- check_circle Functions
Published Jul 18th, 2023, 7/18/23 11:14 am
- 896 views, 2 today
- 27 downloads, 0 today
2
(Pasted Description from my Youtube Video)
Welcome to my third (supposedly fourth cause I am currently creating another one, which I abandoned just for this) project, a concept function datapack which I designed (literally within 3 hours) for applying motion to players with the help of the /ride command.
[Notes]
*I have no friend to test this with live on recording, but it definitely works on players.
*This is just a concept, I hope to see variations and tweaks on this datapack soon! Get to work! :D
*Sorry for not editing the video, I am starting to get busy once again.
[Features]
(Readily-available Items for Testing)
+Gravity Rod
+Force Blast (er)
+Boost (er)
+Datapack Remover
[Gravity Rod]
+Literally just pushes entities up (kinda buggy, my bad, fix it :P)
[Force Blast]
+Pushes entities away from you
+Different function and visualization against players (which allowed it to work on them)
[Boost]
+Boosts you in the direction you are facing
+Same function as the Force Blast against players, but is only applied to yourself, supposedly.
[Recommendations and Insights]
-Add a variety of motion values
-Simplify the functions
-Create a more efficient datapack file
-Fix the inconsistencies
-Work for a better and more fluid animation
-Allow player movement while being dragged (?)
-Adjustment of tags such as NoGravity
-Switch for dis/allowing players to stop the motion mid-flight
[Download]
drive.google.com/drive/folders/1H9syH1IhV8kOfJN9YsPskq_JhMZanK16?usp=sharing
[Projects]
drive.google.com/drive/folders/1qTQW9qEmxGP7pXmolpdUWD0fUwBPcR8Z?usp=share_link
[Timestamps]
0:00 Datapack Title
0:07 Gravity Rod
0:29 Force Blast
1:03 Boost
0:28 Preview of Armor Stands used in the /ride command
1:50 Wall Suffocation Due to Small Armor Stand Riding
PS. I really wonder how this function is hidden in plain sight lol.
Welcome to my third (supposedly fourth cause I am currently creating another one, which I abandoned just for this) project, a concept function datapack which I designed (literally within 3 hours) for applying motion to players with the help of the /ride command.
[Notes]
*I have no friend to test this with live on recording, but it definitely works on players.
*This is just a concept, I hope to see variations and tweaks on this datapack soon! Get to work! :D
*Sorry for not editing the video, I am starting to get busy once again.
[Features]
(Readily-available Items for Testing)
+Gravity Rod
+Force Blast (er)
+Boost (er)
+Datapack Remover
[Gravity Rod]
+Literally just pushes entities up (kinda buggy, my bad, fix it :P)
[Force Blast]
+Pushes entities away from you
+Different function and visualization against players (which allowed it to work on them)
[Boost]
+Boosts you in the direction you are facing
+Same function as the Force Blast against players, but is only applied to yourself, supposedly.
[Recommendations and Insights]
-Add a variety of motion values
-Simplify the functions
-Create a more efficient datapack file
-Fix the inconsistencies
-Work for a better and more fluid animation
-Allow player movement while being dragged (?)
-Adjustment of tags such as NoGravity
-Switch for dis/allowing players to stop the motion mid-flight
[Download]
drive.google.com/drive/folders/1H9syH1IhV8kOfJN9YsPskq_JhMZanK16?usp=sharing
[Projects]
drive.google.com/drive/folders/1qTQW9qEmxGP7pXmolpdUWD0fUwBPcR8Z?usp=share_link
[Timestamps]
0:00 Datapack Title
0:07 Gravity Rod
0:29 Force Blast
1:03 Boost
0:28 Preview of Armor Stands used in the /ride command
1:50 Wall Suffocation Due to Small Armor Stand Riding
PS. I really wonder how this function is hidden in plain sight lol.
Compatibility | Minecraft 1.20 |
Tags |
tools/tracking
6009290
119
player-push-concept
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