Published Oct 1st, 2013, 10/1/13 11:08 am
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Welcome Ladies and Gentleblocks to yet another blog. Yes, I know. LONG TIME NO BLOG LOLOLOL. Well, I've been busy k? But in all seriousness, I've missed being able to blog on the site like I used to do back in the good ol' days. I thought with the upcoming release of 1.7 inbound with all-new terrain generation, that I'd write a bit about how Minecraft has gone over the past few years. Coincidentally, I'm currently doing a series where I playthrough Minecraft Alpha so I'll be able to give a decent contrast between new and old.
So, lets start with the old. I encountered Minecraft Alpha after watching some of X's videos on YouTube and I have to admit, I didn't really like the look of it. After having played Halo and Call of Duty for several years, it looked like a 1990s retro game to me that I'd never heard of. In the end, I bought it just to try it out. I suddenly found myself immersed in the game like I've never been before. I played it for hours and hours. But why did I?
Screenshot from Minecraft Alpha v.1.2.02
The simplicity and open-world feel to the game probably was the main thing that captured all of my attention. I could walk endlessly without ever getting bored, new things and new terrain popping up as I marched through a forest armed with a line of cooked meat and my iron sword. Sure, there were things about the game that annoyed me; food didn't stack, you couldn't shift click things, tool durability was unbalanced, torches emitted little light. However, I managed to over these problems and I built my first house. Nothing too fancy, a quaint little hut amidst the rolling hills at the foot of the snowy mountains.
Random photo I found
A lot of people may have argued that the game lacked in content and technically could've been improved, but I was quite happy with what I had. As the updates continued to roll in, more and more features were being added. New blocks, new dimensions, new mechanics, enchanting, brewing, new mobs were all added as the game grew bigger and bigger and bigger. Is this a good thing however?
Minecraft lately has seen some major improvements and changes, from the way textures are classified to the upcoming overhaul of the terrain generation. Personally, the addition of enchantments and beacons and brewing was a major bonus for me. Bats, witches and horses however I found to be a fairly useless addition. More importantly, I just don't enjoy Minecraft as much anymore. Why is this?
I think due to the sudden increase in popularity and increase in content available in the game, it turned slightly sour. It just doesn't feel as unique and exclusive anymore. There's so much new content that it's actually hard to keep up with things. On the other hand, this whole new array of things for people to play around with means that individuals like mapmakers can have an absolute blast.
The new terrain-generation technology coming in the 1.7 update will also be a huge leap forward for the Minecraft community as for months and months, people have been requesting more epic terrain to be generated in Minecraft.
Example of upcoming terrain generation in 1.7
So yeah, things have indeed changed over the years for Minecraft. Are these changes for the better or are they for the worse? That's a matter of opinion. I've always had Minecraft Alpha close to my heart as it's a truly wonderful memory however the content coming out in the upcoming versions promises to be exciting and new. I would ask you guys what you think at this point but I'm not allowed to ask questions *grumble grumble*.
Hopefully you guys have enjoyed this short blog on my thoughts about Minecraft and how it has changed over the years. If you have, then a diamond is much appreciated. Enjoy the rest of your day!
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