Minecraft Data Packs / Server Utility

Not Quite Hardcore: Hardcore Resurrection Cost

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ericthelemur's Avatar ericthelemur
Level 22 : Expert Miner
5
A Minecraft 1.16 datapack to allow player revival, but at a doubling cost per revival.


I created this datapack as I wanted to play Hardcore with a group,
but still have a way to recover members who died early, so nobody gets
abandoned.

The way this currently works is the required price -- in diamonds, by
default -- is doubled per death, initially at a cost of 2.
This ensures the cost is attainable as you improve, while still making
it quite punishing at any level. I intend to make a teams/factions based version in the future.

I have also created the resurrection animation shown in the video and images. This was done partially with the technique shown in this video.

Usage


To trigger a revive, be holding at least the required number of diamonds and run /trigger resurrect

To reset the cost, delete the scoreboard nqh_values
There are also cases to deal with having no-one to resurrect or not having enough diamonds. The block of choice can be changed by replacing diamonds in the datapack. To change the base cost and multiplier change the nqh_values scoreboard.
CompatibilityMinecraft 1.13
toMinecraft 1.17
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1
07/31/2021 12:36 pm
Level 25 : Expert Procrastinator
The_Maker_CR
The_Maker_CR's Avatar
Can I edit the cost in any way?
1
07/30/2021 10:38 am
Level 3 : Apprentice Miner
Lead_Lord
Lead_Lord's Avatar
I wish I could choose a player to revive.
1
07/17/2021 2:15 pm
Level 1 : New Collective
IcyGoneSouth
IcyGoneSouth's Avatar
can this work with other datapacks like 3rd life?
1
04/23/2021 11:02 am
Level 26 : Expert Blacksmith
Some Random Kid
Some Random Kid's Avatar
I actually was about to think that the cost was your own blood (life)
1
04/23/2021 11:57 am
Level 22 : Expert Miner
ericthelemur
ericthelemur's Avatar
That might be fun, might add a mode where your max hearts get decreased every death. Or is your idea that someone else has to take damage/die as the cost
1
04/23/2021 2:01 pm
Level 26 : Expert Blacksmith
Some Random Kid
Some Random Kid's Avatar
Your idea also works as well, I guess every death will decrease health or the player will take damage (or die)
1
07/14/2021 5:09 am
Level 49 : Master Pokemon
MacchuPicchu
MacchuPicchu's Avatar
I actually created that exact idea, if you're still interested.
1
07/14/2021 7:19 pm
Level 26 : Expert Blacksmith
Some Random Kid
Some Random Kid's Avatar
I'm not interested anymore but i'll check it out i guess
1
04/23/2021 9:35 am
Level 1 : New System
Maxatron_2000
Maxatron_2000's Avatar
I like it though if it's supposed to be hardcore then I would consider making it so you have to use more items then diamonds.
1
04/23/2021 11:59 am
Level 22 : Expert Miner
ericthelemur
ericthelemur's Avatar
yes, we were having discussions about what items to use. The tricky bit ofc is getting the balance right, we were thinking of switching to totems of undying or wither skulls/stars down the line. I would like to automate that switch, but I'm not sure what the best trigger to upgrade to a different item is tho
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