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Required Resource Pack
17
V1.15.3
THANK YOU FOR 3000+ DOWNLOADS!ZealotCraft is a multiplayer friendly RPG/SMP expansion for Minecraft that adds 9 original classes, 2 types of grappling hooks, throwing stars, and traps with different effects; alongside some fresh gameplay additions and events like meteor showers, throwable TNT, and the ability to set temporary spawnpoints at campfires. Each class features unique attacks and abilities like dual wielding, sword throwing, boomerangs, and more! Future updates will flesh out the faction system and introduce bosses and other events.
*CURRENT VERSION WILL ONLY WORK IN LATEST 1.20 SNAPSHOTS*
Check CurseForge for older vesions.
🎮 GLOBAL FEATURES
Zealotcraft brings a variety of new gameplay features that focus on ways to enhance vanilla gameplay. Many of these are original ideas, but some come from community suggestions I've seen or have been inspired by other content creators.
GAMEPLAY
● Chains are climable
● Dropped saplings replant themselves.
● Leading a chicken or bee grants slow falling.
● Sleeping in a bed can heal up to two-thirds of a player's health.
● Eating glow berries grants night vision and removes blindness.
● Throwing amethyst at a campfire sets a temporary spawn point and heals/replenishes nearby players.
● Crouching near a lit TNT entity will allow you to grab it, standing up will launch it in the direction you're facing.
● Dropped saplings replant themselves.
● Leading a chicken or bee grants slow falling.
● Sleeping in a bed can heal up to two-thirds of a player's health.
● Eating glow berries grants night vision and removes blindness.
● Throwing amethyst at a campfire sets a temporary spawn point and heals/replenishes nearby players.
● Crouching near a lit TNT entity will allow you to grab it, standing up will launch it in the direction you're facing.
VISUAL/AUDIO
● Heartbeat sound effect when health is low.
● Players display blood effects when damaged.
● Enchantments have symbols that correspond to its effects
● Having a clock in your inventory will show the in-game day of the week and current time on your HUD.
● Having a compass in your inventory will show your coordinates and the direction you're facing on your HUD.
● Players display blood effects when damaged.
● Enchantments have symbols that correspond to its effects
● Having a clock in your inventory will show the in-game day of the week and current time on your HUD.
● Having a compass in your inventory will show your coordinates and the direction you're facing on your HUD.
COMBAT
● Jumping on spiders and silverfish will crush and damage them.
● Players can pick up arrows from any source by crouching near it.
● All light sources can damage Phantoms.
● Players can pick up arrows from any source by crouching near it.
● All light sources can damage Phantoms.
Things To Note:
● Because of advanced movement, If you play at a higher FOV I recommend turning down the FOV effects in accessibility settings.
● If using a version prior to 1.13, commands to give items can be found in the file z_assist:items/detect/selected_item
● If using a version prior to 1.13, commands to give items can be found in the file z_assist:items/detect/selected_item
🤺 CLASSES
Classes are the core experience of ZealotCraft — each is equipped with powerful movement and combat capabilities which offer unique exploration and combat experiences for PvE and PvP. There are three main archetypes each containing three sub-classes of escalating tiers focused on specific power fantasies.
Universal Class Mobility Kit
Slide: After sprinting, crouching will give a short burst of speed.
Crawl: Crouching while facing a 1 block gap will allow you to crawl into it.
Charge Jump: Crouching grants increased jump height.
Clamber: Crouching next to the top of walls or ledges will let you climb up them.
Dive: Landing in water after most movement abilities or grappling will allow you to move quickly in the water for a brief period.
Crawl: Crouching while facing a 1 block gap will allow you to crawl into it.
Charge Jump: Crouching grants increased jump height.
Clamber: Crouching next to the top of walls or ledges will let you climb up them.
Dive: Landing in water after most movement abilities or grappling will allow you to move quickly in the water for a brief period.
TIER I |
SCOUT
The scout class is focused on exploration and being able to enter and escape any type of engagement. They are experienced with a variety of weaponry and tools and use those skills to put down their enemies.
