Data Packs Weapons and Armor

Useful Armor Trim

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Compatibility
Minecraft 1.21
Changes include
  • Functions
  • Loot Tables
  • Recipes
  • 12
  • 16
yeshan233
Lvl 17Journeyman Miner
0
For Minecraft 1.21.4 - 1.21.5



Tired of vanilla armor trims being purely cosmetic?

  This data pack revolutionizes trimmed armor by adding powerful in-game effects through custom commands! Transform your decorative designs into functional gear with unique abilities.



How does it enhance armor trims?

Material-Driven Base Stats
  Each trim material (e.g. Iron, Redstone, Lapis) dynamically boosts your armor's core attributes - armor toughness, movement speed, or luck.

Set Bonus System
  Each armor trim pattern (e.g. Wild, Spire, Snout) grants exclusive bonuses. Equip more pieces of the same trim type to amplify effects.



Mix and match any material + pattern combo — cook up your own god-tier bling!

Trim material on armors

Material


Attributes


Amethyst

+0.5 Entity Interaction Range

Copper

+0.15 Attack Speed

Diamond

+4 Max Health

Emerald

+2 Safe Fall Distance
+0.5 Step Height

Gold

+0.25 Block Break Speed
+1 Block Interaction Range

Iron

+2 Armor Toughness

Lapis

+1.5 Luck

Netherite Material

+20% Sweeping Damage Ratio
+0.15 Explosion Knockback Resistance

Quartz

+1 Attack Damage

Redstone

+0.02 Speed

Resin

+0.5 Attack Knockback
-25% Fall Damage Multiplier

Trim pattern on armors

Pattern
I
II
III
IV
Sentry
Crossbow Damage +1.0
Crossbow Damage Reduction Over Flight Time -1.0/s (max: 1.0s)
Crossbow Damage +1.5
Crossbow Damage Reduction Over Flight Time -1.5/s
On-Fire Buffs: Speed II (1s)Jump Boost II (1s)
Crossbow Damage +2.5
Crossbow Damage Reduction Over Flight Time -2.0/s
Crossbow Damage +3.0
Crossbow Damage Reduction Over Flight Time -2.5/s
On-Fire Buffs: Speed II (3s)Jump Boost II (3s)
Vex
After hitting a mob with an axe, summon Evoker Fangs (6 magic damage) on a random nearby enemy every 1.5s for 5s
Reduce fangs' attack interval to 1.2s
Lock onto up to 2 enemies simultaneously
Reduce fangs' attack interval to 0.8s
Wild
Constantly gain Hunger. When Saturation ≤10, gain:
◈ Strength I
◈ Haste I
◈ Speed I
Hunger effect strengthens
When Saturation ≤10, gain:
◈ Strength II
◈ Haste II
◈ Speed II
Hunger effect strengthens
When Saturation ≤10, gain:
◈ Strength III
◈ Haste III
◈ Speed III
Hunger effect strengthens
When Saturation
≤10, gain:
◈ Strength V
◈ Haste V
◈ Speed V
Coast
While in water, gain:
◈ Strength I
◈ Resistance I
While in water, gain:
◈ Strength II
◈ Resistance II
While in water, gain:
◈ Strength III
◈ Resistance III
Effects persist for 3s after leaving water
Dune
Arrows gain damage boost scaling with flight time: +0.8/s (max 1s calculation)
Multiplier boosted to 1.6/s
Arrows gain Piercing I (Punch through shields!)
Multiplier surges to 2.4/s
Multiplier peaks at 3.2/s
Piercing upgraded to II
Wayfinder
Sprinting leaves a trail granting allies:
◈ Speed II (1s)
Trail lasts 2s (activates after 1s)
Allies also gain:
◈ Invisibility I
◈ Saturation I
Self gains:
◈Resistance I
while sprinting
Speed boost jumps to IV
Trail duration extends to 4s
Self radiates:
◈ Resistance II
◈ Speed II
◈ Glowing
Raiser
Summon a combat wolf with 10❤️/ 3⚔️, and natural regeneration. Revives automatically after 60s if killed.
Upgraded Companion:
15❤️/ 6⚔️
Alpha Wolf Enhancement:
20❤️/ 9⚔️
If the wolf wears armor: Grants massive damage boost, fire immunity, speed boost, and fall damage negation.
Shaper
On revival, gain for 15s:
◈ Absorption II
◈ Speed II
◈ Resistance I
Resistance upgraded to II
Overclocked Recovery:
◈ Absorption III
◈ Speed III
Effect duration extended to 30s
Host
Gain ◈ Weakness I
◈ Resistance I
Summon Mini Iron Golem:
(4❤️/4⚔️) on shield block (1.5s cooldown)
Holding shield grants nearby allies:
◈ Resistance I
◈ Strength I
Self Resistance II
Golem upgraded to
7❤️/7⚔️
Self Weakness II
Golem peaks at:
10❤️/10⚔️
Ally buffs boosted to Resistance II
Strength II
Ward
Mark attackers in 3 seconds with:
◈ Glowing ◈ Weakness I
◈ Slowness I
(3s duration)
Effect duration 6s
Adds ◈ Wither I
Wither I → II
Slowness I → II
New curse:
◈ Darkness
Wither II → III
Weakness I → II
Slowness II → III
Silence
After avoiding melee for 8s, gain stacks per cycle:
◈ +3 Melee Damage (max 6)
◈ Speed I (max 2)"
Cycle reduced to 6s
Grants Invisibility for 3s per trigger

