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Legends of War, Reborn is a datapack I've made a long time ago, adding mobs, weapons, and many more.
I've made a Lite version of the combat component of my original datapack, and if you don't know the stuffs that the combat component adds, it adds a class system, forgable weapons for the designated class, and a block n' parry system. What the Lite version does is:
-Uses the vanilla weapons as class weapons
-Keeps the dual wielding function
-Keeps the block n' parry function
(While holding the designated weapon, crouch in order to block)
I've made a Lite version of the combat component of my original datapack, and if you don't know the stuffs that the combat component adds, it adds a class system, forgable weapons for the designated class, and a block n' parry system. What the Lite version does is:
-Uses the vanilla weapons as class weapons
-Keeps the dual wielding function
-Keeps the block n' parry function
(While holding the designated weapon, crouch in order to block)
Compatibility | Minecraft 1.17 |
to | Minecraft 1.19 |
Tags |
6 Update Logs
Actual/Proper Version 2 : by Sansy_Lancy 05/20/2022 7:55:20 pmMay 20th, 2022
Compilations of Logs:
*Duration of Per-hit mechanic is now 5s, instead of 2s (applies in dashing too)
*Dash now doesn't effect clear slow falling and resistance now, as to not clear
previous effects from different sources
*Buffed the Stun, making so that ranged mobs can't shoot when stunned
*Minor technical fixes
*Added a 0.5 sec stun in the 3rd procc of Water element
*True fire deals 2 hearts per second
*Dashing applies Per-Hit passive
(Per-Hit passive is the small speed and damage boost you get when in
combat with the designated weapon of your class)
*Fixed something in the Class Info (When selecting your designated weapon for the first time)
*Removed Ranger class
*Added Shielder class
*Added Stances (Each class will have 2 stances, focusing on what type of attack the stance will do)
*Added Elements such as:
1. Water
2. Fire
3. Wind
4. Lightning
5. Earth
*Added Attack types:
1. Cleave
2. Strike
3. AOE
4. Pull
5. Blink
6. Movement Speed
*Duration of Per-hit mechanic is now 5s, instead of 2s (applies in dashing too)
*Dash now doesn't effect clear slow falling and resistance now, as to not clear
previous effects from different sources
*Buffed the Stun, making so that ranged mobs can't shoot when stunned
*Minor technical fixes
*Added a 0.5 sec stun in the 3rd procc of Water element
*True fire deals 2 hearts per second
*Dashing applies Per-Hit passive
(Per-Hit passive is the small speed and damage boost you get when in
combat with the designated weapon of your class)
*Fixed something in the Class Info (When selecting your designated weapon for the first time)
*Removed Ranger class
*Added Shielder class
*Added Stances (Each class will have 2 stances, focusing on what type of attack the stance will do)
*Added Elements such as:
1. Water
2. Fire
3. Wind
4. Lightning
5. Earth
*Added Attack types:
1. Cleave
2. Strike
3. AOE
4. Pull
5. Blink
6. Movement Speed
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