/scoreboard players set @s zc.class 1
MOBILITY |
Scale: Sprinting or crouching next to a wall allows you to climb or run across it.
Agile: Increased speed and jump height while sprinting.
Trekker: Able to hold your breath for longer when underwater and not swimming. Increased swim speed.
/scoreboard players set @s zc.class 1
ATTACK 1 | DYNAMIC ARSENAL Blocking an attack with your shield grants strength. Attacking an enemy with your sword grants resistance. Hitting an opponent with an arrow grants speed. | SUPPORT 1 | GRAPPLE QUIVER Arrows fired from your bow or crossbow will act like a Grapple Shot. |
ATTACK 2 | ARROW HURL Dropping an arrow while sneaking/crouching/sliding will send it hurling forward. | SUPPORT 2 | FAST HEAL Sneaking with half your hunger bar filled will regenerate health. |
MOBILITY |
Scale: Sprinting or crouching next to a wall allows you to climb or run across it.
Agile: Increased speed and jump height while sprinting.
Trekker: Able to hold your breath for longer when underwater and not swimming. Increased swim speed.
HUNTER
Hunters are swift and deadly stalkers. They focus on tracking down and immobilizing targets with pinpoint accuracy. A hunter is able to read engagements ahead of time and can be a deadly force up close or far away.
/scoreboard players set @s zc.class 2
MOBILITY |
Scale: Sprinting or crouching next to a wall allows you to climb or run across it.
Evade: Crouching after walking in any direction will give a short burst speed.
Charge Sprint: Sprinting progressively increases your speed over time.
Trekker: Able to hold your breath for longer when underwater and not swimming. Increased swim speed.
Boost: Crouching in the air grants a short burst of levitation.
Lunge: While sprinting, crouching in the air will lunge you forward.
/scoreboard players set @s zc.class 2
ATTACK 1 | DISORIENTING BLOW Punching enemies has a chance to slow, blind, and weaken them. | SUPPORT 1 | HUNTER ARROWS Arrows are not affected by gravity for a short time, allowing for improved accuracy and increased distance. On hit, arrows will highlight and track enemies on your HUD, displaying how far they are from you and their current health. Arrows that impale blocks will make nearby enemies glow unless they are not moving or sneaking. |
ATTACK 2 | BOOMERANG Dropping your bow sends it spinning forward, damaging enemies in its path. Can be aimed upon throwing and spun either left or right. | SUPPORT 2 | REPLENISH Successful arrow hits have a chance to return arrows. While crouching or sprinting, you have a chance to catch arrows headed toward you. |
MOBILITY |
Scale: Sprinting or crouching next to a wall allows you to climb or run across it.
Evade: Crouching after walking in any direction will give a short burst speed.
Charge Sprint: Sprinting progressively increases your speed over time.
Trekker: Able to hold your breath for longer when underwater and not swimming. Increased swim speed.
Boost: Crouching in the air grants a short burst of levitation.
Lunge: While sprinting, crouching in the air will lunge you forward.
MYSTIC
The Mystic are surreal wielders of arcane magic, able to manipulate the world and its elements. Although not particularly offensive in combat, a novice mystic can alter the flow of battle and inflict massive damage unto their enemies.
/scoreboard players set @s zc.class 3
MOBILITY |
Evade: Crouching after walking in any direction will give a short burst speed.
Hover: While in the air, sprinting will let you glide down slowly and will keep you suspended in the air when you're 2 blocks above the ground.
Teleport: Crouching after jumping will teleport you a couple blocks forward in the direction you're facing.
/scoreboard players set @s zc.class 3
ATTACK 1 | LIGHTNING BLAST Dropping your sword sends forth a bolt of energy that summons lightning on impact with a combatant or block. | SUPPORT 1 | [REDACTED] |
ATTACK 2 | SINGULARITY [WIP] Hitting any enemy sends them flying backward. With your fist out while holding a sword in your offhand slot, nearby enemies will be pulled towards a singularity in front of you. | SUPPORT 2 | [REDACTED] |
MOBILITY |
Evade: Crouching after walking in any direction will give a short burst speed.
