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XP effects

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XtraRandom
Level 10 : Journeyman Dragon
0
Use Experience to buy Effects

uhhh not much to say is there?

only about halfway through the development thing at the moment

datapack currently has:
advancements/achievements for almost every positive effect
for example, there is an advancement called Haste for getting the haste effect in general, as well as a small (100exp) reward.
Getting Haste 10 (haste 9 with commands and stuff) will give a hidden challenge achievement called "I Am Speed" or something with a 500 exp reward
(average achievement stuff)

there are functions at the moment to manually buy these effects, for example typing "/function xp:strength1" will remove 10 levels from the player and grant the Haste effect, I have tried to find any bugs/ways to break it but haven't found any yet

By typing "/xp:_strength", a tellraw message will pop up and give a bunch of clickable text options, with information on the level of effect they grant and how much experience it costs, when clicked it will run the function for that particular level and do the stuff stated above.



The problem at the moment is if a player has operator (needed to run functions), they probably don't need to buy the effects.

I am currently working on /trigger commands that non-op players will be able to run to buy the effects, but there are some problems and it ain't working right now.






this is my first public datapack and idk how this stuff works so help would be nice :)

PS thanks to anabananaplays , drpencil_ and michaelslife for helping me get this pack started
CompatibilityMinecraft 1.20
Tags

1 Update Logs

Discontinuing : by XtraRandom 06/12/2024 11:12:19 pmJune 13, 2024 @ 3:12 am UTC

I AM NOT CONTINUING THIS PROJECT, FEEL FREE TO USE THE STRUCTURE THING AS YOU WANT, (though a little bit of credit would be nice)
I really don't have the time to do it and probably should've edited a while ago

  Have something to say?

User4189660G
11/16/2023 4:49 pm
Level 1 : New Miner
Hey I can't seem to get it working, data pack is installed, in singleplayer, and cheats are on. I have no clue what's wrong but it recognizes that the function exists yet says it doesn't exist at the same time.
2
XtraRandom
11/23/2023 12:28 am
Level 10 : Journeyman Dragon
Yeah I know that's a problem, I'm only like 50% of the way to finishing the pack, but when I do it should be able to be used without cheats, and I'll have instructions for every step on how to install it etc.

Thanks for the feedback
1
shirenez
10/06/2023 8:41 am
Level 1 : New Explorer
this datapack is what i want to balance player with difficulty datapack but does the effect last forever?

like if the player dead then respawn the effect still there
2
XtraRandom
10/13/2023 8:22 am
Level 10 : Journeyman Dragon
Unfortunately I don't know how to do that yet, but I could probably make a scoreboard to keep effects after death. So answer is, no, players lose the effects after death.

Sorry for the late reply
2
mega7
09/29/2023 9:23 am
Level 49 : Master Muffin Engineer
Functions don't work with non op'ed players. Just wanna mention that
2
XtraRandom
09/30/2023 6:49 pm
Level 10 : Journeyman Dragon
Yeah, I mentioned that in the description I think, it's only 50% because I'm working on the triggers for it

And then maybe I'll try to make a better GUI thing for it, so players don't even need to run commands


¯\_(ツ)_/¯
1
shirenez
10/01/2023 3:24 am
Level 1 : New Explorer
can non op'ed player use the gui?

like the op player use the command then the other use the gui
2
XtraRandom
10/01/2023 10:07 am
Level 10 : Journeyman Dragon
I haven't been able to test in multiplayer yet, so I'm not sure yet

But soon I'll make it so non-ops can use the command
1

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