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Required Resource Pack
Tetrajak avatar Tetrajak
Level 75 : Legendary Modder
320
This data pack removes the need to always be eating food to avoid starving to death. Instead, food directly restores health for the same amount of HP as food points it restores.

When a player would suffer the Hunger status effect (e.g. by being attacked by a Husk, eating rotten flesh, etc.), they are instead inflicted with Slowness that reduces their speed to walking speed (much like if you let your hunger value get low enough that you can't sprint).

There is also an optional resource pack that you can download to hide the hunger bar since it's irrelevant with this data pack installed. It may conflict with some other resource packs that change some of the UI icons due to how these UI elements are stored in the same image.

If you want to use this to try and achieve a more Alpha-Minecraft-like gameplay experience, I also recommend using my Balanced Diet data pack to reduce the effective stack size of food, so inventory management of food is a conscious choice again (it also has some other interesting gameplay effects).
CompatibilityMinecraft 1.16
Tags

8 Update Logs

Version 9 : by Tetrajak 09/25/2020 2:12:08 amSep 25th, 2020

Bugs Fixed
  • Cooked Beef incorrectly detected as both 6hp and 8hp healing.
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1
09/24/2020 11:00 pm
Level 29 : Expert Princess
Kate1902019
Kate1902019 avatar
Can you make the eating of food restores hunger bars instantly like in Alpha version(click to eat, instead of hold click to eat)?
1
09/25/2020 2:14 am
Level 75 : Legendary Modder
Tetrajak
Tetrajak avatar
No, sorry.
1
09/20/2020 6:22 pm
Level 2 : Apprentice Miner
FullHitPoints
FullHitPoints avatar
I was intrigued by this datapack originally. I played this game back when it was in Alpha, where food didn't stack and instead healed your health, so I thought to myself that this would be a good way to relive the original gameplay style of tactically packing food for a spelunking trip. However, upon finding that the food in this datapack is simply way, waaaay too overpowered, I find it ruins the effect. For example, I ate a baked potato, and found it healed over half my health bar. In my opinion, the food should simply heal as much health as it does food points in the vanilla game, so the baked potato should only heal 5 health.

Also, if you can find a way that makes food items single-stack, with some exceptions like cookies, melons, kelp, and sweet berries, that would be real neat.
1
09/21/2020 2:00 am
Level 75 : Legendary Modder
Tetrajak
Tetrajak avatar
Would it be better if food items healed a smaller number of hearts, like they did back in alpha?
1
09/21/2020 6:11 am
Level 2 : Apprentice Miner
FullHitPoints
FullHitPoints avatar
Yeah. As I said, the amount of Food Points a food item gives you should be plenty enough healing. Adding in the Saturation Points was total overkill. I mean, as someone noted below, Cooked Porkchops and Steaks in this datapack are equally as good as Classic Golden Apples, and given how easy those items are to obtain, you'd pretty much be invincible so long as chowed down a steady supply of meat.

Also, if it's possible, making the weaker food items stackable while stronger items single-stack would make the weaker ones valuable again. Cookies and Cake used to be good before the Hunger meter was introduced, when every food item became stackable to 64. Now I don't even bother creating them, as a stack of Cooked Chicken and Beef makes them practically obsolete.
1
09/24/2020 3:39 am
Level 75 : Legendary Modder
Tetrajak
Tetrajak avatar
I've updated the food items to only heal as many hearts as the hunger points they restore.
1
09/24/2020 7:51 pm
Level 2 : Apprentice Miner
FullHitPoints
FullHitPoints avatar
It feels a lot better now. It's definitely a lot more challenging, especially when you self-impose the original non-stacking food rules from pre-Beta 1.8. However, I have noticed a small error. When eating cooked beef, I noticed that I was healing 10 HP, rather than the intended 8, as it was giving a small regeneration buff. I checked your 8 HP functions and found nothing wrong, however, upon checking the other functions, I've found the source of the error. Under 6_hp.json, you have cooked_beef listed there as a consumption trigger, which winds up giving the player a small regeneration buff, giving them an additional 2 HP.
1
09/25/2020 2:12 am
Level 75 : Legendary Modder
Tetrajak
Tetrajak avatar
Thanks for finding that, I've fixed it in the latest version!
1
09/21/2020 3:44 pm
Level 75 : Legendary Modder
Tetrajak
Tetrajak avatar
Thanks for the feedback, I'll look into reducing the healing given by each item.

As for item stacking; that's not possible to manipulate with data packs, but I did make Balanced Diet, which motivates the player to dedicate multiple inventory slots to different food items, which is the same end result as making food item stack size smaller.
1
07/24/2020 2:24 am
Level 1 : New Miner
goody2shoos
goody2shoos avatar
For some reason eating cooked meat of any kind brings me to full health no matter how low my health is.

Any idea of what's wrong?
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