Hover: While in the air, sprinting will let you glide down slowly and will keep you suspended in the air when you're 2 blocks above the ground.
Teleport: Crouching after jumping will teleport you a couple blocks forward in the direction you're facing.
TIER II |
JUGGERNAUT
/scoreboard players set @s zc.class 4
MOBILITY |
Scale: Sprinting or crouching next to a wall allows you to climb or run across it.
Charge Sprint: Sprinting progressively increases your speed over time.
Lunge: Crouching in the air will lunge you forward.
Boost: After lunging, crouching in the air grants a short burst of levitation.
ATTACK 1 | IMPACT Running into enemies or falling from heights will knock back enemies and damage them. | SUPPORT 1 | DODGE While crouching or sprinting you have a chance to dodge arrows headed towards you. |
ATTACK 2 | COUNTER Being hit by enemies grants strength and increased speed and jump height until you've attacked an enemy. | SUPPORT 2 | LAST STAND You gain increasing levels of resistance as your health gets lower. |
MOBILITY |
Scale: Sprinting or crouching next to a wall allows you to climb or run across it.
Charge Sprint: Sprinting progressively increases your speed over time.
Lunge: Crouching in the air will lunge you forward.
Boost: After lunging, crouching in the air grants a short burst of levitation.
ASSASSIN
/scoreboard players set @s zc.class 5
MOBILITY |
Scale: Sprinting or crouching next to a wall allows you to climb or run across it.
Agile: Increased speed and jump height while sprinting.
Evade: Crouching after walking in any direction will give a short burst speed.
Boost: After jumping, crouch to give a short burst of levitation.
Lunge: While sprinting, crouching in the air will lunge you forward.
Teleport: After boosting or lunging, crouch again to teleport forward in the direction you're facing.
ATTACK 1 | SWORD THROW / BLADEDANCER Dropping your sword will send it hurtling towards enemies (unless crouching or facing up). Upon hitting an enemy it will return. If your food bar is half or less you regain half a hunger point on hit. Crouch next to it on the ground to pick it up, or evade/teleport to return it more quickly. While dual wielding swords, swapping swords activates a sweep attack and increases mobility temporarily. | SUPPORT 1 | CLOAK Sprinting, wallrunning, evading, teleporting, or crouching in dark areas, will make you invisible for a short time. |
ATTACK 2 | SHADOW SHOT Arrows will create a toxic smoke cloud that disorients and poisons your enemies. Allies gain a burst of speed and invisibility after moving through it. Direct hits poison and disorient enemies. | SUPPORT 2 | VITALITY Killing enemies will refill your hunger bar. If your hunger bar is more than half, killing enemies will grant health. |
MOBILITY |
Scale: Sprinting or crouching next to a wall allows you to climb or run across it.
Agile: Increased speed and jump height while sprinting.
Evade: Crouching after walking in any direction will give a short burst speed.
Boost: After jumping, crouch to give a short burst of levitation.
Lunge: While sprinting, crouching in the air will lunge you forward.
Teleport: After boosting or lunging, crouch again to teleport forward in the direction you're facing.
FROSTBINDER
/scoreboard players set @s zc.class 6
MOBILITY |
Agile: Increased speed and jump height while sprinting.
Frost Walker: Sprinting over water turns it into ice.
Hover: While in the air, sprinting will let you glide down slowly and will keep you suspended in the air when you're 2 blocks above the ground.
Double Boost: Crouching in the air grants a short burst of levitation. Able to use twice.
Dive: When in the air, facing straight down and crouching will allow you hurl toward the ground.
ATTACK 1 | FROST BITE Hitting an enemy freezes them, slowing them down and weakening their attacks. Hitting already frozen enemies incases them in a small chunk of ice. | SUPPORT 1 | ICE WALL Dropping your sword summons an ice wall in front of you. |
ATTACK 2 | GLACIAL TOMB Your arrows will freeze enemies upon hitting them, slowing them down. Hitting already frozen enemies incases them in a large chunk of ice. Arrows which impale blocks will automatically summon a large chunk of ice. | SUPPORT 2 | WINTERS WRATH After diving, all nearby enemies will be encased in ice tombs. Any nearby enemies already in ice tombs are shattered and are dealt massive damage. |
MOBILITY |
Agile: Increased speed and jump height while sprinting.
