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This SurvivalModified Module buffs all mobs as if there was a harder difficulty than hard.
For best experience, lock the difficulty at hard.
Most mobs gained +50% HP and +50% AttackDamage.
Cave Monsters (below Y=40) gain an additional 6 armor and 2 armor toughness.
Special mobs, like Raiders etc. gain a little more buffs.
Bosses gained much more health.
Tameable mobs gained health and armor to prevent their instant death.
Additionally to the armor buff, wolfes gained an attackDamage and movementSpeed buff.
All buffs can be found in this spreadsheet.
For more info and how to install, visit the SurvivalModified Module Manager Submission.
If you have any further questions or found a bug for this module, please use the comment section below.
For best experience, lock the difficulty at hard.
Most mobs gained +50% HP and +50% AttackDamage.
Cave Monsters (below Y=40) gain an additional 6 armor and 2 armor toughness.
Special mobs, like Raiders etc. gain a little more buffs.
Bosses gained much more health.
Tameable mobs gained health and armor to prevent their instant death.
Additionally to the armor buff, wolfes gained an attackDamage and movementSpeed buff.
All buffs can be found in this spreadsheet.
For more info and how to install, visit the SurvivalModified Module Manager Submission.
If you have any further questions or found a bug for this module, please use the comment section below.
Compatibility | Minecraft 1.14 |
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5 Update Logs
v1.1.0 : by Hiranasai 09/15/2019 1:56:49 pmSep 15th, 2019
Updated to work with SurvivalModified.
Also, all mobs have been rebalanced.
Cave mob buffs have been added.
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I am thinking of adding this plugin to my SMP server and I need to edit the default config of it so the health bars aren't super long
1. Try out if they work together and proceed depending on the result
2. Check everything for yourself because I obviously don't know all Mob buffs in my head.
If you want me to list everything you can look up yourself (the files are literally sorted so you can find any type of mob easily) youre wrong.
I'll look through the datapack files then, no need to be aggro, thanks for the advice :)
And wat about hardcore? will have the hard or the expert difficult?
With OP armor being removed you could try Health increasind data packs if you think monsters will be too tough (I have a Health Increasing Pack too).
"Expert Difficulty" isnt a setting. As soon as you install the pack all mobs are buffed to "Expert standards". So Whatever difficulty you play, Easy, Medium, Hard, Hardcore, the mobs always are stronger as long as the pack is installed.