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Building a Kingdom

classicpixel1's Avatar classicpixel11/26/13 8:47 pm
1 emeralds 7.3k 12
2/15/2014 5:34 pm
ajaxsiep's Avatar ajaxsiep
I want advises what does Kingdoms have in there modern spots..(markets, farms ect) i want a big list(:
Posted by classicpixel1's Avatar
classicpixel1
Level 1 : New Crafter
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ajaxsiep
02/15/2014 5:34 pm
Level 4 : Apprentice Architect
ajaxsiep's Avatar
church: religion was very important for that time.
graveyard in that time honour was a must burying added honour
capitools were most of the time build at roads or rivers/oceans first people stayed there to set up a shop people followed him and little market settelments because huge city's
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KnightOfMinecraft
02/15/2014 4:25 pm
Level 1 : New Explorer
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Your list would depend on the type of kingdom and the number of citizens.
For a relative small kingdom:

- Main hall: for government policy.
- Walls: usually out of wood sibce it is a small community.
- Farms: for generating foodstock
- Mine: for generatibg stone
- Stockpile: storage for all goods.
- Granery: storage for all food.
- Houses: to accomodate citizens.

Small kingdoms do not have high military activity, because of their low yield in resources. Also, small kingdoms do not build giant structures. This is because they'd not be able to defend it.

In big kingdoms:

- harbour: for trade and fish
- military academy: for military strategy.
- shooting range: to teach more accurate shootinh
- high walls and towers: to make the defences easier
- smith: to generate advanced swords
- craftingworkshop: to generate goods
- university: to discover more skills
- bank: to watch over the economy and trade (only applies if you actually have an economy)

Ofcourse the things a small kingdom has, will have to grow in efficiency.
I hope this will help you to build your kingdom. It is based on the growth of my own kingdom, Mystecia.
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classicpixel1
01/29/2013 11:05 pm
Level 1 : New Crafter
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A cloud Kingdom never thought of that
1
Neptonic
01/27/2013 11:10 pm
Level 22 : Expert Crafter
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A Drawbridge... over a cactus and lava pit
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jd10600
01/27/2013 11:03 pm
Level 12 : Journeyman Dragon
jd10600's Avatar
U guys all forgot something...secret doors are good in a castle. Arrow despensers for mobs...or dispencers with mobs in them... the evil.
1
Tquo
01/27/2013 10:50 pm
Level 37 : Artisan Taco
Tquo's Avatar
Don't forget a market center.
1
skiterlingua
01/27/2013 10:19 pm
Level 13 : Journeyman Mage
skiterlingua's Avatar
wow classic thats funny that you have the same picture as my wallpaper on my desktop.
1
fishyies
01/27/2013 5:54 pm
Level 22 : Expert Princess
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Oh ya
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Azie
01/27/2013 5:05 pm
Level 58 : Grandmaster Grump
Azie's Avatar
Don't forget the dungeon!
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fishyies
01/27/2013 5:03 pm
Level 22 : Expert Princess
fishyies's Avatar
You could also add some farms outside of the kingdom.

Don't forget a wall around the kingdom
(make the farms outside of the wall)

Oh and of coarse you want a castle.
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jsg9494
01/26/2013 9:50 pm
Level 6 : Apprentice Architect
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Well, to start they should have a nice wall in order to provide defense. Inside a kingdom will generally be essential structures for the survival of the people. These will include obvious things like houses for the kingdoms inhabitants, as well as places to get food and other essentials. I might include a few shops, a butchers shop, a building supply store, area for animals to stay (like a barn or animal pens), an alchemist store (potion brewing), a wood mill (for lumberjacks), an armory (for kingdom guards and weapons), an ore shop or miners place, and farms. You might also include a fort or keep for the ruler of your kingdom and lots of smaller houses for the inhabitants. I hope this was helpful!
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classicpixel1
01/27/2013 4:14 pm
Level 1 : New Crafter
classicpixel1's Avatar
This sounds amazing thanks all lot.
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