Frost Walker: Sprinting over water turns it into ice.
Hover: While in the air, sprinting will let you glide down slowly and will keep you suspended in the air when you're 2 blocks above the ground.
Double Boost: Crouching in the air grants a short burst of levitation. Able to use twice.
Dive: When in the air, facing straight down and crouching will allow you hurl toward the ground.
TIER III |
WARRIOR
/scoreboard players set @s zc.class 7
MOBILITY |
Scale: Sprinting or crouching next to a wall allows you to climb or run across it.
Agile: Increased speed and jump height while sprinting.
Lunge: While sprinting, crouching in the air will lunge you forward.
ATTACK 1 | EMPOWERED Being surrounded by multiple combatants increases your strength. | SUPPORT 1 | REVERSAL While sprinting/crouching/sliding any arrows heading towards you will be thrown in the direction you're facing. |
ATTACK 2 | POWERED SHOT Arrows fired while crouching will always deal critical damage. | SUPPORT 2 | PACE While crouching, nearby enemies are slowed and you gain resistance. |
MOBILITY |
Scale: Sprinting or crouching next to a wall allows you to climb or run across it.
Agile: Increased speed and jump height while sprinting.
Lunge: While sprinting, crouching in the air will lunge you forward.
REVENANT
/scoreboard players set @s zc.class 8
MOBILITY |
Scale: Sprinting or crouching next to a wall allows you to climb or run across it.
Charge Sprint: Sprinting progressively increases your speed over time.
Evade: Crouching after walking in any direction will give a short burst speed.
Boost: After jumping, crouch to give a short burst of levitation.
Teleport: After boosting, crouch again to teleport forward in the direction you're facing.
Phase: Sliding or evading toward a wall you're facing will phase you through it.
ATTACK 1 | WHIRLWIND Sliding and evading while holding a sword damages nearby enemies. Dropping your sword will lunge you in the direction you're facing and damage any enemies you come across. | SUPPORT 1 | HELLHOUNDS As your killstreak increases the souls of hellhounds join you in battle for a short time. Up to five wolves maximum, and they are immune to fire. |
ATTACK 2 | SHADOW DASH Teleporting or dashing will grant the player invisibility, night vision, resistance, and greatly increased agility for a short duration. Any hits while in this state will disorient and wither enemies. Kills, teleporting, or lunging with your sword will extend Shadow Dash's effects. Dashing while Shadow Dash is active removes the effect. | SUPPORT 2 | SOULSTEAL Kills regenerate health. While Shadow Dash is active, kills regenerate stamina. |
MOBILITY |
Scale: Sprinting or crouching next to a wall allows you to climb or run across it.
Charge Sprint: Sprinting progressively increases your speed over time.
Evade: Crouching after walking in any direction will give a short burst speed.
Boost: After jumping, crouch to give a short burst of levitation.
Teleport: After boosting, crouch again to teleport forward in the direction you're facing.
Phase: Sliding or evading toward a wall you're facing will phase you through it.
PYROMANCER
/scoreboard players set @s zc.class 9
MOBILITY |
Charge Sprint: Sprinting progressively increases your speed over time.
Magma Runner: Sprinting over lava turns it into magma.
Exhaust: Crouching in the air propels you upward for a short time. Clambering or breaking from using your exhaust will recharge it. When out of charge you will slowly glide down.
Dive: When in the air, facing straight down and crouching will allow you hurl toward the ground.
