• • 2/8/22 11:00 am • 1 logs
- 3.3k views • 1 today
- save_alt 104 downloads
- Compatibility
- Minecraft 1.17
- to version
- Minecraft 1.18
- Changes include
- Advancements
- Functions
- Loot Tables
- 3
- 0
- 1
Required Resource Pack
16
Combines both 3 creepypastas and 1 mod that are about zombies into 1. I also added the sculk parts just for me. I just coded the functions into making what the headless experimented symbiosis cyborg sculk zombies could be. I watch creepypasta videos about reported entities and wondering what would it be like if it were in Minecraft actual gameplay. I plan to make them a separate mob but for now since I don't have the tool to make them as custom entities I have them changing the regular zombies just like what I originally planned to make them.
Sculk aliens, which replace the regular zombies, are fast like a player and deal 99 damage! They are headless so they don't wear head items or drown, but could still see. They are not able to pick up any loot or break down doors. Sculk aliens jump 3 blocks high and are fire resistant. They don't burn in the daylight. Sculk aliens drop 0–2 iron ingots after dying. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. They can also drop one of the following when killed by a player or tamed wolf:
A sculk alien also drops an invisible head when killed by a charged creeper. I plan to make them more like the zombie experiment when there are more tools to use like the "blockstate" command or a command to set game events.
There is an advancement where you have to kill a sculk alien without being killed by one of them. Getting this advancement rewards you with 120 experience.
For a bonus, since the zombie creepypastas make scary monster sounds, I made the zombie ambient sounds a monster roar from here. But it seemed like it just made the zombie have the ambient sounds silent since I couldn't hear the sound. I checked the path to the sound file and it seemed correct. Whatever it is it might be that it has to be a certain set-up.
The creepypastas:
1. THE ZOMBIE EXPERIMENT
2. THE HEADLESS ZOMBIE!
3. Symbiosis Zombie
Mod port:
. Cyborgs
Sculk aliens, which replace the regular zombies, are fast like a player and deal 99 damage! They are headless so they don't wear head items or drown, but could still see. They are not able to pick up any loot or break down doors. Sculk aliens jump 3 blocks high and are fire resistant. They don't burn in the daylight. Sculk aliens drop 0–2 iron ingots after dying. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. They can also drop one of the following when killed by a player or tamed wolf:
- Sculk Sensor
- Egg
- Ghast Tear
- 5⁄600 (about 0.83%)
- 7⁄600 (about 1.17%) with Looting I
- 9⁄600 (1.5%) with Looting II
- 11⁄600 (about 1.83%) with Looting III
A sculk alien also drops an invisible head when killed by a charged creeper. I plan to make them more like the zombie experiment when there are more tools to use like the "blockstate" command or a command to set game events.
There is an advancement where you have to kill a sculk alien without being killed by one of them. Getting this advancement rewards you with 120 experience.
For a bonus, since the zombie creepypastas make scary monster sounds, I made the zombie ambient sounds a monster roar from here. But it seemed like it just made the zombie have the ambient sounds silent since I couldn't hear the sound. I checked the path to the sound file and it seemed correct. Whatever it is it might be that it has to be a certain set-up.
The creepypastas:
1. THE ZOMBIE EXPERIMENT
2. THE HEADLESS ZOMBIE!
3. Symbiosis Zombie
Mod port:
. Cyborgs
1 Update Logs
Update #1 : by Foxy Max 02/08/2022 11:00:07 amFebruary 8, 2022 @ 4:00 pm UTC
* Now combines Symbiosis Zombie as well!
- Now jumps 3 blocks high. It doesn't seem to behave like that.
- Changed the screenshots for new look. It looked like a goblin.
* Zombie ambient sound is now a monster roar. Warning, I didn't hear the sound in gameplay so there might be some sort of problem.
- Now jumps 3 blocks high. It doesn't seem to behave like that.
- Changed the screenshots for new look. It looked like a goblin.
* Zombie ambient sound is now a monster roar. Warning, I didn't hear the sound in gameplay so there might be some sort of problem.
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