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3d Animation (sneak peak)
I have been working on an animated cinematic trailer for a while now and I am getting close to completing it. Many people were asking about it so I decided to upload a sneak peak. I just threw in some music so it wasn't silent. Let me know what you think.
Subscribe to my channel if you want to see the full trailer when I upload it.
In case you were wondering, this was made in Blender with my own custom rigs.
Subscribe to my channel if you want to see the full trailer when I upload it.
In case you were wondering, this was made in Blender with my own custom rigs.
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Potential I See In This One Lots Of It
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@Mercalyn: Its a very useful tool, would be a pain building large scenes in blender. It does need an update for all the new blocks that have been added and doesn't work properly with the new texture system.
@_xeodite_: haha thanks
@_xeodite_: haha thanks
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DSJFLKSFJDLFJ BEAUTIFUL
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Weerdoh
@Mercalyn
I didn't know anything like that existed. I guess I shouldn't be surprised
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@BlockTheEnd
Thanks for the feedback. I will make sure to use motion blur when I edit the final animation. I'll also tweak the speed of the clip during editing as well so it doesn't look as slow moving. Thanks
@Mercalyn
Thanks I don't do any match moving, I import a build to blender using Mineways then render the scene with characters and background in different layers and compile it at the end.
Thanks for the feedback. I will make sure to use motion blur when I edit the final animation. I'll also tweak the speed of the clip during editing as well so it doesn't look as slow moving. Thanks
@Mercalyn
Thanks I don't do any match moving, I import a build to blender using Mineways then render the scene with characters and background in different layers and compile it at the end.
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That looks very professional. May I ask if you use any sort of match moving(importing empty scenes from Minecraft perhaps)?
Or do you build and render the scenes too?
Or do you build and render the scenes too?
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Epic. Just one suggestion, I would put a motion blur on it and have the player move a little faster.