ATTACK 1 | ROARING FLAMES Punching enemies sets them on fire. Arrows are automatically set aflame. When impaled in a block, arrows detonate after a short time setting the block and nearby enemies on fire. | SUPPORT 1 | INHALE Being near burning enemies recharges your hunger. Killing burning enemies grants health. Arrows that fly over fire in front of you while you are not holding a bow or crouching will burn up. |
ATTACK 2 | FIREBALL Dropping your sword sends forth a small fireball that deals damage and lights enemies and blocks on fire. While in the air the fireballs you summon are larger and deal area of effect damage. | SUPPORT 2 | EXHALE Evading leaves behind a trail of fire. After diving, impacting the ground sets nearby enemies on fire. On a charged jump, any nearby enemies are set aflame. |
MOBILITY |
Charge Sprint: Sprinting progressively increases your speed over time.
Magma Runner: Sprinting over lava turns it into magma.
Exhaust: Crouching in the air propels you upward for a short time. Clambering or breaking from using your exhaust will recharge it. When out of charge you will slowly glide down.
Dive: When in the air, facing straight down and crouching will allow you hurl toward the ground.
🏹 ITEMS
CLASS TOMES
Class tomes allow you to access classes without the use of commands and can be crafted with a pottery shard, a book, leather, diamonds, and a mix of gold and iron nuggets. Placing a tome on a lectern enchants it — interacting with the lectern while holding a sword will activate the associated class.
Each archetype has a different pottery shard associated with it for crafting:
Blade Shard: Scout (I), Juggernaut (II), Warrior (III)
Howl Shard: Hunter (I), Assassin (II), Revenant (III)
Brewer Shard: Mystic (I), Frostbinder (II), Pyromancer (III)
There are 3 tiers of crafting for tomes which grant access to the different sub-archetypes:
TIER 1 CRAFTING:
TIER 2 CRAFTING:
TIER 3 CRAFTING:
Each archetype has a different pottery shard associated with it for crafting:
Blade Shard: Scout (I), Juggernaut (II), Warrior (III)
Howl Shard: Hunter (I), Assassin (II), Revenant (III)
Brewer Shard: Mystic (I), Frostbinder (II), Pyromancer (III)
There are 3 tiers of crafting for tomes which grant access to the different sub-archetypes:
TIER 1 CRAFTING:
Gold Nugget | Iron Nugget | Diamond |
Iron Nugget | Pottery Shard | Leather |
Diamond | Leather | Book |
TIER 2 CRAFTING:
Iron Nugget | Gold Nugget | Diamond |
Gold Nugget | Pottery Shard | Leather |
Diamond | Leather | Book |
TIER 3 CRAFTING:
Gold Nugget | Gold Nugget | Diamond |
Gold Nugget | Pottery Shard | Leather |
Diamond | Leather | Book |
TOOLS
The grapple shot and grappling hook are some of the most passionately designed parts of this datapack. Although they work differently, they are equally and extremely effective in the right use case and are simply a blast to use.
GRAPPLE HOOK |
Right click to toss your hook. The UI indicator will change when the anchor is hooked. Crouching will reel you in towards the anchor, right clicking again will toss you to the height of the anchor. While directly underneath the anchor, you float in place and gain increased mining speed.
/give @s minecraft:fishing_rod{CustomModelData:1,Tags:["ping","grapple"],display:{Name:'{"text":"Grappling hook","italic":false}'},Unbreakable:1,HideFlags:4} 1
Recipe
GRAPPLE SHOT | Once impaled in a block, arrows fired from the grapple shot will pull the user towards it when sprinting and facing the anchor or crouching. When below and nearby the anchor, sprinting and looking at it will swing you towards it. While directly underneath the anchor, you float in place and gain increased mining speed. Changing items or firing another anchor while swinging will lunge you forward. Swapping your grapple shot to your offhand and back will also lunge you forward without losing your anchor.
/give @s minecraft:crossbow{CustomModelData:1,Tags:["grappleShot"],display:{Name:'{"text":"Grapple Shot","italic":false}'},Unbreakable:1,HideFlags:4} 1
GRAPPLE HOOK |
Right click to toss your hook. The UI indicator will change when the anchor is hooked. Crouching will reel you in towards the anchor, right clicking again will toss you to the height of the anchor. While directly underneath the anchor, you float in place and gain increased mining speed.
