- check_circle Advancements
- check_circle Functions
- check_circle Loot Tables
- check_circle Predicates
- check_circle Recipes
- check_circle Structures
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Welcome to Survivor's Elegy, an extensive datapack designed to add cohesiveness and interesting features to your survival world!
Some of the features added are the following:
Some of the features added are the following:
Game Mechanics
Withering
Overworld creatures staying in the nether for a long time will be affected the wither effect every ~1 minute! The withering can be mitigated by staying on other dimensions, which will gradually cure withered entities, or by eating warped wart food, which will extend the time of invulnerability. But beware! Eating too much of said food is not good, and you'll start experimenting side effects if consumed recklessly.
Zombifying
Creatures can be infected with the Phage effect, which will turn them into zombified versions of said creature or die if there's no zombified equivalent. Players can be affected by this too, so watch out if you're playing on multiplayer.
Rotting
Considering Zombified creatures as well-functioning organisms isn't exactly correct, hence why with this datapack they'll rot until they're just a sack of bones. By extension, this also adds new skeleton variants: Piglin Skeletons and Illager Skeletons!
Worldgen
Updated Swamp Hut


Swamp Huts have been boring since they were added. This pack changes them so it's a full-fledged house with multiple enemies and a vast amount of loot and information!
New Nether Biomes:

Withered Grounds
New Nether Biomes:

Withered Grounds
Dark desolated biome with vast amounts of undead withered corpses. Be prepared if you plan on adventuring here, the wither is watching closely!
Metamorphic Caves
Metamorphic Caves
Why do blazes only spawn on nether fortresses? In this datapack blazes expand out of their cages and to this extra hot biome, where fire springs are common and lava rivers flood the ground.
Entities


Illagers now equip torches on their offhand if they're on dark places.
Endermen can spawn holding a wide range of blocks from all dimensions.
Breeding Pigs now gives birth to 1-4 piglets.
Zombies, Drowneds, Husks, Skeletons, Wither Skeletons, Piglins and Zombified Piglins now spawn with new equipment.
Wandering Trader Llamas can now spawn already chested and with different carpets.
Wandering Trader Llamas can now spawn already chested and with different carpets.
Players, Piglins, Hoglins and Zoglins now drop their heads if killed by a charged creeper.
Items


Enchanter's Guide: This special book now replaces the regular book on the Enchanting Table recipe, making enchanted gear a more difficult feature to access.
Copper Tridents: Tridents can now be crafted by upgrading a lightning rod. When a trident breaks it will revert back to being a lightning rod but keeping all its traits, which means you can upgrade it again and get the same trident back!
Copper Tridents: Tridents can now be crafted by upgrading a lightning rod. When a trident breaks it will revert back to being a lightning rod but keeping all its traits, which means you can upgrade it again and get the same trident back!
Battle Staff: With 7 dps, this is an early game weapon that'll require some skill to use properly. It comes with a bamboo variant as well!
Outpost Compass: Dropped by pillager patrol leaders on duty, they point to the nearest pillager outpost.
And way more!
A wiki is currently under development [HERE]
Join CiscuLog's Discord to follow the pack's progress!
A wiki is currently under development [HERE]

Compatibility | Minecraft 1.18 |
Tags |
2 Update Logs
Survivor's Elegy Alpha v0.3.0 (12/03/2022) : by Siscu 03/12/2022 7:09:37 amMar 12th
- Added exclusive 1.18.2 compatibility
- Added copper helmet durability and oxidisation
- Added dragon egg lore announcing the dragon slayer
- Added killing the dragon grants the "free the end" advancement to all players in the area
- Added "Hot Spot" advancement for when a fire spring explodes next to a player
- Added amethyst zombies that grant blindness to a player they hit
- Added lush zombies
- Added new pillager outpost generation (unnoticeable change)
- Changed breach spawning module: re-enabling the pack won't spawn extra breach markers
- Changed piglin/hoglin heads on item frames. They can now be rotated if the frame is not in a wall
- Changed nether worldgen, now gravel and sould sand shores can be found on crimson and warped forests, as well as on withered grounds
- Changed nether worldgen, lava streams on metamorphic caves cannot generate on ceilings anymore
- Changed nether worldgen, reduced the amount of magma blocks in metamorphic caves
- Changed Enchanter's Guide chance of spawning on stronghold libraries
- Fixed Hoglin loot table, they now always drop their heads if killed by a charged creeper
- Fixed piglins riding striders now hold fungus on sticks again
- Fixed Outpost Compass, now illagers only drop them when killed by a player on a world with pillager outposts
- Removed nether fortresses
- Removed nitwit villagers
- Reworked day titles
- Added copper helmet durability and oxidisation
- Added dragon egg lore announcing the dragon slayer
- Added killing the dragon grants the "free the end" advancement to all players in the area
- Added "Hot Spot" advancement for when a fire spring explodes next to a player
- Added amethyst zombies that grant blindness to a player they hit
- Added lush zombies
- Added new pillager outpost generation (unnoticeable change)
- Changed breach spawning module: re-enabling the pack won't spawn extra breach markers
- Changed piglin/hoglin heads on item frames. They can now be rotated if the frame is not in a wall
- Changed nether worldgen, now gravel and sould sand shores can be found on crimson and warped forests, as well as on withered grounds
- Changed nether worldgen, lava streams on metamorphic caves cannot generate on ceilings anymore
- Changed nether worldgen, reduced the amount of magma blocks in metamorphic caves
- Changed Enchanter's Guide chance of spawning on stronghold libraries
- Fixed Hoglin loot table, they now always drop their heads if killed by a charged creeper
- Fixed piglins riding striders now hold fungus on sticks again
- Fixed Outpost Compass, now illagers only drop them when killed by a player on a world with pillager outposts
- Removed nether fortresses
- Removed nitwit villagers
- Reworked day titles
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I think the sleeping issue is multiplayer only. Could you confirm if you're trying this on multiplayer?
it might not have all the functionalities for thunderstorms which I'll tackle in the next update, but the skipping the night part should be working correctly
in any case, type the following in the game chat to change both daytime and sleeping features
/function siscu:config
I don't understand what I'm doing wrong ._.
Оn the first day, the timer of the day is displayed .
On the second day , timer gives out something incomprehensible
and then the night does not pass.