- check_circle Functions
- check_circle Loot Tables
Published Jul 12th, 2022, 7/12/22 8:37 am
- 6,338 views, 0 today
- 896 downloads, 0 today
0
About
This datapack adds a new storm event to the game. While installed, Zombies and Skeletons have a 2.5% chance to drop the storm’s summon item, known as the ‘Storm in a Bottle’. The player must use the summon item in an open area above ground in the overworld in order to trigger the event.
Once used, a countdown occurs allocating the player 30 seconds to prepare for the event. After the countdown has occurred, players will face 3 rounds that all last 2 ½ minutes, with each round increasing in difficulty but providing better loot. During these rounds, waves of enemies spawn continuously until the the round ends. These enemies drop custom loot which can only be obtained from the event.
After players have beaten all 3 rounds (7 ½ minutes into the event), the final round occurs. At the centre of the battlefield, a boss is spawned. It is known as ‘The Sentinel of the Storm’ and attacks the player with its powerful bow ‘The eye of the Storm’. The player is sent upwards if hit by its arrows, but if the arrows miss, an angry bolt of lightning strikes the spot where it lands.
Loot
This pack adds 11 custom items to the game, including:
Boss Drops
Difficulty
I designed this event to be played at the stage where the player has acquired diamonds but not yet explored the nether. Although the difficulty will vary depending on the players progress through the game, I would give it the following depending on the players progress. The following table measures the difficulty depending on the stats of the player:
As you can see, this is a mid-game event. Consequently, the loot given from the event is mid-tier items such as full protection iron armour.
Important Functions
The following functions are important
pack:jl_storm/give_set
Gives the custom items
pack:jl_storm/give_summon
Gives the summon item
pack:jl_storm/end
Ends the storm prematurely
Feedback
Please leave any feedback such as bugs or issues in the comments, i would greatly appreciate any feedback since this is my first public datapack. Although I have been coding in Minecraft for several years, I am still new to the datapack scene.
I will be working on bug fixes in the near future, so please be patient if you see the bug has already been reported. Enjoy!
This datapack adds a new storm event to the game. While installed, Zombies and Skeletons have a 2.5% chance to drop the storm’s summon item, known as the ‘Storm in a Bottle’. The player must use the summon item in an open area above ground in the overworld in order to trigger the event.
Once used, a countdown occurs allocating the player 30 seconds to prepare for the event. After the countdown has occurred, players will face 3 rounds that all last 2 ½ minutes, with each round increasing in difficulty but providing better loot. During these rounds, waves of enemies spawn continuously until the the round ends. These enemies drop custom loot which can only be obtained from the event.
After players have beaten all 3 rounds (7 ½ minutes into the event), the final round occurs. At the centre of the battlefield, a boss is spawned. It is known as ‘The Sentinel of the Storm’ and attacks the player with its powerful bow ‘The eye of the Storm’. The player is sent upwards if hit by its arrows, but if the arrows miss, an angry bolt of lightning strikes the spot where it lands.
Loot
This pack adds 11 custom items to the game, including:
Boss Drops
- Storm Helmet
- Storm Breastplate
- Storm Leggings Storm Boots
- The eye of the Storm (Bow)
- Storm Arrows
- The Bow of the Storm Skeleton
- The Sword of the Storm Soldier
- The Axe of the Storm Soldier
- The Shield of the Storm Soldier
- Storm in a Bottle
Difficulty
I designed this event to be played at the stage where the player has acquired diamonds but not yet explored the nether. Although the difficulty will vary depending on the players progress through the game, I would give it the following depending on the players progress. The following table measures the difficulty depending on the stats of the player:
Armor | Enchantments | Difficulty |
Leather/Gold | None | Impossible |
Half | Impossible | |
Full | Hard | |
Chainmail | None | Impossible |
Half | Hard | |
Full | Hard | |
Iron | None | Hard |
Half | Medium | |
Full | Medium | |
Diamond | None | Medium |
Half | Medium | |
Full | Easy | |
Netherite | None | Easy |
Half | Super-Easy | |
Full | Super-Easy |
As you can see, this is a mid-game event. Consequently, the loot given from the event is mid-tier items such as full protection iron armour.
Important Functions
The following functions are important
pack:jl_storm/give_set
Gives the custom items
pack:jl_storm/give_summon
Gives the summon item
pack:jl_storm/end
Ends the storm prematurely
Feedback
Please leave any feedback such as bugs or issues in the comments, i would greatly appreciate any feedback since this is my first public datapack. Although I have been coding in Minecraft for several years, I am still new to the datapack scene.
I will be working on bug fixes in the near future, so please be patient if you see the bug has already been reported. Enjoy!
Compatibility | Minecraft 1.19 |
Tags |
5642005
119
Create an account or sign in to comment.
/function pack:jl_storm/give_summon
Please note that for the summon to work, you must be above ground and on a flat surface in the overworld. This includes having no grass, flowers or other blocks within a 3x3 square radius of the player (ignoring the blocks below the player).
Thanks for using my pack! JL.