Cycle shortened to 4s
Damage cap ↑ 6→9
Speed cap ↑ 2→3
Adds Resistance I during effect
Damage cap surges to 15
Speed cap peaks at 5
Tide
Thrown tridents emit magic pulses (1❤️/0.5s) around you
Non-Loyalty tridents lose effect after landing
Pulse damage 1→2
Applies Slowness II (1s) on hit
Damage 2→3
Pulse radius expands
Damage peaks at:
4❤️/0.5s
Creates Whirlpool on impact:
Pulls enemies

Snout
On taking damage, consume 2 Gold Nuggets to gain:
◈ Absorption I
◈ Regeneration I (3s)

Effect duration:
3s → 6s
New buff:
◈ Fire Resistance
Absorption I → II
Regeneration I → II
Regeneration II → III
Absorption II → III

+20% chance to ignore gold consumption
Rib
Continuous crossbow reloading boosts projectile speed:
+0.1%/s (max 5s)
Cost: -80% Speed + Jump Disabled before shot

Speed boost rate:
0.1 → 0.2%/s
Boost rate:
0.2 → 0.3%/s

Boost rate peaks at 0.4%/s
Eye
Short sneak-tap teleports you towards crosshair (max 8 blocks) and Gain:
◈ Strength II (3s)
Cooldown: 10s
Using Ender Eye: Glowing on all entities in 15-block radius (5s)
Max range 8→12
If landing on air, gain Slow Falling I (2s)
Range 12→16 Cooldown 10s→8sCooldown 8s→6s
Post-teleport 2s window allows 1 extra blink
Each blink adds +6s to total CD
Spire
Bow damage scales with draw time → +0.4/s (max 3s)
While flying → +50% movement speed
Damage rate 0.4→0.6/s
Full-drawn shots (≥3s) explode on impact → AoE magic damage = 1.0×arrow damage
Damage stacking speed x2 while airborne
Damage rate 0.6→0.8/s
Explosion multiplier 1.0x→1.5×
Flight speed 50%→100%
Damage rate peaks at 1.0/s
Explosion radius++
Flying reduces fall damage by 50%
Damage stacking speed x3 while airborne
Flow
Trident deals +1 magic damage on riptide | All trident melee/riptide attacks converted to magic damage (scales with strength)
While holding trident:
◈ Attack reach +0.5
swim faster underwater
Attack reach:
+0.5→+1.0
On riptide activation:
◈ Absorption I (2s)
◈ +20% damage boost (1s)
Riptide dash creates Temporary Air Pocket at destination
Bolt
Shoot Nail with wind charges:
▲ Deals 2❤️ true damage ▲ Embeds in blocks/entities (30s lifespan)
▲ Can be attacked (2 hits to destroy) | Hammer Strike:
  While in blocks, destroy block (Iron-tier) then Create Sonic Burst (3 blocks) deal (2s):
  ◈ Slowness IV
  ◈ Jump Disable
  ◈ Attack Speed -50%
  While in entity, deal 10❤️ true damage.
 Then destroy the Nail and get short Fall immunity
▲ Note: Hitbox at end
▲ Nail effects ALWAYS inherit from thrower
On embedding: Applies
Slowness II
Blindness
Sonic duration 2s→4s Hammer damage: 10→12❤️
Nail durability 2→3 hits
Hammer damage :
12→15❤️
Sonic radius 3→5
Direct damage(nail): 2→4❤️
Hammer strike launches nail → Pierce blocks
Direct damage: 4→6❤️



Other Key Changes

  Bows ↔ Crossbows now share all enchantments except Quick Charge

  New Cosmetic Enchant: Spire Armor Trim
    Craft in a Smithing Table with:
      Spire Armor Trim Template + Elytra → Elytra with Spire effects
    Triggers: Activate Spire trim abilities while equipping


File Details

  Data Pack: (1.21.5)
    Support English and Chinese:
      中文描述文件: https://wwjv.lanzoum.com/iZPFF2uaffud 密码: 50ij

  Resource Pack: (1.21.4-1.21.5)
    Modifies trim_material.minecraft.<material> & trim_pattern.minecraft.<pattern> to add brief effect          descriptions in-game. Data pack works 100% without it so it's unnecessary
    Here to download the resource


Notes

  This data pack was initially created to enhance a custom survival mini-game map I designed. I recognized its potential as a versatile standalone modification and refined it for broader compatibility. Now released publicly.

  I plan to release future updates addressing player feedback and expanding compatibility with upcoming Minecraft versions.



1 Update Logs

Update for 1.21.5 : by yeshan233 04/26/2025 5:17:10 amApril 26, 2025 @ 9:17 am UTC

Fix some bugs for 1.21.4

Completed tests for 1.21.5, fixed several bugs in the beta version, and updated the data pack to 1.21.5

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