/give @s minecraft:fishing_rod{CustomModelData:1,Tags:["ping","grapple"],display:{Name:'{"text":"Grappling hook","italic":false}'},Unbreakable:1,HideFlags:4} 1
Recipe
Iron | Chain | |
Fishing Rod | Iron | |
Stick | Tripwire Hook |
GRAPPLE SHOT | Once impaled in a block, arrows fired from the grapple shot will pull the user towards it when sprinting and facing the anchor or crouching. When below and nearby the anchor, sprinting and looking at it will swing you towards it. While directly underneath the anchor, you float in place and gain increased mining speed. Changing items or firing another anchor while swinging will lunge you forward. Swapping your grapple shot to your offhand and back will also lunge you forward without losing your anchor.
/give @s minecraft:crossbow{CustomModelData:1,Tags:["grappleShot"],display:{Name:'{"text":"Grapple Shot","italic":false}'},Unbreakable:1,HideFlags:4} 1
Chain | String | Tripwire Hook |
Tripwire Hook | Bow | String |
Stick | Iron |
THROWABLES
Throwables are WIP but they won't break your game and work well most of the time in offensive engagements. Adjustments need to be made to their activation criteria and detection.
SHURIKEN | Damages enemies hit by it.
/give @s minecraft:snowball{CustomModelData:1,Tags:["baseToss","Toss"],display:{Name:'{"text":"Shuriken","italic":false}'}} 1
SMOKE CLOUD | Create a toxic smoke cloud that disorients and poisons your enemies. Allies gain a burst of speed and invisibility after moving through it.
/give @s minecraft:snowball{CustomModelData:2,Tags:["smokeToss","Toss"],display:{Name:'{"text":"Smoke Cloud","italic":false}'}} 1
FIRE STAR | Sets the ground and nearby enemies on fire.
/give @s minecraft:snowball{CustomModelData:3,Tags:["fireToss","Toss"],display:{Name:'{"text":"Fire Star","italic":false}'}} 1
GRAVITY BOMB | Creates a temporary well which launches entities into the air. Allies gain a gliding effect on the way down.
/give @s minecraft:snowball{CustomModelData:4,Tags:["gravToss","Toss"],display:{Name:'{"text":"Gravity Bomb","italic":false}'}} 1
STORM CHARGE | Summons a bolt of lightning at its location and heals any nearby allies.
/give @s minecraft:snowball{CustomModelData:5,Tags:["stormToss","Toss"],display:{Name:'{"text":"Storm Charge","italic":false}'}} 1
HEALING RIFT | Creates a rift which continuously heals allies.
/give @s minecraft:snowball{CustomModelData:6,Tags:["riftToss","Toss"],display:{Name:'{"text":"Healing Rift","italic":false}'}} 1
RIFT SEEKER [WIP] | Splits off into up to 5 sprites that seek out targets to weaken and slow them. Killing one enemy connected to a rift seeker will deal damage to other connected enemies.
/give @s minecraft:snowball{CustomModelData:8,Tags:["seekerToss","Toss"],display:{Name:'{"text":"Rift Seeker","italic":false}'}} 1
REDSTONE TRACKER | Highlights and tracks enemies on your HUD, displaying how far they are from you and their current health.
/give @s minecraft:snowball{CustomModelData:9,Tags:["trackerToss","Toss"],display:{Name:'{"text":"Redstone Tracker","italic":false}'}} 1
FROST STAR | Creates an glacial tomb and freezes nearby enemies.
/give @s minecraft:snowball{CustomModelData:10,Tags:["frostToss","Toss"],display:{Name:'{"text":"Frost Star","italic":false}'}} 1
SHURIKEN | Damages enemies hit by it.
/give @s minecraft:snowball{CustomModelData:1,Tags:["baseToss","Toss"],display:{Name:'{"text":"Shuriken","italic":false}'}} 1
SMOKE CLOUD | Create a toxic smoke cloud that disorients and poisons your enemies. Allies gain a burst of speed and invisibility after moving through it.
