Data Packs Quality of Life

Colored Lighting

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Compatibility
Minecraft 26.1
to version
Minecraft 26.2
Changes include
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    ThirtyFangs
    Lvl 63High Grandmaster Hero
    123

    Colored Lighting


    This datapack makes it possible to customize the lighting of your builds based on the light source you are using to decorate it.

    Old preview (test version, it's smoother now and doesn't have text, the orange is also less red) Preview

    Visual limitations


    • If a block emit a specific light, it will only be visible if you are 15 blocks close

    • If 2 differents colored light sources are close, both light source will emit the color of the closer light source.

    • If you use this datapack on an already generated world, you will need to manually get close to each light to trigger the colored lighting
    More details

    • The datapack relies on custom biomes to use custom block light tint, which means that if a block emit a specific light, it will only be visible if you are 15 blocks close (or in the said biome) (which will automatically be set if someone get close the light block once).

    • It also means that if 2 differents light sources are close (campfire & soul campfire for example), the color you will see emitting from both light source will be depending on which light source you are closer to.

    • If you use this datapack on an already generated world, you will need to manually get close to each light to trigger the colored lighting


    Knowns issues:
    • The only biomes where colored lighting is not implemented are:
      • Savannas
      • Deep Darks
      • Wooded Badlands
      • Taigas

    2 Update Logs

    Update #2 : by ThirtyFangs 07/13/2026 10:52:03 amJuly 13 @ 2:52 pm UTC

    • Colored lighting will no longer affect the mob spawning & grass color in the following biomes:
      • Grass color & mob spawning remains similar to vanilla in cherry grove & mushrooms fields even with colored lighting
      • It is disabled in taigas, savannas, wooded badlands & deep dark to prevent issues
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      Have something to say?

    Kiervce
    04/13/2026 2:50 pm
    She/Her • Level 22 : Expert Human Skinner
    Hello I love you
    2
    francocerdito
    04/10/2026 4:43 pm
    Level 4 : Apprentice Warrior
    Blanco Pero mezclado con azul, ya que en la vida real la luz se ve como blanco con azul o blanco con gris y además el casco minero del datapack se craftear con casco de cobre y rodeando de glowstone en la mesa de crafteo
    1
    ThirtyFangs
    04/10/2026 5:40 pm
    Level 63 : High Grandmaster Hero
    history
    If I put it in blue it'll affect all the light blocks, can send you a special version tho
    1
    francocerdito
    04/13/2026 8:10 pm
    Level 4 : Apprentice Warrior
    Ok, pero como especial? Me refería a que tuviera una textura como los rayos del beccon cuando haces una pirámide así no que sea puro azul XD
    1
    ThirtyFangs
    04/16/2026 11:50 am
    Level 63 : High Grandmaster Hero
    history
    It's out on modrinth, I could include it in the normal release as it doesn't affect all the light blocks
    1
    ThirtyFangs
    04/15/2026 11:07 am
    Level 63 : High Grandmaster Hero
    Like in the pack it's white, not white blue, I can send you a version with white blue from swisstransfer (30 days download link) when I get the chance ;)
    1
    francocerdito
    04/10/2026 1:10 pm
    Level 4 : Apprentice Warrior
    Podrias hacer compatible con el datapack de casco minero para tener luzes dinamicas de colores
    1
    ThirtyFangs
    04/10/2026 4:37 pm
    Level 63 : High Grandmaster Hero
    history
    I can look into it, I guess it sets a light block at the position of the player when the helmet is equipped, I could set the default light color to yellow or white but, if you place another light source with a different color, & equip the helmet, the helmet would override the other light source
    1
    FunkyToc
    04/10/2026 10:21 am
    He/Him • Level 78 : Legendary Programmer Cat
    That's a really cool customization, would be cool to explain here how it works (how to set it up, and what colors are available) =D
    2
    ThirtyFangs
    04/10/2026 11:16 am
    Level 63 : High Grandmaster Hero
    history
    Thx! :D It works by setting a specific biome (blue, green, yellow, orange, white, red or pink color biome) based on the block placed

    For example if you place a pearlescent frog light, it'll set the biome close to the pearlescent frog light to pink biome, which will tint the emitting color in pink

    It's only enabled in the overworld, but currently there is no specific biome color set for each biome (for example if the original biome is a desert, and you place a pearlescent frog light, it'll set the biome as a default pink color biome with zombie spawning at night instead of setting the biome to pink light desert, to keep the same attribute as the original biome except the lighting color)

    So currently it could "break" some farms or grass color of some biomes if a light is placed

    There would be 27702 more tick commands if I did that, if the server has a good cpu or enough ram I think it should be ok

    The waterfall datapack I posted in your discord has 18000 tick commands, as a comparison on a minehut server it causes some lag, but on a paid server I think it should be ok
    1

    Welcome