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Utils Library - Motion in Direction, Player Data Storage, Predicates, Item Modifiers, Entity Tags and More! [1.21.X]

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Compatibility
Minecraft 1.21
Changes include
  • Functions
  • Loot Tables
  • Predicates
Added Creditgithub.com/lullaby6
  • 8
  • 7
Required Resource Pack
lullaby6
Lvl 53Grandmaster Miner
47

Utils


DP Version: 4

MC Version: 1.21.X

Features

  • Global, Entity and Player Functions
  • Motion Entity in Facing Direction
  • Player Data Storage
  • Consts Scores
  • Player Score ID
  • Predicates
  • Item Modifiers
  • Entity Tags
  • Macro Functions
  • Custom Use Remainder

Commands

Global


Clear chat for all players:
/function utils:global/clear_chat

Hide sidebar:
/function utils:global/hide_sidebar

Entity


Despawn an entity/mob:
/execute as @n[type=zombie] run function utils:entity/despawn

Reset entity/mob/player all attributes:
/execute as @n[type=zombie] run function utils:entity/reset_all_attributes

Heal full:
/execute as @n[type=iron_golem] run function utils:entity/heal_full

Player


Clear chat for player:
/function utils:player/clear_chat

Reset XP (points and levels):
/function utils:player/xp/reset

Get all XP Points:
/function utils:player/xp/get_all_points

The function return the all xp points and they are saved in the score utils.player.xp.total_points

Random TP for voids worlds:
/function utils:player/random_tp

Motion

function utils:motion/calc

summon fireball ^ ^ ^.5

execute store result entity @n[type=fireball] Motion[0] double -0.00025 run scoreboard players get @s utils.motion.mx
execute store result entity @n[type=fireball] Motion[1] double -0.00025 run scoreboard players get @s utils.motion.my
execute store result entity @n[type=fireball] Motion[2] double -0.00025 run scoreboard players get @s utils.motion.mz

or you can use the Storage and Macro method:
function utils:motion/storage {"value":"-0.00025"}

summon fireball ^ ^ ^.5

data modify entity @n[type=fireball] Motion set from storage utils:motion motion

Player Data Storage

Create data


Exist two ways to create or add data to a path, set and append, when you use set, the absolute value of the path will be the data arg, and for append, the path will be an array, and will append the data arg.
# absolute
/function utils:player/storage/set {"path":"lives","data":3}
/function utils:player/storage/set {"path":"name","data":'"lullaby6"'}

# array
/function utils:player/storage/append {"path":"deaths","data":1}
/function utils:player/storage/append {"path":"deaths","data":2}
/function utils:player/storage/append {"path":"deaths","data":3}

Run function with Player's data


When you use the player/storage/function all data/args from player's storage will be received to the function like macro args.
/function utils:player/storage/function {"function":"namespace:say_lives"}

say_lives.mcfunction file:
$say $(lives)

Remove data

# absolute
/function utils:player/storage/remove/data {"path":"lives"}
/function utils:player/storage/remove/data {"path":"name"}

# array
/function utils:player/storage/remove/first {"path":"deaths"}
/function utils:player/storage/remove/index {"path":"deaths","index":1}

Consts


There are constants from 0 to 1000.

You can check and get the const value running this command:
/scoreboard players get <number> utils.const

Usage example:
/scoreboard players get 1 utils.const

Player Score ID


Get the player score ID:
/scoreboard players get @s utils.player.id

Predicates

  • can/see_sky
  • has/effect/<effect_name> (speed, regeneration, ...)
  • has/passenger
  • in/biome/<biome_name>
  • in/structure/<structure_name> (village, desert_pyramid, trial_chambers, ...)
  • in/dimension/<dimension_name> (overworld, the_nether, the_end)
  • in/light/<level> (0, 5, 10, 15, 0-5, 5-10, ...)
  • is/raining
  • is/thundering
  • is/baby
  • is/falling
  • is/flying
  • is/ground
  • is/on_fire
  • is/riding
  • is/sneaking
  • is/sprinting
  • is/swimming
  • random/<chance> <0.1 (10%), 0.5 (50%), ...>

Example:
/execute as @s if predicate utils:is/on_fire run say I am on fire D:

Item Modifiers

  • count
    • count/add/<number>
    • count/remove/<number>
    • count/set/<number>
  • enchantment_glint_override/<boolean>
  • max_stack_size/<number>
  • rarity/<rarity_name>
  • remove_component/<item_component_name> (use_cooldown, enchantments, max_stack_size, ...)
  • repair_cost/<number>
  • tooltip/<tooltip_name>/<show | hide>
  • use_cooldown/<time> (1s, 2s, 1m, 1h, ...)
  • clear_bundle
  • clear_container
  • death_protection
  • enchant_randomly_compatible
  • enchant_randomly
  • furnace_smelt
  • glider
  • hide_additional_tooltip
  • hide_tooltip
  • non_consumable
  • one_use
  • remove_container_loot
  • repair
  • unbrekeable

Example:
/execute if items entity @s weapon.mainhand minecraft:raw_iron run item modify entity @s weapon.mainhand utils:furnace_smelt

Entity Tags

  • animals
  • aquatics_animals
  • aquatics_real_animals
  • aquatics
  • arthropods
  • bosses
  • cows
  • end
  • fishs
  • flyers_hostiles
  • flyers
  • horses
  • hostiles
  • humanoids
  • illagers
  • monsters
  • nether
  • neutrals
  • passives
  • piglins
  • proyectiles
  • real_animals
  • rideables_animals
  • rideables
  • slimes
  • spiders
  • tameables
  • undead
  • villagers_hostiles
  • villagers
  • zombiess
  • team_player

Example:
/effect give @e[type=#utils:team_player] glowing 1 0

License


MIT

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