/give @s minecraft:snowball{CustomModelData:2,Tags:["smokeToss","Toss"],display:{Name:'{"text":"Smoke Cloud","italic":false}'}} 1
FIRE STAR | Sets the ground and nearby enemies on fire.
/give @s minecraft:snowball{CustomModelData:3,Tags:["fireToss","Toss"],display:{Name:'{"text":"Fire Star","italic":false}'}} 1
GRAVITY BOMB | Creates a temporary well which launches entities into the air. Allies gain a gliding effect on the way down.
/give @s minecraft:snowball{CustomModelData:4,Tags:["gravToss","Toss"],display:{Name:'{"text":"Gravity Bomb","italic":false}'}} 1
STORM CHARGE | Summons a bolt of lightning at its location and heals any nearby allies.
/give @s minecraft:snowball{CustomModelData:5,Tags:["stormToss","Toss"],display:{Name:'{"text":"Storm Charge","italic":false}'}} 1
HEALING RIFT | Creates a rift which continuously heals allies.
/give @s minecraft:snowball{CustomModelData:6,Tags:["riftToss","Toss"],display:{Name:'{"text":"Healing Rift","italic":false}'}} 1
RIFT SEEKER [WIP] | Splits off into up to 5 sprites that seek out targets to weaken and slow them. Killing one enemy connected to a rift seeker will deal damage to other connected enemies.
/give @s minecraft:snowball{CustomModelData:8,Tags:["seekerToss","Toss"],display:{Name:'{"text":"Rift Seeker","italic":false}'}} 1
REDSTONE TRACKER | Highlights and tracks enemies on your HUD, displaying how far they are from you and their current health.
/give @s minecraft:snowball{CustomModelData:9,Tags:["trackerToss","Toss"],display:{Name:'{"text":"Redstone Tracker","italic":false}'}} 1
FROST STAR | Creates an glacial tomb and freezes nearby enemies.
/give @s minecraft:snowball{CustomModelData:10,Tags:["frostToss","Toss"],display:{Name:'{"text":"Frost Star","italic":false}'}} 1
TRAPS
Traps induce similar effects to throwables but allow for multiple uses and defensive purposes.
*Right click to place and crouch on it to claim. Place Redstone Torch on it to disable.
EXPLOSIVE TRAP | Sets off a small explosion when enemies walk nearby. Sets off other explosive traps if they are within a 5 block radius.
/give @s minecraft:armor_stand{CustomModelData:1,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap1"]},display:{Name:'{"text":"Explosive Trap","italic":false}'}} 1
SMOKE TRAP | Create a toxic smoke cloud that disorients and poisons your enemies. Allies gain a burst of speed and invisibility after moving through it.
/give @s minecraft:armor_stand{CustomModelData:2,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap2"]},display:{Name:'{"text":"Smoke Trap","italic":false}'}} 1
EMBER TRAP| Sets nearby enemies on fire.
/give @s minecraft:armor_stand{CustomModelData:3,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap3"]},display:{Name:'{"text":"Ember Trap","italic":false}'}} 1
GRAVITY TRAP | Creates a temporary well which launches entities into the air. Allies gain a gliding effect on the way down.
/give @s minecraft:armor_stand{CustomModelData:4,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap4"]},display:{Name:'{"text":"Gravity Trap","italic":false}'}} 1
STORM TRAP | Summons a bolt of lightning when an enemy walks nearby.
/give @s minecraft:armor_stand{CustomModelData:5,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap5"]},display:{Name:'{"text":"Storm Trap","italic":false}'}} 1
EVOKER TRAP | Summons an evoker when an enemy walks nearby.
/give @s minecraft:armor_stand{CustomModelData:6,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap6"]},display:{Name:'{"text":"Evoker Trap","italic":false}'}} 1
SEEKER TRAP | (NOT YET WORKING)
/give @s minecraft:armor_stand{CustomModelData:7,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap7"]},display:{Name:'{"text":"Seeker Trap","italic":false}'}} 1
GLACIAL TRAP | (NOT YET WORKING)
/give @s minecraft:armor_stand{CustomModelData:8,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap8"]},display:{Name:'{"text":"Glacier Trap","italic":false}'}} 1
*Right click to place and crouch on it to claim. Place Redstone Torch on it to disable.
