- check_circle Advancements
- check_circle Functions
Published Dec 31st, 2021, 12/31/21 12:22 am
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Required Resource Pack
136
This combination datapack and resource pack adds the Legendary Bow from The Rising Of The Shield Hero to your world. To get started, give yourself the tag "bow" (lowercase, no quotes):
/tag @p add bow
Unlock new bows by using the command /trigger absorb. If you have multiple bow materials, they will all unlock at once. Listed below are the currently implemented bows and their material requirements:
Effect: Dual Arrows/Air Strike Shot
Effect: Shooting Star Shot
Effect: Portal Bow
To switch Bows, just drop your current one and click on one of the prompts in chat.
Commands:
/trigger status - Check your currently equipped bow's proficiency
/trigger status_all - Check the proficiency of all unlocked bows
/trigger check_energy - Check your total weapon energy points
/trigger take_energy - Convert the selected shield's proficiency to energy points
/trigger give_energy - Convert energy points into shield proficiency
/trigger party - Add all entities in a 2 block radius to your party
/trigger disband - Remove all members of your party
/trigger [a-c]_set - Useable when Portal Bow is active. Sets a warp point to your current location
/trigger [a-c]_warp - Warps you to a saved warp point (Forceload is not used, so warp must be within render distance)
/trigger absorb - Absorb materials into your bow. They can be anywhere in your inventory.
Bows gain 1 proficiency point every 1.5 minutes they're equipped (Held in mainhand or offhand). After reaching a proficiency of 100 you need to spend weapon energy points to raise the weapon's level.
Bow rarity rises as you gain more proficiency. The effects and stats of the bows increase as well.
The rarity levels:
C (Common) (0-99 Proficiency)
UC (Uncommon) (100-199 Proficiency)
R (Rare) (200-299 Proficiency)
SR (Super Rare) (300-499 Proficiency)
AR (Artifact) (500+ Proficiency)
*NEW* Smelting System
Use materials to enhance the stats of weapons! +1 to +5. Hold the select bow in your mainhand and the material in your offhand.
Iron Ingot - +1 (Weapon Stats Increased .1 + 10%)
Quartz - +2 (Weapon Stats Increased .15 + 15%)
Diamond - +3 (Weapon Stats Increased .2 + 20%)
Heart of the Sea - +4 (Weapon Stats Increased .25 + 25%)
Nether Star - +5 (Weapon Stats Increased .3 + 30%)
Running These Packs On A Server?
Paste this link into your server.properties to have the resource pack auto-download:
Shield Hero Resource Pack
SP and skills can & WILL malfunction in multiplayer if multiple people are the same hero (go figure!)
Thank You Paultry_man For The Updated Models!
PSA: Bow Hero Is The Worst. Spear Hero Doesn't Even Compare. Don't @ Me.
/tag @p add bow
Unlock new bows by using the command /trigger absorb. If you have multiple bow materials, they will all unlock at once. Listed below are the currently implemented bows and their material requirements:
- Rope Bow
Effect: Dual Arrows/Air Strike Shot
- Siderite Bow
Effect: Shooting Star Shot
- Dragon Hourglass Sand Bow
Effect: Portal Bow
To switch Bows, just drop your current one and click on one of the prompts in chat.
Commands:
/trigger status - Check your currently equipped bow's proficiency
/trigger status_all - Check the proficiency of all unlocked bows
/trigger check_energy - Check your total weapon energy points
/trigger take_energy - Convert the selected shield's proficiency to energy points
/trigger give_energy - Convert energy points into shield proficiency
/trigger party - Add all entities in a 2 block radius to your party
/trigger disband - Remove all members of your party
/trigger [a-c]_set - Useable when Portal Bow is active. Sets a warp point to your current location
/trigger [a-c]_warp - Warps you to a saved warp point (Forceload is not used, so warp must be within render distance)
/trigger absorb - Absorb materials into your bow. They can be anywhere in your inventory.
Bows gain 1 proficiency point every 1.5 minutes they're equipped (Held in mainhand or offhand). After reaching a proficiency of 100 you need to spend weapon energy points to raise the weapon's level.
Bow rarity rises as you gain more proficiency. The effects and stats of the bows increase as well.
The rarity levels:
C (Common) (0-99 Proficiency)
UC (Uncommon) (100-199 Proficiency)
R (Rare) (200-299 Proficiency)
SR (Super Rare) (300-499 Proficiency)
AR (Artifact) (500+ Proficiency)
*NEW* Smelting System
Use materials to enhance the stats of weapons! +1 to +5. Hold the select bow in your mainhand and the material in your offhand.
Iron Ingot - +1 (Weapon Stats Increased .1 + 10%)
Quartz - +2 (Weapon Stats Increased .15 + 15%)
Diamond - +3 (Weapon Stats Increased .2 + 20%)
Heart of the Sea - +4 (Weapon Stats Increased .25 + 25%)
Nether Star - +5 (Weapon Stats Increased .3 + 30%)
Running These Packs On A Server?
Paste this link into your server.properties to have the resource pack auto-download:
Shield Hero Resource Pack
SP and skills can & WILL malfunction in multiplayer if multiple people are the same hero (go figure!)
Thank You Paultry_man For The Updated Models!
PSA: Bow Hero Is The Worst. Spear Hero Doesn't Even Compare. Don't @ Me.
Credit | paultry_man |
Compatibility | Minecraft 1.17 |
to | Minecraft 1.18 |
Tags |
tools/tracking
5353503
119
bow-hero-datapack
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