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Published Aug 5th, 2022, 8/5/22 8:55 pm
- 2,311 views, 2 today
- 194 downloads, 0 today
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This data pack adds an item that allows players to bind their horse to and summon / despawn them at will.
Crafting recipe: 1 saddle, 1 carrot, 1 fishing rod
Instructions:
1. tame a horse
2. hit tamed horse with item in hand
3. right click with item to toggle horse
Players can only bind horses which they themselves tamed. Players can bind different horses to different items but can only have one active horse at a time. Horses can still be customized once bound. Horses bound to the item will not drop any items upon death. Once killed, horses can still be resummoned. When summoned for the first time/resummoned, horses will be in the same state they were in prior to being bound/despawned.
=====Licence=====
Horse Summons Data Pack © 2022 by squidgga is licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International.
An exception is made for video content, which can be monetized. However, video creators must give appropriate credit by leaving a link to this page in the video description.
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Crafting recipe: 1 saddle, 1 carrot, 1 fishing rod
Instructions:
1. tame a horse
2. hit tamed horse with item in hand
3. right click with item to toggle horse
Players can only bind horses which they themselves tamed. Players can bind different horses to different items but can only have one active horse at a time. Horses can still be customized once bound. Horses bound to the item will not drop any items upon death. Once killed, horses can still be resummoned. When summoned for the first time/resummoned, horses will be in the same state they were in prior to being bound/despawned.
=====Licence=====
Horse Summons Data Pack © 2022 by squidgga is licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International.
An exception is made for video content, which can be monetized. However, video creators must give appropriate credit by leaving a link to this page in the video description.
=================
Compatibility | Minecraft 1.18 |
to | Minecraft 1.19 |
Tags |
tools/tracking
5670277
119
horse-summons
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Second, i would like to ask if there is a way that i can modify the item that summons horses to be a goat horn, it doesn't need to play a sound or have the cooldown effect (although it would be really cool if is possible), i tried to do that on my own, but since i don't have any experience with datapacks i couldn't pull that off, i manage to make the horn "store" the horse, but failed to make it summon again.
If you could help me with that i would be really appreciated :)
In init.mcfunction, replace line 10 with scoreboard objectives add horse.rclick minecraft.used:minecraft.goat_horn
In rclick_directory.mcfunction, replace line 4 with execute if entity @s[nbt={Inventory:[{Slot:-106b,tag:{hasHorse:1}}]}] run data modify storage horse:item Item set from entity @s Inventory[{Slot:-106b}]
In give_item.mcfunction in line 5, replace the carrot_on_a_stick with goat_horn
I followed those steps, the crafting recipe gives a goat horn and the process to "store" the horse works, but for some reason that i failed to find out, the rclick function doesn't seems to work with that modifications, i tried to change every mention that i can find of "carrot_on_a_stick" with "goat_horn" or "minecraft:goat_horn" but it doesn't seem to help