EXPLOSIVE TRAP | Sets off a small explosion when enemies walk nearby. Sets off other explosive traps if they are within a 5 block radius.
/give @s minecraft:armor_stand{CustomModelData:1,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap1"]},display:{Name:'{"text":"Explosive Trap","italic":false}'}} 1
SMOKE TRAP | Create a toxic smoke cloud that disorients and poisons your enemies. Allies gain a burst of speed and invisibility after moving through it.
/give @s minecraft:armor_stand{CustomModelData:2,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap2"]},display:{Name:'{"text":"Smoke Trap","italic":false}'}} 1
EMBER TRAP| Sets nearby enemies on fire.
/give @s minecraft:armor_stand{CustomModelData:3,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap3"]},display:{Name:'{"text":"Ember Trap","italic":false}'}} 1
GRAVITY TRAP | Creates a temporary well which launches entities into the air. Allies gain a gliding effect on the way down.
/give @s minecraft:armor_stand{CustomModelData:4,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap4"]},display:{Name:'{"text":"Gravity Trap","italic":false}'}} 1
STORM TRAP | Summons a bolt of lightning when an enemy walks nearby.
/give @s minecraft:armor_stand{CustomModelData:5,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap5"]},display:{Name:'{"text":"Storm Trap","italic":false}'}} 1
EVOKER TRAP | Summons an evoker when an enemy walks nearby.
/give @s minecraft:armor_stand{CustomModelData:6,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap6"]},display:{Name:'{"text":"Evoker Trap","italic":false}'}} 1
SEEKER TRAP | (NOT YET WORKING)
/give @s minecraft:armor_stand{CustomModelData:7,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap7"]},display:{Name:'{"text":"Seeker Trap","italic":false}'}} 1
GLACIAL TRAP | (NOT YET WORKING)
/give @s minecraft:armor_stand{CustomModelData:8,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap8"]},display:{Name:'{"text":"Glacier Trap","italic":false}'}} 1
🌠 EVENTS
GLOBAL EVENTS
METEOR SHOWER | Some nights, the sky will sparkle with raining meteorites. Occasionally a large meteor will enter the atmosphere. (Future updates will add loot to crashed meteors)
*more events will be added in a future release
🚩 FACTIONS
Currently there are two player factions which are subject to have their name and symbol changed. All hostile creatures are assigned to an enemy faction. In the future, completing events and bounties will earn you valor in your faction. The combined valor of your entire faction makes up your prosperity. Each in-game week earn completing events, bounties, earning XP, increasing your factions prosperity will earn you loot packages.
/team join Fac1 | /team join Fac2 |
If you have any suggestions or notice a bug be sure to let me know below!
Compatibility | Minecraft 1.17 |
to | Minecraft 1.19 |
Tags |
13 Update Logs
Version 1.15.3 : by LoneRedWolf24 05/08/2023 9:12:53 amMay 8th, 2023
GENERAL
• Optimized code
• Updated predicates to work with new snapshots
IMPROVEMENTS
• Updated unifont characters on enchanted books
• Removed campfire debug particle
• Improved compass accuracy
MOVEMENT
• Chain movement abilities into a dive after jumping in the water
• Lunge abilities no longer work while flying
• Lunge now works while facing straight up
• Slide grants fall damage resistance briefly
• Optimized code
• Updated predicates to work with new snapshots
IMPROVEMENTS
• Updated unifont characters on enchanted books
• Removed campfire debug particle
• Improved compass accuracy
MOVEMENT
• Chain movement abilities into a dive after jumping in the water
• Lunge abilities no longer work while flying
• Lunge now works while facing straight up
• Slide grants fall damage resistance briefly
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Classes can be accessed in any version through this command: /scoreboard players set @s zc.class #