Minecraft Data Packs / Challenge

SM Extra Hard Difficulty v1.1.0

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Hiranasai avatar Hiranasai
Level 52 : Grandmaster Modder
25
This SurvivalModified Module buffs all mobs as if there was a harder difficulty than hard.
For best experience, lock the difficulty at hard.

Most mobs gained +50% HP and +50% AttackDamage.
Cave Monsters (below Y=40) gain an additional 6 armor and 2 armor toughness.
Special mobs, like Raiders etc. gain a little more buffs.
Bosses gained much more health.
Tameable mobs gained health and armor to prevent their instant death.
Additionally to the armor buff, wolfes gained an attackDamage and movementSpeed buff.

All buffs can be found in this spreadsheet.

For more info and how to install, visit the SurvivalModified Module Manager Submission.
If you have any further questions or found a bug for this module, please use the comment section below.
CompatibilityMinecraft 1.14
Tags

5 Update Logs

v1.1.0 : 09/15/2019 1:56:49 pmSep 15th, 2019


Updated to work with SurvivalModified.
Also, all mobs have been rebalanced.
Cave mob buffs have been added.
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1
08/02/2019 3:08 pm
Level 1 : New Miner
bobpndrgn
bobpndrgn avatar
What does the spreadsheet of health buffs look like?

I am thinking of adding this plugin to my SMP server and I need to edit the default config of it so the health bars aren't super long
2
08/02/2019 6:22 pm
Level 52 : Grandmaster Modder
Hiranasai
Hiranasai avatar
I have no clue what you mean. You can either
1. Try out if they work together and proceed depending on the result
2. Check everything for yourself because I obviously don't know all Mob buffs in my head.

If you want me to list everything you can look up yourself (the files are literally sorted so you can find any type of mob easily) youre wrong.
1
08/02/2019 6:45 pm
Level 1 : New Miner
bobpndrgn
bobpndrgn avatar
didn't know if you had a spreadsheet or not.

I'll look through the datapack files then, no need to be aggro, thanks for the advice :)
1
06/26/2019 9:41 am
Level 51 : Grandmaster Blacksmith
Robert0213
Robert0213 avatar
Works fine on 1.14.3 SMP
1
06/26/2019 12:24 pm
Level 51 : Grandmaster Blacksmith
Robert0213
Robert0213 avatar
Also are you planning to do a version that only buffs the strengh of hostile mobs? ( without buffing passive mobs ) That would be very helpfull :#
2
06/27/2019 5:56 am
Level 52 : Grandmaster Modder
Hiranasai
Hiranasai avatar
You can edit the function called "trigger" and delete all commands for mobs you dont want to be buffed.
1
06/27/2019 7:24 am
Level 51 : Grandmaster Blacksmith
Robert0213
Robert0213 avatar
Yup seems to be working, thanks a hundred
1
06/13/2019 8:59 pm
Level 18 : Journeyman Explorer
Aeon2927
Aeon2927 avatar
Thanks for this =)
1
06/11/2019 8:41 am
Level 2 : Apprentice Explorer
SadJace
SadJace avatar
Wow man, thats brutal, but... I think a little buff on enchantments and armors will look good.

And wat about hardcore? will have the hard or the expert difficult?
1
06/11/2019 9:17 am
Level 52 : Grandmaster Modder
Hiranasai
Hiranasai avatar
Intentionally I planned that OP armor stays in the game. The mobs arent dealing insane damage either, and with 2 wolves on your side youre pretty fine against them. Only monsters where you don't bring your wolves might be a challenge (i.e Ender Dragon, but he doesnt deal more damage either, so its just a longer fight).
With OP armor being removed you could try Health increasind data packs if you think monsters will be too tough (I have a Health Increasing Pack too).

"Expert Difficulty" isnt a setting. As soon as you install the pack all mobs are buffed to "Expert standards". So Whatever difficulty you play, Easy, Medium, Hard, Hardcore, the mobs always are stronger as long as the pack is installed.
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