bumped a submission, anywhere between 0 and 3 do nowadays. Most survival/faction based servers are one of them huge ones with 100+ online players. Humble servers like we used to see are just not present, or hidden to the point of extinction...
Lastly, and this I find the worst reason, is ageing. I was 13 when I made the server (I'm 17 now). Given that most of its members where 14+, they're all long gone now. They don't have time for Minecraft or they've gotten bored of it. This makes way for the new generation of younger Minecraft players who I believe is a link to the shift in interest (2nd paragraph). It saddens me with all my heart knowing that the once hundreds of members I had on my server I will never see again, especially not on Minecraft.
Anyway, I've been wondering what others think about this. Please leave a comment below, whether you're 20 or 12, disagree or agree, please let me know.
Thanks,
Berend
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- When will I decide to call it quits and move-on?
- What's the next big thing after Minecraft?
- What will I choose to play next?
I feel frustrated by my inability to answer question 2. Question 2 is really really hard to answer. Even if some brand new shiny voxel adventure survival game came out next week, would I really want to build yet another house in that environment? I'm wondering if it isn't just Minecraft that has peaked, but sandbox survival games have peaked (for now). At one point all of us marvelled at the thought of building a house with a fireplace in it and a few chairs. Now the vast majority of us have done that and groan at the thought of building a house with a fireplace in it with a few chairs. So if I were to take a stab at question 2, I would be willing to bet the next big thing after Minecraft is not going to be a sandbox voxel survival game, and probably not even a sandbox game. For awhile there I thought it was going to be StarForge, then it blew-up and the developers quit (not surprising, take a look at the game while it's still on Steam, just don't buy it, it promises the world but apparently failed to deliver on those promises).I hear a lot of commotion about turning Minecraft into an MMO-RPG. Whether or not Mojang intended to do that, I'd argue that the next thing for Minecraft is to give it some content and transform it to be more than just a glorified box of Lego (oh look, I used "than" instead of "then" wow, such letters, very grammatically). So if Minecraft was an MMO-RPG stocked with quests and a back story, and not just a sandbox, that might be enough to rekindle general interest, but not everyone wants that and turning the game into an MMO-RPG creates a lot of new problems that aren't easy to solve, for example:
NPC: "Fly hither to the fortress and fetch me eye of newt!"
Player: "It's over there?"
NPC: "Yes! but you must travel for several days south around the great chasm!"
Player: "Well, why don't I just build a bridge over it here, I'd be back in 5 minutes"
NPC: "(o_o) no, just no"
Player: "Why not?"
NPC: ">:( Because you're supposed to travel for several days like I told you!!"
Player: "Not if I build this bridge..."
NPC: "You can't!"
Player: "I just did! here you go! eye of newt!"
NPC: "I don't want it!"
Player: "Why not?"
NPC: "Because you did it wrong and now I'm depressed"
*NPC throws himself into the chasm and dies *
Maybe that's what mods are for, and I've heard of SkyrimCraft, but I can't seem to shake the feeling that something's still missing, that cramming Minecraft into the RPG box isn't going to change anything.
Minecraft isn't dying because it won't completely die, but it will get to a point where multi-play is simply not worth your time. I'm not sure what people hope to achieve by saying "it's not dying" because the game is down-trending on Twitter and Google and I have also noticed sales aren't nearly as formidable as they were three years ago. So let's presume that Minecraft is a thing of the past, what's next? For those who have already moved-on from Minecraft, what are they playing now? What do people want to play in a post-Minecraft world? Is building a house with a fireplace still fun? Do you miss your old worlds, or have you found something great and never looked back?
Genuinely interested in some post-Minecraft discussion.
These older apex-predator-builders prefer showcasing their work on Youtube, rather than running servers (mainly because there's money to be made there). As a result, people are more involved in watching youtube than they are in joining servers. The few older builders who do run servers have done so for years and have accumulated a fan base that can not be challenged by newer servers (E.g. WoK).
To be honest, this is what depresses me so much. If I had killed my community due to my own mistakes, it could be revived by simply rebuilding it, and that goes for all servers. However, most communities weren't killed by owner mistakes but by the transformation I've described in the blog. This means that it's not at all under anyone's control whether or not their server will live on. Them just don't stand a chance.