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These datapack and resource pack change the entire system of totems.
Totems can now be crafted, and after using them totem doesn't dissapear, they deactivate. You can activate totem again by crafting (you can use any enchanted book). Deactivated totems spawn in dungeons. You also can re-activate a totem at a Master Cleric villager for 8 emeralds.
Don't forget to download the resource pack, not to see golden horse armor instead of deactivated totem!
Also, we have compatibility with
- Optifine
- Forge (some mods still can produce crashes)
- Fabric (some mods still can produce crashes)
Credits to Discord server "Minecraft Commands", TcasseBloc, and Red_Bones for helping me to make it.
DATAPACK IS NOT ABANDONED. I'M TRYING TO CREATE A PET TOTEM.
Totems can now be crafted, and after using them totem doesn't dissapear, they deactivate. You can activate totem again by crafting (you can use any enchanted book). Deactivated totems spawn in dungeons. You also can re-activate a totem at a Master Cleric villager for 8 emeralds.
Don't forget to download the resource pack, not to see golden horse armor instead of deactivated totem!
Also, we have compatibility with
- Optifine
- Forge (some mods still can produce crashes)
- Fabric (some mods still can produce crashes)
Credits to Discord server "Minecraft Commands", TcasseBloc, and Red_Bones for helping me to make it.
DATAPACK IS NOT ABANDONED. I'M TRYING TO CREATE A PET TOTEM.
Credit | TCasseBloc, Red_Bones |
Compatibility | Minecraft 1.14 |
to | Minecraft 1.15 |
Tags |
2 Update Logs
1.15 update : by moseechev 12/20/2019 4:19:02 amDec 20th, 2019
I made a little bit optimisation.
this update is just for you to know i didnt abandon this project yet and works on 1.15.
this update is just for you to know i didnt abandon this project yet and works on 1.15.
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it actually should work.